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n4ru Flash Loader for PS3 - Successor to JaicraB's Loader Arrives

700°
211w ago - Here's a small app called n4ru Flash Loader, a successor to JaicraB's Loader, I made in a few minutes. It's completely untested as I have no access to a PS3 until Monday and thus may not work at all, so feedback would be appreciated.

Download: n4ru Flash Loader SRC / n4ru Flash Loader PKG File

It uses the SynaPS3 library, even though it only uses 1 function from the library. No harm in self-advertisement for my (baby-stage) library?

Jaicrab's Loader was made when we still had to use peek/poke to remount directories. We now have syscall8 (hermes) and syscall35 (PL3) for remounting directories. This makes things much easier.

This loader is universal and works with both Hermes and PL3. Create a folder called "cfw" on the root of your device and place the "dev_flash" folder inside it. Then create another folder called "cfw" INSIDE your "dev_flash" folder.

It supports CFW on your harddrive, so once...
 

nXMB: Patch Dev Flash for PS1/PS2 Games in PS3 JailBreak Mode

1250°
220w ago - Today I share with everyone what I call nXMB, it allows you to patch Dev_Flash for PS1 games and PS2 games if your PS3 is backwards-compatible (has 4 USB ports) in PS3 JailBreak Mode!

Download: nXMB Dev_Flash Patch for PS3

What is nXMB?

nXMB is a tool that patches your dev_flash to play PS1 Games (PS2 games also work if you have a bc-console) in JB Mode.

How to use nXMB? And What are its requirements?

Requirements:

• PS3 that is JailBroken
• DEV_FLASH from your PS3
• JaiCraB's Firm Loader v0.3

Step 1: Connect via FTP and get your dev_flash
Step 2: Move your dev_flash and the nXMB into a new folder (NOT THE CONTENTS, BUT THE DEV_FLASH ITSELF).
Step 3: Open nXMB and let it patch your dev_flash
Step 4: Copy the contents of that dev_flash to your USB Flash Disk
Step 5: Launch USB Firm Loader

The PS3 will mount your USB flash disk as dev_flash

You will NOT see "Install Package Files" but instead of that you will be able to boot PS1/PS2 games and you will have access to your memory cards!

If...
 

PS3 Devs Begin PlayStation 3 Flash and Registry Entry Analysis

850°
224w ago - With the release of yesterday's PS3 FTP server which enabled easy access to dev_hdd0, dev_flash, dev_flash2, dev_flash3 and dev_bdvd on the PS3, several developers are now examining the PlayStation 3's dev_flash and registry entries.

Forum user diemetal has let us know today that Spanish PS3 developer [Register or Login to view links] has began to analyze dev_flash from PS3 Firmware version 3.41, stating the following (roughly translated):

"TeamHades has removed the three dev_flash that PS3 has. Thanks to the Homebrew PS3News we needed to extract (PS3 FTP Server).

We begin the analysis with some pictures of their content, we will later file by file documenting that we are not able to do anything and escape in the future a stable CFW."

[Register or Login to view links] has also tweeted some pictures (below) of the PS3 flash contents and registry entries today.

Included in flash0 he stated that fonts, image, and 3 user modules (prx) files were interesting, however, he went on to say...
 

Video: Coconut Dodges Journey From Flash to PSP

50°
241w ago - A few weeks back FuturLab first introduced Coconut Dodge, and today Managing Director James Marsden has detailed the video game's journey from flash to PSP.

To quote: This is my third and final post in the series, and today I'm going to describe how we evolved our very first Flash game to a level worthy of publishing on PlayStation Store!

CONCEPT: Back in 2005 we were working on less-than-exciting Flash projects, and I was dreaming of making games.

One day I decided that it would be best to just start making a Flash game, so I started making [Register or Login to view links]; a hugely complex project to attempt as a first game. Ambition and stupidity are hard to tell apart sometimes.

Meanwhile, Dan (Bibby) was watching me bang my head against the wall with all manner of collision detection horrors, and decided to go the opposite way and make a very simple Flash game instead. About three hours later he had the essential foundations of Coconut Dodge up and running. There was a crab, on a beach, dodging coconuts.

Still, it was our very first game, and it taught us many important things, like how to mix colours badly, how to implement unfair...
 

FuturLab Sony Pitch: Flash Devs Licensed for PSP and PS3 on PSN

50°
242w ago - FuturLab Managing Director James Marsden has revealed today how Flash developers recently became licensed PSP and PS3 video game developers on PSN.

To quote: Today I'm going to spill the beans on how a bunch of Flash developers managed to become licensed to make games for PSP and PS3!

Contrary to popular belief, we didn't have lots of games under our belt; none of us had worked on a commercial video game before, and none of us knew anything about C or C++.

What we did have was a great idea and the naïve enthusiasm to rock up to Sony's Liverpool headquarters and present it in person.

It all started back in 2007 when I'd just finished building our Flash game engine, [Register or Login to view links]. We decided to use the engine to develop an idea I'd had at University. The idea was essentially a game that reaches outside of the console, with characters in the game contacting players through instant messaging, email and telephone calls.

You might have heard of this kind of game, it's called an [Register or Login to view links] (or ARG - pronounced A.R.G.).

So we used our engine to build a [Register or Login to view links] and started...
 
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