LittleBigPlanet Turbo! Pack Development Diary: The Submarine

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206w ago - SCEE Senior Producer Mark Green has posted up the LittleBigPlanet Turbo! Pack Development Diary 7 and 8 today, which cover the Submarine and more, as follows:

'Turbo! Pack' Development Diary 7: 'Sub Standard' - Jon Torrens, Designer

Ah, the Submarine. We don't have water in LittleBigPlanet PSP, so the submarine was going to be a very different challenge to the other vehicles, because it has to have an almost neutral buoyancy. Let's put it this way, it took a lot of trial and error. The submarine is naturally buoyant, and sinks by emitting a metal block in its base.

Something I hadn't realised is that all the gadgets have their own weight. Now, this only comes into play when you're creating something that requires an exact amount of buoyancy to counter balance Sackboy's weight.

And sure enough, once I'd got the sub 'floating' just right, I needed to add the rockets, and they each had their own little mass which I had to allow for. Also, they have to be at the same height as the centre of gravity, so as not to rotate the submarine when they're firing.

Another problem I had was that if Sackboy dies while in the submarine near the start, the submarine's new version can't be emitted...
 

LBP Turbo! PS3/PSP Pack Development Diary 5 & 6: Hopping Mad

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207w ago - SCEE Senior Producer Mark Green has detailed the LBP Turbo! PS3/PSP Pack today as part of development diary 5 & 6 dubbed Hopping Mad.

To quote: LBP 'Turbo! Pack' Development Diary 5: 'Hopping Mad' - Andy Knowles, Designer

When I was young, my pogostick was one of my favourite things. When we came up with the list of vehicles for the this pack, we had mostly wheeled vehicles. I decided to just make the pogostick anyway, because I thought it would be fun to see what happened, And it worked!

It can be a little tricky for people to control to begin with, but once you get the hang of it, you'll be bouncing pretty long distances. Boing!

'Turbo! Pack' Development Diary 6: 'Hopping Mad' - Laura Dilloway, Artist

When Andy first handed this level over it was visualised a lot less clearly than the first two levels, and was literally made up of rubber blocks dictating where the floor and various objects should be!

However the necessary parts of the level like the logic and basic landscape took up very little thermometer, and because of this we could pretty much go to town and add as many stickers, objects and materials as we wanted.

We really had a lot of fun doing the art for this level! This was made easier...
 

LBP Turbo! Pack Development Diary 3: Construction Derby

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208w ago - SCEE Senior Producer Mark Green has shared LBP Turbo! Pack Development Diary 3 today dubbed Construction Derby.

To quote: Sam Dickinson, Designer
Smashing stuff up can be great fun, but the challenge in building something is often a whole lot more rewarding. Come to think if it, that's probably why so many people enjoy making their own levels in LittleBigPlanet! When we were kids, some of our favourite toys were those little construction site vehicles that lift and grab things.

We could use them to build whole construction sites from bits and bobs lying around the bedroom. So this is what we've made, a bunch of construction site vehicles for you to play with and piece together your adventure as you go.

The first was the Forklift Truck. It worked exactly how we wanted, but unfortunately it was prone to falling over when lifting a heavy load. So what we did was attach some peach floaty material to each load, to make it a lot lighter and stop the forklift falling over. Just like in real life, the pallet was essential to allow loads to be lifted easily.

Next, we wanted to pick up some really big things. So we made the Crane, with a hook. Then we realised that it would be even cooler to be able to pick things up if they didn't need something for the hook...
 

LittleBigPlanet Turbo! Pack Development Diary Arrives

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210w ago - SCEE Senior Producer Mark Green has unveiled the new LittleBigPlanet Turbo! Pack with a development diary update today.

To quote: The guys at Studio Cambridge have been very busy since LittleBigPlanet PSP launched. Below you will find a couple of developer diaries giving some insight into what they've been working on.

'Turbo! Pack' Development Diary 1: 'Short Circuit' - Jon Torrens, Designer

Here at the Cambridge Studio, we've been playing a lot of community levels, and we've been really impressed with a lot of them. In fact we've been so inspired, that we decided to create something special that we hope will, in turn, inspire the community: the 'Turbo! Pack'.

We want the 'Turbo! Pack' to be full of cool vehicles, with some action-packed levels to use them in. Currently we're working on a race level, where you get to drive a Monster Truck and a Racing Car.

Lots of creators like to make a rocket car of some description, but there are a couple of problems with super fast vehicles in LittleBigPlanet:

Sooner or later you're going to hit the edge of the level. There's no penalty for going too fast.

Just moving very fast is all very well, but we wanted...
 

Rumor: LittleBigPlanet 2 on PS3 with PlayStation Move Support?

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212w ago - During a recent interview, Sony Benelux brand manager Folkert Langeveld inadvertently revealed that LittleBigPlanet 2 is coming to PS3 and will feature PlayStation Move support.

However, Sackboy is still at the forefront of Sony's marketing with the knitted character appearing in a front page advert (below) today for the Bravia line of Internet TV's.

To quote: "Unaware that the title had not been officially announced yet, Langeveld let slip in an interview with Dutch site Tweakers that LittleBigPlanet 2 will utilize the new PlayStation Move controller.

To what extent, is unknown at this point. With its mass market appeal, LBP is a franchise that clearly has potential to serve as a conduit to drive sales of Move."

Finally, some may recall that during their recent GDC 2010 press conference Sony demoed a LittleBigPlanet build with Move support using the controller to pick up and glide objects across the screen.

Hopefully further LBP2 details will surface at the upcoming E3 Expo which runs from June 15-17, 2010.
 







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