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LBP Turbo! Pack Development Diary 9 and 10: Tanks A Lot

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227w ago - SCEE Senior Producer Mark Green has posted up LittleBigPlanet Turbo! Pack development diary 9 and 10 updates today, dubbed Tanks A Lot, as follows:

'Turbo! Pack' Development Diary 9: 'Tanks A Lot'
Sam Dickinson, Designer

The Bridge Builder was a tricky proposition, because it had to be able to move around easily, but also create a bridge that the tank could cross (and the tank is a pretty weighty engine of destruction).

Also, the gaps had to be big enough that the tank couldn't just roll across them, and so the actual bridge emitting bit was getting a bit big and unwieldy. So we made bridge sections that cleverly expanded immediately after emitting. Not only is it useful, but it looks cool too!

We found that you can have fun emitting bridge sections while swinging the bridge emitting arm around. We also found that the bridge sections can get in the way, and that you can just emit lots on one gap to easily bridge it, so we limited number of bridge sections that can be emitted to one at a time.





The tank was good fun, but we decided that what we also wanted something that actually fires missiles. Technically (here comes the science bit), the tank fires projectiles,...
 

Video: Qore Episode 24 Preview, Features PoP, LBP2 and More!

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227w ago - PlayStation Network Executive Producer Kevin Furuichi has posted up a video preview of Sony's Qore Episode 24 today, which features Prince of Persia: The Forgotten Sands, LittleBigPlanet 2, PlayStation Home, and Jens Pulver.

To quote: The [Register or Login to view links] is everywhere! Along with a major motion picture from the same team that brought us Pirates of the Caribbean, the character will be appearing in a graphic novel and a new videogame set in the time frame between The Sands of Time and Warrior Within.

Audrey Cleo spoke with the developers at [Register or Login to view links] to learn more about the new gameplay mechanics, while Veronica Belmont explores [Register or Login to view links] to catch up with actor Jake Gyllenhaal. There's also a preview of the graphic novel in the Qore digital gallery.





Qore also provides an early look at the just-announced LittleBigPlanet 2! The team visited [Register or Login to view links] in the UK to understand how the creativity of the community inspired them to push the boundaries in the sequel to transform the platform game into a platform for games.

There...
 

LittleBigPlanet Turbo! Pack Development Diary: The Submarine

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228w ago - SCEE Senior Producer Mark Green has posted up the LittleBigPlanet Turbo! Pack Development Diary 7 and 8 today, which cover the Submarine and more, as follows:

'Turbo! Pack' Development Diary 7: 'Sub Standard' - Jon Torrens, Designer

Ah, the Submarine. We don't have water in LittleBigPlanet [Register or Login to view links], so the submarine was going to be a very different challenge to the other vehicles, because it has to have an almost neutral buoyancy. Let's put it this way, it took a lot of trial and error. The submarine is naturally buoyant, and sinks by emitting a metal block in its base.

Something I hadn't realised is that all the gadgets have their own weight. Now, this only comes into play when you're creating something that requires an exact amount of buoyancy to counter balance Sackboy's weight.

And sure enough, once I'd got the sub 'floating' just right, I needed to add the rockets, and they each had their own little mass which I had to allow for. Also, they have to be at the same height as the centre of gravity, so as not to rotate the submarine when they're firing.

Another problem I had was that if Sackboy dies while in the submarine near the start, the submarine's new version can't be emitted...
 

LBP Turbo! PS3/PSP Pack Development Diary 5 & 6: Hopping Mad

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229w ago - SCEE Senior Producer Mark Green has detailed the LBP Turbo! PS3/PSP Pack today as part of development diary 5 & 6 dubbed Hopping Mad.

To quote: LBP 'Turbo! Pack' Development Diary 5: 'Hopping Mad' - Andy Knowles, Designer

When I was young, my pogostick was one of my favourite things. When we came up with the list of vehicles for the this pack, we had mostly wheeled vehicles. I decided to just make the pogostick anyway, because I thought it would be fun to see what happened, And it worked!

It can be a little tricky for people to control to begin with, but once you get the hang of it, you'll be bouncing pretty long distances. Boing!

'Turbo! Pack' Development Diary 6: 'Hopping Mad' - Laura Dilloway, Artist

When Andy first handed this level over it was visualised a lot less clearly than the first two levels, and was literally made up of rubber blocks dictating where the floor and various objects should be!

However the necessary parts of the level like the logic and basic landscape took up very little thermometer, and because of this we could pretty much go to town and add as many stickers, objects and materials as we wanted.

We really had a lot of fun doing the art for this level! This was made easier...
 

LBP Turbo! Pack Development Diary 3: Construction Derby

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230w ago - SCEE Senior Producer Mark Green has shared LBP Turbo! Pack Development Diary 3 today dubbed Construction Derby.

To quote: Sam Dickinson, Designer
Smashing stuff up can be great fun, but the challenge in building something is often a whole lot more rewarding. Come to think if it, that's probably why so many people enjoy making their own levels in LittleBigPlanet! When we were kids, some of our favourite toys were those little construction site vehicles that lift and grab things.

We could use them to build whole construction sites from bits and bobs lying around the bedroom. So this is what we've made, a bunch of construction site vehicles for you to play with and piece together your adventure as you go.

The first was the Forklift Truck. It worked exactly how we wanted, but unfortunately it was prone to falling over when lifting a heavy load. So what we did was attach some peach floaty material to each load, to make it a lot lighter and stop the forklift falling over. Just like in real life, the pallet was essential to allow loads to be lifted easily.

Next, we wanted to pick up some really big things. So we made the Crane, with a hook. Then we realised that it would be even cooler to be able to pick things up if they didn't need something for the hook...
 
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