PlayStation Vita Hello World via PSP Save Game Exploit Rumored

1300°
122w ago - Shortly after the PS Vita PKG AES Key news from SKFU, mamosuke reports that Japanese PlayStation Vita developer teck4 is rumored to have discovered a PSP Save Game v6.31 exploit that works on PS Vita and is demonstrated by the typical Hello World pictured below.

To quote, roughly translated: The title of the PSP PlayStation Vita (only available for PSN) is to launch the strength of the Vita. What worries me is the save game exploit what works for PSP, PS Vita me to try to work immediately on Mr. teck4 owns a PSP save game exploit unpublished.

The result was of course also take over the vulnerability of the PSP. Hello World at PS Vita (own code) can be performed.

PS_Vita_Hello_World

PS Vita PSP at the first place only because it is emulation, emulator running on the fact that just because we can run your own code does not change much. So while hacking into the system are reproduced in an environment that is running on the PSP will own code.

Half-start at the maximum of the PSP Homebrew Byte Loader (reproduction of) is enough. Some might suspect that I'll not do...
 

Video: PS3 E3 Flasher PSN Online Demo is Released

1400°
137w ago - Today the E3DIY Team has made available a PSN online demo video of their PS3 E3 Flasher going on PlayStation Network and Sony's PlayStation Home with a modified PlayStation 3 console.

To quote: Clear up doubt, E3 FLASHER dual boot, 3.7 play PSN and 3.55 play HD game

After we release dual boot video, most player love it and also with some doubt. We understand, so today release a new video, and do some clarification.

1: E3 FLASHER not only a flasher, but with perfectly extension because integrated lots of interface, we will release more useful function later, all will be free just like we release golden finger function on E3 card reader.

2: E3 FLASHER can be upgrade from PC USB or TF card, very simple.

3: E3 FLASHER dual boot need 2 harddisk, one for 3.7 , another for 3.55. if you use only one HD, it will be required format everytime.

We will release a kit include ESATA station for you switch harddisk. (support 2.5 and 3.5' DISK)

4: At present, on nand flash console, it need solder wire. And no dual boot function because no 256M NAND FLASH ON E3 FLASHER.

On nor flash fat console, it need solder...
 

Project PNM PS3 NOR Manager Schematics and More Arrive

1200°
140w ago - Following up on his previous update, today Sony PlayStation 3 hacker No_One has made available some PDF documentation that details how Project PNM PS3 NOR Manager works including schematics, explanations, a bill of materials (BOM), and diagrams.

Download: Project PNM PS3 NOR Manager Schematics PDF

To quote: Hi mates, Here is the PDF documentation that explains how PNM works from an hardware point of view:

  • schematics
  • explanations
  • bill of materials (BOM)
  • diagrams

Coming soon:

  • A virtual SOCKET #3 to access (Read/Write) the PS3 NOR (on motherboard itself) It will give the ability to manage what others flashers around do without removing the embedded NOR.

Realtime tests on a PS3 in differents situations:

  • Static switching between 2 firmwares
  • Dynamic switching

Tasks finished these last 2 days:

  • serial link has been enhanced (speed) to 1Mbit/s
  • virtual SOCKET #3 instanciated in the FPGA
  • Teraterm macros to help managing DUMP/UPDATE...

 

Scogger HD PlayStation 3 Homebrew Game is Now Available

250°
148w ago - Today PlayStation 3 developer Scognito has released what he calls Scogger HD, a PS3 homebrew version of the popular Frogger video game.

Download: Scogger HD v0.1 for PS3 / Scogger HD v0.1 for PS3 3.55 / Scogger HD v0.1 for PS3 3.41

From his site: New graphics for my latest console: PlayStation 3! Rules of the game are the same as other ports: frog can jump forward, left, right (not backward) and the goal is to jump over all the leaf of the level.

There are 10 levels, out of 100 random ones

Controls:

• Move the frog with arrow keys
• Restart level with Circle button

Scogger 0.1 for PS3 Changelog:

• First and last version
• New fantastic graphics in HD thanks to SpriteAttack!

Thanks to SDL library I ported the original game on PC in a breeze, then I started changing every single image, add some sort of animation and writing some sort of animation code, tweaking with frames, rewrite menu code, polishing the trash code... so I did 90% of the work PC side. Porting it over on PS3 was (almost) straightforward.
 

Sony PlayStation Network Security Update, SOE Now Down

1350°
154w ago - Today Sony's Senior Director of Corporate Communications & Social Media Patrick Seybold has made available another PlayStation Network security update to clarify some common PSN concerns, as follows:

On Tuesday, April 26 we shared that some information that was compromised in connection with an illegal and unauthorized intrusion into our network. Once again, we'd like to apologize to the many users who were inconvenienced and worried abut this situation.

We want to state this again given the increase in speculation about credit card information being used fraudulently. One report indicated that a group tried to sell millions of credit card numbers back to Sony. To my knowledge there is no truth to this report of a list, or that Sony was offered an opportunity to purchase the list.

One other point to clarify is from this weekend's press conference. While the passwords that were stored were not "encrypted," they were transformed using a cryptographic hash function. There is a difference between these two types of security measures which is why we said the passwords had not been encrypted. But I want to be very clear that the passwords were not stored in our database in cleartext form. For a description of the difference between...
 







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