104w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a hands-on video today showcasing Sorcery for PlayStation Move, which is slated to arrive on PS3 in Spring 2012.
To quote: One of the more memorable action games I've played this year is a game uses the PlayStation Move motion controller to paint a symphony of destruction.
Last seen at the E3 2010 PlayStation press conference, Sorcery captured the imaginations of PS3 owners while remaining tantalizingly out of reach. At last week's PlayStation media showcase in New York City, I was finally allowed to go hands-on with Sorcery and speak with its design director, Brian Upton, who stated that the game is on-track to release this spring.
Sorcery is running on a heavily modified version of the Unreal engine, and the art direction has progressed by leaps and bounds since its last showing.
The game now skews a bit older, with nastier monster designs and edgier spellcasting combat. Watch the video, read our full Q&A, then let us know what you think of Sorcery in the comments!
PlayStation.Blog: I'll cut to the chase: Why have we had to wait so long to see Sorcery again?
118w ago - Today SCEE's Roland Fauster has shared some hands-on details from ID Software spotlighting Rage for the PlayStation 3 entertainment system.
To quote: When Rage is released this October, it will be the end of a long journey for the game. It has been four years since ID Software first announced their large demo project for their new proprietary ID Tech 5 Engine. Nevertheless, the popularity of the project has never waned.
Two weeks ago at Gamescom, we were finally able to try the game out ourselves at the Bethesda stand and gain our own impression of the exciting FPS/Racing/RPG crossover.
Our gaming session begins right at the start of the game. As one of the few survivors of a meteorite strike, we are fighting our way on foot and in exhilarating dune buggies through an inhospitable world, when we are suddenly attacked by a mutant, and quickly believe we are in a realm of the dead, when a nice, human-looking inhabitant saves us at the last moment. Very friendly! Naturally, we feel indebted and are prepared to carry out some assignments for him.
This means getting rid of deformed mutants from certain buildings, and we do this in classic shoot'em up gameplay fashion, which is really enjoyable, but Rage would only be half as fun if you didn't...
121w ago - Sony Senior Social Media Manager Jeff Rubenstein has made available some hands-on video footage today of Resistance: Burning Skies for PS Vita below.
To quote: Ever since the PS Vita was unveiled in January, the handheld's dual analog sticks have promised a proper first-person shooter experience on the go.
The reveal of Resistance: Burning Skies at PlayStation's gamescom press conference showed that the future of portable shooters will be bright from the outset.
Immediately after the conference ended, I met up with Rob Heubner from developer Nihilistic, who detailed some of what we can expect from the Vita's first FPS foray. The next morning, Huebner and producer Frank Simon presented an extended play-by-play for international media.
Huebner said the studio's core mission was to create a "no-compromises experience with all the elements you'd expect from a Resistance game."
The Burning Skies demo fit neatly into the Resistance universe, but brought significant new features that evolved the game's interactivity. As mentioned in the press conference, you'll battle new Chimeran enemies with new weapons, all through the eyes of protagonist Tom Riley - a New York City fire fighter.
123w ago - Today Sony Senior Social Media Specialist Sid Shuman has shared some hands-on interview details for Rage on the PlayStation 3 entertainment system.
To quote: Last week, Jeff and I went hands-on with the PS3 version of Rage, id Software's October-bound first-person shooter.
All told, we experienced more than two hours of post-apocalyptic action, driving, and exploration in a nuke-shattered world of exquisite visual detail and startling violence.
Afterwards, we spoke with id Software President Todd Hollenshead to discuss what made the legendary DOOM developer shift gears to a story-driven, open-world playground – and to learn more about the mysteries lurking in that sprawling wasteland.
Todd Hollenshead, President, id Software: "You have to sort of experience it, it's very difficult to explain. The megatextures allow us to make the entire world unique. It's all painted and modeled and because we're streaming the textures, we're not really constrained by system memory. We can have completely unique elements throughout the world without costing us performance."
Sid Shuman, PlayStation.Blog: Any hands-on discussion of Rage must begin with its stunning visuals. Rage is...
124w ago - Sony's Senior Social Media Specialist Sid Shuman has shared a video today spotlighting a hands-on peek at Need For Speed: The Run for the PlayStation 3 entertainment system.
To quote: Need for Speed: The Run is the boldest departure for a series known for its laser-like focus on fast cars and tight driving mechanics.
For the first time in Need for Speed history, you're not a nameless, faceless driver; You play as an actual person named Jack. And Jack is facing tough times.
"He's a marked man," explained Product Manager Darin Perfonic in a hands-on showcase last week. "He's got serious problems with some guys who want him dead."
Those "guys" are actually wiseguys - the Mafia. And Jack's last, best hope for survival lies in entering The Run, a sprawling 3,000-mile cross-country race from San Francisco to New York City. With a cool $25 million for a first-place finish, The Run represents Jack's last chance for salvation before the goodfellas find him and settle Jack's debts - permanently.
"Imagine a Michael Bay summer action-driving movie and that you get to play it," Perfonic elaborated. "That's our vision. We want to create a playable summer blockbuster."