Sponsored Links

Sponsored Links

 

Sony Details First 2 Hours of Child of Light PS4 on PlayStation 4

100°
25w ago - Sony Social Media Specialist Ryan Clements detailed the first two hours of Child of Light PS4 on PlayStation 4 below today.

To quote: Before a crumbling statue in a dark wood, Aurora faces her first enemy in Child of Light. As it screeches in the little girls' direction, she hefts her oversized sword into the air with supreme confidence.

She's unfazed by its arachnid frame and menacing gait. This encounter depicts Child of Light in its purest form: unflinching, beautiful, and defiant of expectations. It's a PS3 and PS4 RPG that celebrates the RPG tradition while striking out on a new path, wholly its own.

When I first wrote about Child of Light last year, Aurora had already embarked on her adventure through the enchanting world of Lemuria.

Earlier this week, I had the opportunity to play the opening two hours, uninterrupted. The result: an unassailable emotional connection to Aurora and her quest. The team at Ubisoft Montreal has crafted a heart-rending story, steeped in detail and welcoming to young gamers as well as old.

Aurora's arrival in Lemuria is immediately tragic. Daughter to an Austrian duke, the young girl falls ill and wakes in...
 

Video: Watch_Dogs: Welcome to Chicago on PS4 and PS3, Details

100°
26w ago - Ubisoft Community Developer Nik Schmidt made available a new Watch_Dogs video today dubbed Welcome to Chicago for PS4 and PS3 fans with details below.

To quote: As the third largest city in America and an iconic urban landscape, Chicago also holds the distinction of being the most surveilled city in the nation.

Its network of cameras and security systems makes Chicago the perfect setting for a game like Watch_Dogs. One of the challenges of rendering a real city in a game is balancing creative vision with reality: people must be able to recognize and believe in Watch_Dogs' Chicago while allowing the game's unique tone to shape its atmosphere.

With the freedom afforded by Disrupt, an impressive new game engine exclusive to Watch_Dogs, Ubisoft has created a version of Chicago that is almost impossibly alive. Learn all about the new engine and how we've created a living, breathing Chicago inside Watch_Dogs here:





Watch_Dogs is never just black and white; whether in expressing Aiden's morality or building the city in which he lives, there is always another layer to consider. On the surface, The Wards may be crime-ridden, festering in the shadow of the Mad Mile, but beneath the mirrored sky-scrapers and...
 

Video: Arkham Knight: Building the Ultimate Batmobile on PS4

50°
26w ago - Rocksteady Studios Game Director Sefton Hill posted up a video today showcasing Arkham Knight on building the ultimate Batmobile for PS4.

To quote: I've always said that working on a Batman game is a huge privilege for us. Even though we have been working on Batman for over seven years, we've never lost sight of the fact that we are the current custodians of a very special universe.

So it was with great excitement, and not a small amount of trepidation, that we decided to add the fully playable Batmobile into the Arkhamverse, knowing that it would disrupt all of our existing systems and bring with it a huge amount of pressure to deliver on expectations.

• [Register or Login to view links]

I guess this is what excited me most about integrating this very special vehicle. Taking on challenges which don't have an easy answer is where the best innovations come, because you are forced to do the unexpected.

As it was with taking on a character that cannot kill and is powerful but vulnerable, so it is with taking on a car that is (in most right-minded people's heads) the single greatest vehicle ever.

Integrating the Batmobile married up with our design philosophy at Rocksteady:...
 

Roll7 Announces OlliOlli is Rolling to PS4 and PlayStation 3, Details

50°
26w ago - Roll7 General Dogsbody Simon Bennett announced today that OlliOlli is rolling to PS4 and PlayStation 3 platforms with details below.

To quote: Well, it's been quite a rollercoaster for us at Roll7 over the last few months!

Our submission process last year was pretty hardcore, with many a pizza-stained late night at our Deptford HQ, London. The team was pretty much broken by the time OlliOlli came out.

We had broken down everything that was 'wrong' about the game to such an extent that we had managed to successfully convince ourselves that the game would most likely be a flop, a mediocre launch at best...

What we were met with on the 21st and 22nd of January this year genuinely knocked us sideways. There was media frenzy for days, amazing review scores and most of all gamers, real people (not testers or our friends) were playing the game and enjoying it.

There were numerous late-night emotional drinking sessions in central London as we essentially came to the realisation that we were a 'proper' studio with a hit game - it has still not properly sunk in for most of us!

The BIG moment was almost fate-like. We were out doing a belated wrap party on the project at our local in New Cross and at about 10pm (after many rounds of tequila) we found out via...
 

Video: Behind the Score: InFamous Second Son on PlayStation 4

50°
27w ago - Sony WWS Music Director Chuck Doud shared a behind-the-score video today spotlighting InFamous Second Son on PlayStation 4 below.

To quote: Hello PlayStation Fans! My name is Chuck Doud, and I'm the Music Director here at SCEA WWS.

With only two days left until the launch of inFAMOUS Second Son, I'd like to take the time to introduce you all to PlayStation's state-of-the-art music and sound studio and give you a behind-the-scenes look into the production of the soundscape of Second Son.

This video highlights the type of sound and score we produced for inFAMOUS Second Son in close collaboration with Brad Meyer, Audio Director at Sucker Punch Productions.





As you play through the game and experience Delsin's story, the score and sound will guide you through the his explorations and combat encounters. You'll dive into Delsin, discovering his superhuman powers and feeling his exhilaration as he takes on the Department of Unified Protection.

It's been nearly a year since the entire PlayStation team transitioned into their current San Mateo headquarters, and we're excited to share our new audio facility, which is specifically built as a centralized music and sound studio to accommodate close...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links