229w ago - Gears of War 2 designer Cliff Bleszinski has shed some light on the single-player/co-op campaign element of the upcoming Dark Corners expansion, revealing that it's a 90-minute section that sees Marcus and Dom play dress-up.
To quote: "It's a 90-minute section that was actually snipped out of Gears of War 2, where Marcus and Dom are actually going to the Locust homeworld and they're basically suited up in Locust armour and have a choice - because they knocked out a couple of Therons - they can go in guns-blazing as they always do, Rambo-style, or they can go with a more stealth approach, so it's a little bit of stealth in the Gears universe," Bleszinski told Major Nelson's podcast.
"You get Achievements for playing the mode either way and it kind of plugs right into the main game. It's actually the first time we've done any sort of single-player DLC. It's kind of a test to see whether people dig it."
Bleszinski also clarified his recent comments on Project Natal, in which he suggested Epic would stick with traditional controls but might consider merging the two interfaces if something compelling game to mind.
"If there's any future Gears products [coughs elaborately],...
229w ago - Gavin Price, Principal Designer at Rare Ltd./Microsoft Game Studios, is working on an "as yet unannounced project" from January 2009 until present.
Perhaps this will debut at Comic-Con International this year, which is set to run from July 23-26, 2009. To quote:
Rare Ltd. / Microsoft Game Studios
(Privately Held; Computer Games industry)
January 2009 – Present (7 months)
Following a reshuffle at Rare, I've taken on further responsibility in a new principal designer role on a very exciting new project.
Price also worked on Banjo-Kazooie: Nuts & Bolts. So it's unlikely it's a brand new title in that franchise.
Could we finally see the re-emergence of Perfect Dark? Or even Killer Instinct? Maybe even Kameo? How about Jet Force Gemini? Meanwhile, we pray Grabbed by the Ghoulies 2 most definitely doesn't happen.
230w ago - I'm here now to announce that we (the resident PS3 Devs), are currently looking for a talented coder!
What we are expecting from you:
• Very good / strong C / C++ knowledge (preferably commandline tools!)
• Ability to work yourself into (and setup) SDKs, Toolchains, etc.
• Ability to code tools, that help us to reconstruct our reverse engineered progress / information we gained (like the ECC recalculator by NDT / RPS)
• English skills
• Some time
A BIG plus! (but not required):
• worked on consoles before (preferably playstation series!)
• expierence / worked with shaders!
A plus (but not required):
• ASM skills
• Debugging skills
• Cell B.E. skills
• Worked with IBMs Cell SDK
• (Not development wise) Other languages (tell us which one you can speak!)
What you can gain from this (if requirements match):
• 0$ / month !!!
• directly joining the crew as a PS3 Dev!
• get latest information from deeper inside (non-public infos)
• work with some cool dudes :P
• if you look at the requirements, you should see where this is going and what goodies you can expect
To quote: It's goals are to provide an easy to install and easy to use graphical environment for the OtherOS platform.
Easy to install means a user will just have to install an otheros.bld file using the XMB and have a storage device available (USB storage device or OtherOS partitioned internal HDD).
Easy to use means no messing around with package managers or command lines, since we know what the hardware is we can forgo a lot of the usual linux setup tasks. And since we're only targeting certain applications we do not need the normal linux style package management system and can use something simple and self contained.
From a developers perspective OurOS will provide a consistent environment to target, and will also come with a ready to use toolchain.