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LBP Turbo! PS3 Pack Development Diary 11 and 12: Plane Stupid

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240w ago - SCEE Senior Producer Mark Green is here with LittleBigPlanet Turbo! Pack development diary 11 and 12 dubbed Plane Stupid.

To quote: 'Turbo! Pack' Development Diary 11: 'Plane Stupid' - Andy Knowles, Designer

The final level. No pressure, then! To be honest this level was a bit of a headache. And not just a normal headache, but a big, fat headache, one of those ones that the ibuprofen doesn't even take the edge off.

The main reason for this was that, like Jon's submarine, the jump jet is effectively 'floating', and so can be really difficult to control. Now, Jon's luckier than me because the sub's supposed to be underwater, so moving really slowly is a good thing.

Not for a jump jet though, eh? Oh no, something like that's got to be moving pretty quickly. And we want it to have controls for four directions, not three (the sub is naturally buoyant). Four controls for one cockpit. Grrreat.

And another thing: the trouble with something as big as the jump jet being made to move at any speed greater than 'quite slow' is that you can't see where you're going. With the tank, for example, you can point the camera in front of it, and as long as Sackboy's on-screen, everything's fine.

But the tank only needs to move...
 

Sony Reveals the Official LittleBigPlanet 2 PS3 LittleBig FAQ!

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240w ago - Just over a week ago LittleBigPlanet 2 for PlayStation 3 was first unveiled, and today Sony Marketing Manager Mark Valledor has revealed the official LittleBigPlanet 2 PS3 LittleBig FAQ, as follows:

Greetings fellow Sackboys! With the announcement of LittleBigPlanet 2 last week, we know you have a ton of questions for us. Add to that, all the new PLAY elements, CREATE tools and SHARE evolutions we want to tell you about.

So, we thought we'd answer a lot of the repeating questions we've seen on all the web comments out there. In weeks to come, expect more and more detailed tid-bits, new LBP2 news, special announcements and other good stuff from our team.

Also below is a LittleBigPlanet 2 Level Design Interview via GameTrailers!





Backwards Compatibility

Are the LittleBigPlanet DLC costumes going to be compatible with LBP2?

Yes, any LBP1 costumes purchased on the PlayStation Store will be compatible with LittleBigPlanet 2 - We can't wait to see you what you guys do with the various costumes combined with the new cinematic tools!
 

LBP Turbo! Pack Development Diary 9 and 10: Tanks A Lot

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241w ago - SCEE Senior Producer Mark Green has posted up LittleBigPlanet Turbo! Pack development diary 9 and 10 updates today, dubbed Tanks A Lot, as follows:

'Turbo! Pack' Development Diary 9: 'Tanks A Lot'
Sam Dickinson, Designer

The Bridge Builder was a tricky proposition, because it had to be able to move around easily, but also create a bridge that the tank could cross (and the tank is a pretty weighty engine of destruction).

Also, the gaps had to be big enough that the tank couldn't just roll across them, and so the actual bridge emitting bit was getting a bit big and unwieldy. So we made bridge sections that cleverly expanded immediately after emitting. Not only is it useful, but it looks cool too!

We found that you can have fun emitting bridge sections while swinging the bridge emitting arm around. We also found that the bridge sections can get in the way, and that you can just emit lots on one gap to easily bridge it, so we limited number of bridge sections that can be emitted to one at a time.





The tank was good fun, but we decided that what we also wanted something that actually fires missiles. Technically (here comes the science bit), the tank fires projectiles,...
 

Video: Qore Episode 24 Preview, Features PoP, LBP2 and More!

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242w ago - PlayStation Network Executive Producer Kevin Furuichi has posted up a video preview of Sony's Qore Episode 24 today, which features Prince of Persia: The Forgotten Sands, LittleBigPlanet 2, PlayStation Home, and Jens Pulver.

To quote: The [Register or Login to view links] is everywhere! Along with a major motion picture from the same team that brought us Pirates of the Caribbean, the character will be appearing in a graphic novel and a new videogame set in the time frame between The Sands of Time and Warrior Within.

Audrey Cleo spoke with the developers at [Register or Login to view links] to learn more about the new gameplay mechanics, while Veronica Belmont explores [Register or Login to view links] to catch up with actor Jake Gyllenhaal. There's also a preview of the graphic novel in the Qore digital gallery.





Qore also provides an early look at the just-announced LittleBigPlanet 2! The team visited [Register or Login to view links] in the UK to understand how the creativity of the community inspired them to push the boundaries in the sequel to transform the platform game into a platform for games.

There...
 

LittleBigPlanet Turbo! Pack Development Diary: The Submarine

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242w ago - SCEE Senior Producer Mark Green has posted up the LittleBigPlanet Turbo! Pack Development Diary 7 and 8 today, which cover the Submarine and more, as follows:

'Turbo! Pack' Development Diary 7: 'Sub Standard' - Jon Torrens, Designer

Ah, the Submarine. We don't have water in LittleBigPlanet [Register or Login to view links], so the submarine was going to be a very different challenge to the other vehicles, because it has to have an almost neutral buoyancy. Let's put it this way, it took a lot of trial and error. The submarine is naturally buoyant, and sinks by emitting a metal block in its base.

Something I hadn't realised is that all the gadgets have their own weight. Now, this only comes into play when you're creating something that requires an exact amount of buoyancy to counter balance Sackboy's weight.

And sure enough, once I'd got the sub 'floating' just right, I needed to add the rockets, and they each had their own little mass which I had to allow for. Also, they have to be at the same height as the centre of gravity, so as not to rotate the submarine when they're firing.

Another problem I had was that if Sackboy dies while in the submarine near the start, the submarine's new version can't be emitted...
 
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