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Sony Announces Japan is Getting Frozen-Themed PS4 Next Week

200°
2w ago - Today Sony [Register or Login to view links] that Japan is getting a Frozen-themed PS4 console next week with details below.

To quote: Sony has announced a new limited edition PlayStation 4 console for Japan.

Next week, the company will release a system based on the film Frozen - complete with a laser engraved decoration featuring Anna and Elsa.

This limited edition system will go on sale next Wednesday. Pricing is set at 42,980 yen.


 

ReActPSN v3.15 with Fixed PS3 CFW 4.60 Custom Firmware Support

1300°
2w ago - Following up on his previous revisions, ReActPSN has now been updated to version 3.15 from PlayStation 3 developer reactpsn (originally by Chinese developer ccregame) which now includes fixed PS3 CFW 4.60 Custom Firmware support and more as outlined below.

Download: [Register or Login to view links]

ReActPSN v3.15 Changelog:

  • Fixed CFW4.60 new crash bug when connected some USB storage.
  • Added support backup games from internal folder GAMEZ.
  • Fixed CFW4.60 DLC 0x80010038 error.
  • Added support DEX4.55 CFW4.60.





ReActPSN V3.15 Quick Start Guide:


 

IrisMAN v3.11 PS3 Backup Game Manager by Aldostools is Updated

1300°
2w ago - Following up on his previous updates, today PlayStation 3 developer Aldo Vargas (aka Aldostools) made available IrisMAN PS3 Backup Game Manager v3.09 followed by v3.10, v3.11, v3.12 and v3.13 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: What's New in 3.13:

  • Updated code with mamba 1.35 released by Joonie (This release adds mamba support for 4.41DEX and fixes some wrong symbols on 4.46DEX)
  • Updated UMOUNT_SYSCAL_OFFSET in payload_460.c with fixed offset found by zar
  • Fixed issue displaying the free space on multiple devices in the File Manager
  • Added...

 

Lab Zero Games: Skullgirls Encore Coming to PS4 & PS Vita in 2014

50°
2w ago - Lab Zero Games CEO Peter Bartholow announced that Skullgirls Encore is coming to PS4 and PS Vita in 2014 with details below.

To quote: Very little has been constant during Skullgirls' two year existence - after all, the game has changed distributors and even developers. But one thing has stayed with us all this time: people asking us to bring the game to PS Vita and, more recently, PS4.

We read your comments, we took them to heart, and we're finally making it happen: Skullgirls Encore will be coming to PS4 and PS Vita later this year!

The PS4 and PS Vita versions of Skullgirls Encore will be complete, including all of the DLC characters, stages, and story funded by Lab Zero's Indiegogo campaign, as well as "All Play" multiplayer lobbies and an extensive art gallery.

Skullgirls Encore for PS Vita will also be playable on PlayStation TV, and support up to two local players using DualShock 3 or 4 controllers.

We'll have more info on features and pricing as these exciting new versions get closer to launch.

We're headed off to Evo 2014 and will be holding a side-tournament with a $5000 starting pot from Lab Zero and Autumn, and PS4 systems graciously provided by Sony for the 1st and 2nd place winners.

So if you're going to Evo, be sure to...
 

Entwined: Introspective Look Back at Pixelopus Emotional PS4 Debut

50°
2w ago - Pixelopus Creative Director Dominic Robilliard shared an introspective look back at the emotional debut of Entwined alongside a PS4 video trailer below today.

To quote: Hi there! Dom here again. It's been a whirlwind since Entwined was announced and released onstage during the PlayStation E3 2014 press conference and we've been overwhelmed with the amazing response to the game.

If you haven't seen Entwined yet, it's a vibrant, abstract action/arcade game about two souls who are in love but can't be together.

These souls are represented by a bird and a fish, which you must learn to control simultaneously. Our team is as unique as the premise, so Jeff and I thought it would be great to hear straight from the rest of Pixelopus about what was involved in making Entwined.





Prototype: Eric Zhang (Engineer)

At the very beginning when Pixelopus was formed, we had a period of time for full group brainstorm sessions, where we tried to find innovative fun game ideas that were relatively small in scale yet could fit our team's size. We took a lot of inspiration from our time in school, at Carnegie Mellon and San Jose State, where we would rapidly prototype as a part of our curriculum.
 
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