To quote: The Homebrew Channel (HBC) was designed to be used with the Homebrew SDK aka devkitPro. So any files you compile with devkitPro should load OK via the HBC.
If you try to load a file that was compiled with the Nintendo SDK however you will get an error that "This is not a valid Wii application". This is because the Homebrew Channel retrieves the load addresses for each ELF program segment from the Physical Address field, and in Nintendo SDK files this field is set to zero.
Hopefully the HBC guys will fix this in the next release, making the HBC more compatible. In the meantime you can use this little tool I made to patch your ELF file. It copies the values from the Virtual Address field into the Physical Address field for each program segment in your ELF file.
203w ago - Nintendo released a Wii Firmware update, version 4.1 today in Japan.
A bug fix to Wii Sports Resort, in which after playing a WiiWare/VC game off the SD card, and then playing Wii Sports Resort afterward, you would be forced to watch the how-to Wii Motion Plus video that normally plays only once on the initial play of Wii Sports Resort.
The usual warnings apply, updating is not recommended until more information is known about its effects on homebrew.
Bannerbomb is still working! You may check updates via Wiimposter Logs.
Version 4.1 of the System Menu was built on June 24th, 2009 and released on July 3rd, 2009.
204w ago - News from CodeMii regarding the HomebrewBrowser, I have to say it's simply amazing how much this gets used, more people use this as their way of downloading new apps than by hand, incredible.
To quote: The Homebrew Browser turns 1 today. I have to say that it doesn't feel like it's been a year for me but you can't argue with the release dates.
Along with it comes this quick 1 year anniversary video put together showing the progression of the HBB versions.
205w ago - Nintendo is still insisting that as far as the original Wii is concerned, there is not a significant reason to make it HD compatible.
However, a new Wii may well support HD because HD is common across the world.
To quote: Nintendo president Satoru Iwata recently talked to VentureBeat about the HD upgrade of the Wii and revealed that:
"If we have an opportunity to make a new console, it will probably support HD because it is now common throughout the world. However, as far as the Wii is concerned, we have not found a significant reason to make it HD-compatible at this time."
The executive went on to say that: "What is the significant meaning to the users? I don't think we should do it unless we find that reason. If we decide for other reasons to make new hardware, then HD is one of the things we would naturally add. As for timing, it may be three years from now, five years from now or eight years from now."
206w ago - Today hetoan2 has just released a preview video of his new Nintendo Wii Galaxii Overflow exploit.
To quote: This new wii exploit allows code to be executed by the game. I showed this before loading a level in an earlier video.
Now I have a code that loads a boot.elf from the root of the SD card. This is done by an anomaly in the game which has the game storing data in a buffer area, the data overflows and overwrites adjacent memory.
In this case It allows a modified save to run code, unfortunately, playing on this save file can easily mess with the code due to where the code is loaded from.
The exploit is also very dangerous as turning off during the underlying NAND processes can cause bricks. The only way to get the code to execute is to preform the glitch. It's not easy to do.
Once this is perfected so that it is easier to do and is safer it will be released. Until then enjoy.