Sony Announces Indie Horror Game Home Coming to PS4, PS Vita

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5w ago - Benjamin Rivers Inc Director Benjamin Rivers announced via Sony's Blog today that Indie horror game Home is coming to PS4 and PS Vita.

Below are the details, to quote: Home was a welcome surprise to horror game lovers when it launched on PC in 2012, and it delighted a whole new audience on mobile in 2013.

Its simple controls and heavy reliance on rich sound and atmosphere, though, make it a great choice for a console system - so I'm happy to announce that Home is making the jump to PS4 and PS Vita this year!

Part of Home's charm is that it's entirely dependent on the player; it isn't a march toward Ending A or Ending B - it's the journey itself that is affected, as all your little choices subtly change how your character perceives the world around him. It's a game that people love playing and then discussing afterward to compare notes and theories.

More importantly, it's a game that's meant to be played alone, in the darkest room (or alley, or barn, or deep, dank forest) you can find. On PS4, this means you can turn off the lights, crank that sound system and let the dread wash over you.

If you're extra brave, you can play the game on your Vita - somewhere scary, where no one will find you, and with a fat pair of headphones, of course.

Home received...
 

Video: Race the Sun Coming to PS3, PS4, PS Vita This Summer

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5w ago - Flippfly Co-founder Forest San Filippo announced that Race the Sun is coming to PS3, PS4 and PS Vita this Summer alongside a video of it in action below.

To quote: There's just something about going fast. The desire for speed seems to be ingrained in our very nature. Race the Sun is our attempt to distill that desire into its basic form - to strip away all pretense and let players experience pure, brutal speed. Building a game with this goal in mind took a lot of trial, error, and some new ideas.

The Goals

When we first played the prototype that would become Race the Sun, we felt like we had something special. Every time one of us would crash, we'd say "Just one more run. I know I can do better." It felt like we were playing a classic arcade game designed to suck you in.

After quite a bit of discussion and thought, we decided on some specific goals for Race the Sun. It had to be fast, fun, and challenging. We knew that some of the fastest games out there were encumbered by complex rules and controls - and we really wanted our game to be fun right from the start. The mantra "easy to learn, hard to master" was adopted in lieu of design documents, and we got to work.





Easy to Learn
 

Video: Creating the World of Hyper Light Drifter on PS4 and PS Vita

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5w ago - Head of Heart Machine Alex Preston shared a video on creating the world of Hyper Light Drifter on PS4 and PS Vita below.

To quote: In Hyper Light Drifter you'll travel a ruined land with a twisted past, delving deep to collect lost technologies and unveil secrets long buried.

I'd like to share a few of the key components under development that make Hyper Light what it is: 1) combat that's lightning quick, brutal and never unfair; 2) a strong narrative and character interactions expressed through visual design; 3) a rich and varied world to explore with an intense atmosphere.

Combat

At Heart Machine we're all fans of fast, heavy­-hitting combat that requires skill and rewards a bit of finesse. To hell with bullet­sponges, witless drones and unfair scenarios.

We spend a great deal of time tuning our systems, ­adding meaningful feedback in the controls, visuals, and audio design ­so they feel responsive and satisfying each time you lop an enemy in half, blow something up, or wipe out entire packs of ravenous creatures.

Each enemy reacts to strikes with visible knockback, flashes, and brutal sound effects. No weak or shoddy weapons (I'm looking...
 

New Screenshots Revealed for Final Horizon on PS4 and PS Vita

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5w ago - Eiconic Games Art and Creative Director Simon Credland revealed new screenshots for Final Horizon on PS4 and PS Vita today!

To quote: This is Si at indie games developer Eiconic Games in the UK. We've been busy developing Final Horizon for PS4 and PS Vita, and are excited to share the first batch of screenshots with Playstation.Blog readers.

Final Horizon has some great puzzling levels that will demand all your skills to solve, and frantic action levels where you won't even have time to blink.

The story takes the player on a journey from planet to planet and into dark, undiscovered galaxies that are home to the alien Swarm. But not only will you play on planetary surfaces, but you'll also get to take over the Overwatch orbital satellite as a killstreak reward. Ever want to shoot the legs off a spider from space?

As you play through Final Horizon, the levels get tougher, the Swarm gets stronger, and you're going to need to think fast and act faster.

This is a strategic, puzzling, action-packed tower defense game. We've developed and optimized our PS Vita engine to be able to pack more action in that we know Vita players have been asking for. Developing on PS4 means more of everything - more explosions, more special effects, and we plan to add more during the coming...
 

Video: Unusual World of Metrico on PS Vita, New Trailer Debuted

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5w ago - Digital Dreams Level Designer Roy van de Mortel shared a new video trailer today spotlighting the unusual world of Metrico on PS Vita.

To quote: We're celebrating! We're in the final stages of Metrico's production. We'd like to celebrate this phase with a special, branching trailer. We got a lot of requests to show some Metrico gameplay, but we're not showing everything just yet.

We're really excited though to finally release a trailer with in-game footage. The trailer let's you choose whether to watch a boy version or a girl version.

As we explained in our previous blog post, Metrico is all about using input to shape the infographics around you and solve puzzles. In this blog entry, we'd like to give a bit more insight into the world of Metrico and our design approach.





Over the last few months, we've been working hard on finishing Metrico's last worlds. There will be six worlds in the final game. We wanted every world to feel fresh and exciting, that's why each world has its own shapes, type of infographics, colors, music, mechanics, challenges, typography, and animation, which all tie closely...
 







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