182w ago - Sony's Social Media Manager Jeff Rubenstein has shared a LittleBigPlanet 2 PS3 interview today with James Gallagher and Media Molecule's Alex Evans and Mark Healey.
To quote: With well over 2 million user-created levels playable in LittleBigPlanet, it's safe to say that Media Molecule knows what makes the gaming community tick.
Recently, the Molecules did something else that proved pretty popular: they opened their doors to the top creators in that community, giving them a chance to spend a day trying out LittleBigPlanet 2's powerful creation tools.
Our intrepid European counterpart, James Gallagher, was on hand in Guildford, England for the event, and interviewed MM's Alex Evans and Mark Healey - presented now for your viewing pleasure.
It's sunny! Are you sure you shot this in England, James?
185w ago - Sony's Social Media Manager Jeff Rubenstein has shared a video reveal today on the PlayStation Blog interviewing Steven Ter Heide from Guerrilla Games on their upcoming PS3 title Killzone 3.
To quote: What's going to change in Killzone 3? The answer: a LOT.
Fresh off their European Killzone 3 media event, Guerrilla Games dropped into San Francisco to unveil Killzone 3 to the North American press for the first time last night, 3D TVs en tow.
I grabbed a few moments (well, 11 minutes, actually) with Guerrilla Games' Senior Producer Steven Ter Heide to talk jetpacks, fan requests, new Helghast foes, and how Killzone 3 will improve upon Killzone 2 in terms of graphics, controls, combat, and more.
186w ago - SCEE's Content Producer James Gallagher has shared a video interview today via the PlayStation Blog with United Front Games designer William Ho.
To quote: Much of our coverage has focused on how easy it is to create your own mods, karts and tracks.
Believe me, it's no exaggeration to say that you can be racing on your own unique course using your own character and vehicle in less than ten minutes.
So when William Ho, Game Designer from United Front Games, came into the SCEE office for an interview, I wanted to talk about the more advanced creation tools, as well as Career Mode and online racing via PlayStation Network, in greater depth.
Letting your imagination spill onto the screen is a doddle in ModNation Racers and, beneath the surface, there's an astounding array of creative options for you to get your teeth into.
Click below to watch the full interview.
I honestly can't wait to see what you do with them.
187w ago - Sony's Senior Social Media Specialist Sid Shuman has shared both a PS3 trailer and interview with CliffyB showcasing BulletStorm for the PlayStation 3 entertainment system today.
To quote: Cliff Bleszinski is a not an easy man to find. When he's not Tweeting away, he's cooped up in Epic Games' Raleigh, NC-based studio working on his latest ultra-violent fascination.
This time that fascination is BulletStorm, an off-the-wall shooter spectacle that will grace the PS3 sometime in 2011. Cliff himself is a big fan of PS3 titles like Heavy Rain and the God of War series, and in our one-on-one interview for the PlayStation.Blog, he expressed excitement that BulletStorm will strut its stuff in front of PS3 players.
In the following video interview, you'll also learn much, much more about BulletStorm's unusual shooting gameplay and Cliff's design inspirations.
Sure, you can kill. But can you kill creatively? Let's let Mr. Bleszinski answer that question (and many more!) in his own words.
If you want to see more of BulletStorm's high-octane...
187w ago - Yesterday we reported that the Split/Second PS3 demo arrived on PSN, and today SCEE's Social Media Manager Jem Alexander has shared a video interview with the game's producer Jason Reid.
To quote: We were very happy to have the producer of Split/Second, Jason Reid, over to our offices recently to show us the final build of the game. I got some hands-on time with it and it's looking really great.
I'm not a fan of driving games normally, so I was surprised to find myself losing track of time. This is a racing game that aspires to be a Hollywood movie in the style of Michael Bay and Jerry Bruckheimer – a level of explosions, slow motion and large scale destruction that it easily lives up to.
After quite a lengthy play session I got Jason on camera to discuss the game – from the developers' inspirations to the game modes and those ever-present explosions. If you give your eyes a slight nudge downwards you'll find the video sitting there, waiting for you.