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FuturLab Sony Pitch: Flash Devs Licensed for PSP and PS3 on PSN

50°
228w ago - FuturLab Managing Director James Marsden has revealed today how Flash developers recently became licensed PSP and PS3 video game developers on PSN.

To quote: Today I'm going to spill the beans on how a bunch of Flash developers managed to become licensed to make games for PSP and PS3!

Contrary to popular belief, we didn't have lots of games under our belt; none of us had worked on a commercial video game before, and none of us knew anything about C or C++.

What we did have was a great idea and the naïve enthusiasm to rock up to Sony's Liverpool headquarters and present it in person.

It all started back in 2007 when I'd just finished building our Flash game engine, [Register or Login to view links]. We decided to use the engine to develop an idea I'd had at University. The idea was essentially a game that reaches outside of the console, with characters in the game contacting players through instant messaging, email and telephone calls.

You might have heard of this kind of game, it's called an [Register or Login to view links] (or ARG - pronounced A.R.G.).

So we used our engine to build a [Register or Login to view links] and started...
 

Sony PS3 Slim CECH-2000 System Flash Dumped!

650°
249w ago - Here is a little piece of news we skipped over when our PS3 Reference Tool arrived.

One of our resident PS3 DEV's CouRieR extracted the flash of a PS3 Slim (CECH-2000) European console with Firmware 2.75 a few months back by removing the chip, and dumping it with an external reader along the lines of the [Register or Login to view links].

The chip, a Samsung K8Q2815UQB, is a 128 Megabit flash chip. The dump, which weighs in at 16.0 MB (16,777,728 bytes), is quite similiar to that of a later model PS3 with the smaller flash.

Earlier generation Fat PS3's, those that sported dual 1 Gigabit flashes, had two copies of the PS3 firmware along with a full AES filesystem (for /dev_flash) on the flash.

The PS3 Slims, like later generation Fat's, have the AES filesystem (/dev_flash) on the Hard Disk Drive, and mounted virtually (like a loopback) with only one copy of the firmware.

Both the Fat and Slim PS3 systems feature everything that one would expect: a bootloader, corresponding core operating system LV1/LV2 SELF's, along...
 

Spanish Court Rules Nintendo DS Flash Carts Add Functionality

100°
252w ago - Nintendo has been making quite an effort to fight against several DS flash carts.

However, their complaints against devices such as the R4 card have been dismissed by Spanish Judge D. Gregorio Alvarez who ruled that the respective devices can actually add functionality to the Nintendo DS meaning it's not all about piracy.

To quote: "A judge in Salamanca, Spain has taken a much more nuanced view of it in a case pitting Nintendo against Grupo Movilquick, who produced alternative cartridges for Nintendo DS devices.

The judge's ruling (translated from the original) appears to find that the alternative cartridges do, in fact, circumvent Nintendo's DRM and can be used for "pirating" games, but also extend the utility of the devices for perfectly legal purposes.

For that reason, the judge dismissed the lawsuit (translation from the [Register or Login to view links]) noting that it doesn't make sense that the law would be intended to say that only Nintendo can expand the functionality of its devices, and the fact that Nintendo doesn't offer similar functionality shouldn't preclude others from doing so.

There are areas where Nintendo...
 

PS3 TOOL DECR-1000A System Controller & Flash Chips Detailed

500°
252w ago - As we have been bringing you the first looks at the PS3 TOOL and its internals, we plan to detail every last part of the PS3 TOOL - starting with the big chip differences.

Today we are focusing on four important chips, specifically the PS3 System Controller, Flash, Flash Controller and IO controller.

Let's start with the System Controller. In the picture (below), it is top center. The System controller, CXR713F120A, is slightly different in part number from that of its retail equivalent (CXR713120).

It is interesting to note that we have also documented this chip in Prototype PS3 systems - meaning that the chip is most likely for old stock, reserved for development systems. Later on, in PS3 TEST's the chip model was changed back to that of its retail equivalent.

The system controller is equivalent to the medulla oblongata of your brain. It controls the systems basic functions - like power. It's the thing that makes your PS3 beep when you power it on. It also has some other interesting features, many of which we are still working on documenting.

To the left of the System Controller are some pads and buttons - the button resets the system, while the pads are for signals...
 

Video: PS3 Homebrew Flash via Vidzone Music Application

250°
256w ago - Boring, no really interesting news around so I'll try to keep you interested with this little discovery. Tested and working on a retail PS3 machine.

Not only the lame PS3 Internet browser is able to play flash files, the music application Vidzone is also.

Here is a little example:

The startup Vidzone logo and the main menu layout are simple .swf flash files. Write your own flash file format 5 and simply replace those two files to run it standalone by starting Vidzone:

First replace: /dev_hdd0/game/NPEA00135/USRDIR/VidzoneChannel.swf

Second replace: /dev_hdd0/game/NPEA00135/USRDIR/HDForms.swf





I won't explain how to replace files on HDD again, you should know that by now. I'm still experimenting so find out what is possible yourself in the first time.

- SKFU
 
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