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Video: Smash 'N' Survive Seeks to Overhaul Vehicular Combat

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155w ago - Version2Games President Rajat Ojha has posted up a video today spotlighting Smash 'N' Survive and discussing their plans to overhaul vehicular combat.

To quote: The simulation industry has long been closely associated with game technologies and history seems to be repeating itself: India's number one simulation development company, [Register or Login to view links], has decided to venture into game development and digital publishing with [Register or Login to view links], a wholly owned subsidiary of Zen Technologies Limited. Our vision is to put India on the console gaming map.

I am thrilled to announce Version2Games' first title Smash 'N' Survive, coming to PlayStation Network for $14.99. The core gameplay of Smash 'N' Survive revolves around vehicle combat – it seems we're in the midst of quite a vehicle-combat revival!

But Smash 'N' Survive features several innovations such as a physics-based tornado into which you can push your enemies. This tornado is not the only environmental weapon: You'll find catapults, crushers and other hazards scattered around the maps, and you can use them to annihilate your opponents.





Smash 'N' Survive...
 

Project: Dual Boot PS3 - 2 NOR Flashes with Switch for Brick Recovery

1100°
155w ago - I want to give everyone the heads-up on my Dual Boot PS3 (2 NOR Flashes with Switch for Brick Recovery) project and try and get some feedback...

For the last few days I've been busy unbricking/downgrading etc. The spare time I've had has gone into designing my own Dual NOR expansion board for the PS3

Basics are this: It allows you to install 2 firmwares - one on either NOR which can be easily enabled/disabled via switch on the mod board. Initially the NOR expansion will need flashing (Dump NOR 1 & flash NOR 2 with the image)

Could be used as a "Brick Backup" if for any reason you brick your onboard NOR, you have a second image on the expansion.
Primary use is of course to Dual Boot firmware without needing to use your programmer all the time - initial program would be a one-off.

Can be quite useful, hence the reason for designing it. I am quite aware of the fact there are other products available which function the same. This is my own design which is a fair bit cheaper than the current Dual setups.

Once final thing, please bear in mind this is a VERY early prototype atm and still in testing. More than likely there will be a few changes along the way, but updates will be regular (finally got my head round Cadsoft)

I've attached a 3D sample picture......
 

PS Vita Hacker SKFU on Uncovering New Security Vulnerabilities

1300°
158w ago - Since reporting on his last flaw uncovered, PlayStation Vita hacker SKFU has found a few new vulnerabilities in Sony's PS Vita handheld gaming system.

To quote via [Register or Login to view links]: Few hours ago, developer SKFU (known for his work on the PS3, but also recently for some investigations on the Vita security) posted a screenshot of his Vita showing some HTML in what is supposed to usually show official messages from Sony’s updates or packages.

Knowing SKFU's passion for everything network-related, I'm assuming he's doing some tests using some local DNS changes... or maybe he managed to put some of his own files in an official package? That would be exciting.

In previous tweets this week, he mentioned he found 2 potentially usable vulnerabilities on the Vita

VITA is back to life, since last tweet found 2 new possibile vulnerabilities. If it runs good, news in blog this evening!

That was, however, 2 days ago, and his blog wasn’t updated since then, so I’m assuming he ran into a few issues. (the “back to life” comment refers to the official...
 

Team AC1D Uncovers How Current PS3 Games Work on Lower CFW

1350°
159w ago - Below is an update from our Team AC1D ongoing thread on how current PS3 games work on lower Custom Firmware.

Finally, after a long period of a scene that got riddled by money hungry dongle suppliers we uncover this big scam and show you how things actually work.

First of all, none of the code the dongles use comes from the creators. All files used come directly from higher PS3 firmwares. This works by using plugins / SPRX's who are basically just drivers, from a higher PS3 firmware.

To get games to work, you need to use the files from higher firmwares, that games require. Those plugins we are talking about, also have the decrypt information stored in them that the games use to work.

Some of the newer SPRX's are compatible with older firmwares and can be used on older firmwares quiet easily. All you need to do is place them in the right folder and that's it.

Of course this procedure doesn't work with all the games quite so easy, some of the 3.6+ games load right away, others need some fixing. This fixing is done by patching the SPRX's to work with the lower firmware. Porting the drivers, so they can work with lower firmwares should be the easiest...
 

Video: Unit 13 Hits PS Vita March 6th, Covert Mission Walkthrough

100°
159w ago - SCEA Director of Development Seth Luisi has made available a Covert Mission Walkthrough video today for Unit 13, which will be infiltrating the PlayStation Vita handheld on March 6, 2012.

To quote: We are at CES this week showing off the latest, near-final build of Unit 13 and we have something special in store for the community.

First, in case you missed the announcement from the PS Vita CES keynote yesterday afternoon, Unit 13 is scheduled for release on Tuesday, March 6th. We are quite excited to bring this new title to PS Vita.

Thanks to the excellent dual analogs sticks on the Vita, Unit 13 represents the first full shooter experience on a portable gaming device.

We also have, as another exclusive, the first view of the North American box front!

But what I am really here for is to provide an exclusive video walkthrough of a new level and game type in Unit 13. This is the first detailed video walkthrough of a Covert mission:





For those not keeping up on Unit 13, there are four different mission types. Direct Action missions are larger, multiple objective missions that reward tactical play.

Deadline missions are medium-sized missions where players have to...
 
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