38w ago - Giant Sparrow Creative Director Ian Dallas has posted up a video today introducing the king of The Unfinished Swan which is coming to PlayStation Network.
To quote: Like a lot of other great artists, our King is a little crazy.
He's the one who created the entire world that players will be exploring in The Unfinished Swan. And I don't want to give too much away, but the King built a lot of cool stuff. If you like all-white statue gardens, giant labyrinths, or colossal monuments to the King then you're in luck.
Unfortunately, most people don't like those things. At least not in their backyard. Turns out living in the middle of a giant labyrinth is pretty inconvenient, which is why just about everyone in the kingdom eventually moved away.
But the King is the sort of guy who goes right on building the stuff he wants no matter what other people think about it.
Whether or not that's a good thing depends on your point of view and -- like I said -- how you feel about giant labyrinths.
I'm really happy to announce that our original mixture of strategy and action Anomaly Warzone Earth launched yesterday on PlayStation Network.
As I explained last month, Anomaly is essentially the first ever Tower Offense game. Instead of defending towers, you create troops and send them on missions to destroy extraterrestrial machines.
As the war rages around you, you can plan and re-plan your strategy via a Tactical View and adjust your plans to suit your current predicament.
And to make things more frantic, you play as the Commander, who's supporting troops in battle with various Special Abilities, such as Repair for healing units or Decoy for distracting enemy towers. If you want to buy new units or upgrade them, you have in-game cash to do so. Funds can be earned either by destroying enemies or mining resources like in any classic RTS.
38w ago - Frima Studio Executive Producer Martin Brouard has announced today alongside a launch trailer video that Lights, Camera, Party arrives on PlayStation Network today.
To quote: After years in development, release day is finally upon us! We're proud to share Lights, Camera, Party! with the PlayStation world via PSN later today.
We made this game to provide quality entertainment for everyone in the household and to showcase fun and innovative uses of the PlayStation Move motion controller. We've put our heart and soul into this collection of wacky mini-games and hope they make you laugh and have as good of a time as we had making them.
To celebrate the launch of Lights, Camera, Party! we decided to shoot a humorous live-action trailer that spoofs the usual party game ads and conveys the silly and chaotic nature of our game.
I'm really proud of our team's work on the Lights, Camera, Party!, and I wanted to give a few members of the team a chance to talk about their favorite mini-games. Enjoy!
Michael Dube, Lead Programmer:
Feed the Monster: Because cooking a pizza over an active volcano has been a lifelong dream! The game is simple and the feedback is really rewarding...
38w ago - Project Director Matthew Nordhaus has announced today that Rock Band Blitz is heading to PlayStation Network tomorrow and has shared a new video trailer below.
To quote: There's a moment during game development when you have to let go of your game and release it to the world.
You're sitting in your office, thinking about all of the choices you made, wondering whether people will find it fun, engaging, beautiful, scary, funny. Is your vision going to be realized? And then you take a deep breath and let it go.
How do I know? I'm the Project Director for Rock Band Blitz, and for me that moment came about two months ago. I guided the development of the game over the course of the last year.
The creative, smart, talented team that made Rock Band Blitz can't wait for you to play the game on your console and see, at long last, the result of all of our hard work.
Rock Band Blitz is a downloadable PlayStation Network game. It's the latest entry in the Rock Band family, and rather than using plastic instruments you play with a standard DualShock 3 controller.
At its core, it's still a rhythm beat-match game: you smash notes in time with the music. But in contrast to the full band experience of traditional...
39w ago - Behaviour Creative Director Ashley Pannell has shared a video trailer today showcasing the upcoming PSN title Naughty Bear: Panic In Paradise below.
To quote: Ashley from Behaviour here. When we first approached the development of Naughty Bear: Panic in Paradise, we set out to not just improve on the 2010 original but to exceed that and deliver a dramatically enhanced experience.
We always loved the core concept and the cheeky protagonist, Naughty Bear. Obviously we could have completely thrown the entire concept out and started again from scratch, but there were many things that our fans liked about Naughty Bear.
Our first goal was to fix the things that we were called out on and then add new, meaningful gameplay mechanics which would make Panic in Paradise as good as it possibly could be.
With that in mind, the following list lets you take a peek inside a few of the new features and mechanics in Panic in Paradise, due on PlayStation Network this October.
Panic in Paradise has been built using a fully revamped version of our internal engine. A new lighting and shadow system brings a great new mood and feel to the world and also allows for a dramatically increased number of bears on screen.