However, since then hidden features were speculated, and today Naughty Dog's Sam Thompson has stated the following in a Comic-Con 2009 interview (video below), to quote:
"Naughty Dog is constantly working to improve every aspect of the gameplay; be it animation, lighting, sound, texture fidelity."
"You know if you look at the game itself with the 2.80 engine update, you know we're adding more memory, so we get a lot more utilization of the SPUs so we increase our optimization of the Cell processor as well.
So we've got from the engineering side all the way up to texture fidelity, artists adding in even more... I mean there's really not a singular aspect that's not been improved in the game," Thompson added.
278w ago - Richard Lemarchand, from Uncharted: Drake's Fortune developer Naughty Dog, has said that he thinks they are probably only using around 30 or 40 percent of the power of the PS3 at the moment and that the PS3 has a great, untapped potential.
To quote: Lemarchand can talk about another interesting subject, though: the prospect that, in the near future, multi-platform PS3 games will outshine the versions running on rival consoles: "There's a set of tools called Edge that were developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere. I think it's tremendously visionary of Sony to make these tools, which are largely low-level libraries."
Before proceeding, we need to explain a little of the unique manner in which the PS3's much-admired, phenomenally powerful Cell processor works. Essentially, it contains eight mini-processors called Synergistic Processor Units (SPUs), six of which can be given tasks to perform at any given time. Lemarchand continues: "It's code that runs on SPUs, and it's to do with things like animation compression, generalised compression and rendering optimisations.
These guys are really old-school programmers: guys who are always looking to shave another cycle off...
306w ago - Speaking in a recent interview, Evan Wells of Naughty Dogs was discussing the success of Uncharted for the PS3. As well as lavishing praise on the PS3 and the importance of the team hiring the correct people, Wells remarked that they should be able to do much more in future as their engine and development environment are now in place.
He stated the effort can now be focused on what they want to do rather than how to do it and believes that within 3 years leaps between games on the PS3 will be bigger than those experienced on the PS2.
To quote: VideoGamer.com: Finally, what more can gamers expect from Naughty Dog games in the future? What will PS3 games look like in 3 years time?
EW: Well everybody is back after a hard earned vacation and the team is ready to dive into our next project. The most exciting thing for Naughty Dog's future is the strength of the team that we have assembled and the technology that we have in place as we embark on our next game.
We should be able to do so much more this time around, given the fact that we aren't trying to build our engine and development environment at the same time we are trying to make a game. The effort can be much more focused on what we want to do, instead of how we want to do it. As for what games will look like in 3 years,...