170w ago - Today European Product Manager Elliott Linger has shared a fresh InFamous 2 PS3 gameplay video and some screenshots, as follows:
For those of you that haven't seen this already, check out the below brand-new gameplay footage of inFamous 2 that was first shown behind closed doors at gamescom and then last week at PAX in Seattle.
You'll get to see one of Cole's brand new electrical powers - the Kinetic Pulse - with which he can now hurl enormous objects (i.e. cars!) around the environment, plus one of the new enemies straight from the swamps of New Marais - the nightmarish Ravager.
Oh, and here are some new screenshots for you to enjoy. Enjoy!
171w ago - Sony's Product Marketing Manager Wilson Cheng has invited fans to play inFamous 2 on PS3 at PAX 2010 this weekend.
To quote: If you are going to PAX this weekend, I wanted to let you know that inFAMOUS 2 will have its very own booth space at the show!
Sucker Punch will be on hand and we'll have 7 kiosks featuring a demo of the game that will feature Cole's new melee weapon (the "Amp") and a new power called the Ionic Vortex.
Our booth number is #122 so swing on by to get your inFAMOUS destruction on! We'll also be giving away a limited number of t-shirts to players until we run out.
If that wasn't awesome enough news, the inFAMOUS 2 team will also be holding a panel on the topic of "Creating Super Powers" and showing some new gameplay featuring a power called the Kinetic Pulse, and a new enemy, the Ravager. Details are below, so hope to see you there!
173w ago - SCEE Blog Manager James Gallagher has shared an inFamous 2 PS3 interview today with Bruce Oberg and a video tour of the PlayStation booth at GamesCom 2010.
To quote: After the SCEE gamescom press conference, we had an event where press and developers could mingle, overindulge and try out the latest PlayStation Games.
I got talking to Bruce Oberg, co-founder of Sucker Punch Productions and development lead in inFAMOUS 2; without further ado, here's what we said.
From what I've seen, you seem to have been working particularly hard on the game's graphics. Has this been an area in which you've placed special focus?
We've tried to leave no stone unturned in just about every facet of the game and the graphics have been helped by us having another year of learning about Playstation 3 under our belt. We're able to use more of the cell processors now than we finished the first inFamous, so we can have more characters on-screen, more complicated shaders, and much greater layering.
It basically means we're able to up the amplitude when it comes to graphics and the number of breakable objects you see on the screen.
The characters, in particular, look a lot better as we have learned things like light...