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Sony: Developers Unrealistic About PS3 Price Cuts

50°
293w ago - Sony Computer Entertainment of America marketing boss Peter Dille has suggested that recent developers calling for PS3 price cuts are being unrealistic.

Chatting with [Register or Login to view links], Dille joked everyone in the dev community would love for the PS3 to be free so that they could just sell razor blades.

To quote: "Everybody in the development community would love for the PS3 to be free, so they could just sell razor blades," Dille joked, explaining that Sony have to make the console profitable, as well as growing the userbase.

Dille was responding to increasing pressure on the platform holder to cut costs, after EA Sports boss Peter Moore became the latest industry figure to hint that further price cuts were needed.

Despite these clamours, the Sony big wig said that no PS3 price cut can be expected soon. Nintendo, meanwhile, are planning to raise The Price of the Wii in the UK next month.
 

Rumor: Sony to Invite Third-party Developers in PlayStation Home

50°
305w ago - Although only a rumor thus far, Telegraph speculates that Sony may eventually and legitimately open up the PlayStation Home platform to third-party developers in order to build and create extra features.

It is rumored that having an official area for hacks and teaks may prevent damaging hacking attempts.

To quote: Developers have found a way to exploit vulnerabilities within the software's code to allow them to customize their PlayStation Home experience beyond the options provided by Sony.

PlayStation Home, a Second Life-like virtual world that providea PS3 users with a three-dimensional social gaming space in which to interact and communicate with other players, was launched on Dec 11.

One hack uses a combination of the Apache web server and DNS re-direction to allow users of PlayStation Home to watch their own movies on display screens within the game, and change text and music to whatever they choose.

A second hack enables players to download any file they want from PlayStation Home's servers, such as a fellow user's profile or avatar, the cartoon-like representation of themselves they create to appear in the virtual world.

But the most worrying...
 

The Top 5 Game Developers of This Generation

250°
312w ago - By now, the term 'Next-gen' has transformed itself into 'Current-gen' in the minds of videogame enthusiasts. Gamers all across the world have seen what the consoles are capable of, played the cream of the crop, bickered about which version has more Trees, etc.

While there have been a few flops this Gen (Yes, we're looking at YOU Too Human & Lair) there have certainly been plenty of hits. With excellent software having been released for all 3 platforms, we turn our attention to the teams behind the software.

#5- Nintendo EAD (Mario Galaxy, Wii Sports, LOZ: Twilight Princess)

Nintendo's dramatic shift into casual gaming caused a lot of anger and complaints: "Why all the casual games?!?", "Do they even care about core gamers?!! "What The heck is WiiFit?", all these were questions thrown at the Japanese video game juggernaut.

While it's clear the 'Old Nintendo' is long gone, the 'new' Nintendo still has the most valuable feature of the departed: The ability to produce kick-butt games. Mario Galaxy is a shining example of what Nintendo EAD has brought to the table this gen; Innovative gameplay that is pure fun to play through.

Though Nintendo EAD's Online efforts are virtually non-existent, their continued efforts in producing great offline games have been met with...
 

To Video Game Developers: Enough with the Patches Already

200°
312w ago - Gamertell has posted an opinion piece regarding the annoyance of paying full price for a game that ships with mistakes that have to be patched.

From the article: "Most recently, games such as LittleBigPlanet, SOCOM Confrontation, Fable 2, and Castle Crashers have been victims of a crucial gameplay element being either broken or excluded from launch.

The good thing about technology and consoles in this generation is the ability of adding or fixing content through the use of a simple patch.

However, just because developers have this ability doesn't mean they should abuse it."

Feel free to share your opinions in the comments!
 

Developers Starting to Back PlayStation 3

200°
316w ago - It's just something that I have noticed occurring behind the scenes over the last year that I think is worthy of bringing up, as it indicates a growing faith in the PlayStation 3 console from developers and publishers across the globe. It does not mean that the Xbox 360 is any less important, just that the PS3 is definitely starting to get equal-footing on multi-format games.

Go back six months and more, almost every game that was multi-format was given to journalists on Xbox 360. Code came in for Xbox 360 debuggers (the devices on which we play unfinished games), promo copies were for the Xbox 360 and almost always games were demoed to us on Microsoft's console when out at junkets across the world. It's just the way it was.

Obviously being a multi-format publication, we actively chased PS3 versions of these games but they were rarely forthcoming, and if they did make it in, it could be months later. I sit alongside both the editor of Australian 360 Magazine and Official PlayStation Australia and often see the frustration as the latter continually hassled for code that was already sitting on the former's desk in the opposing format.

So why did this happen? It is my belief that the Xbox 360 code during this period was simply more reliable. When you're giving media access to your game,...
 
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