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GT5: Grind A-Spec PS3 Project for Teensy Development Boards

550°
178w ago - This PS3 project might help someone out there to use their Teensy development boards for at least something, I call it my GT5: Grind A-Spec babysitter.

I got the idea from a mate of mine who used a keypad with paper wedged in to keep the enter key depressed and a controller with rubber bands and presstic. I don't own a usb keuboard or keypad, so I asked some questions and did some reading and this is the result.

Keep in mind I know nothing about programming and I can not help with other development boards.. although the code is very simple, I had to ask for advice.

Thanks to Paul at PJRC for doing the code for me.

1. Download and install Arudino Software
2. Download and install Teensy Loader
3. Download and install Teensyduino installer
4. Run the Teensyduino installer (You must select the location where you extracted the Arduino Software)
5. Run the Arudino software and the Teensy loader
6. Plug in the Teensy development board into a USB slot
7. Copy the following code into the Arduino software


 

Video: P3J Review: PS3 JIG USB Development Board in Action

650°
195w ago - While working on PS3 Acid I came in contact with the P3J Team who offer a PS3 JIG USB Development Board at their site (linked above) and so I got some test samples to review for PlayStation 3 JailBreak users and made a video of it in action.

Download: PSGroove Hermes v4b Autodetection by P3J Team

First, some specs from their page: P3J is a low-cost high-quality ATMEL based USB protocol development kit.

P3J Features:

• ATMEL AT90USB162 microcontroller
• 16MHz resonator
• Zig-zag solderless pin header for ISP programming and debugging
• Hard Nickel-Gold plated USB connector
• Pre-programmed with the Atmel DFU USB bootloader
• Red user LED
• User/bootloader button
• 2mm robust PCB
• 44mm x 12mm compact size
• RoHS compliant, made in the EU

P3J PRO Coming:

• 128kB FLASH onchip memory for emulation of devices with huge payloads!
• ATMEL AT90USB1286 microcontroller
• 16MHz resonator
• Zig-zag solderless pin header for ISP programming and debugging
•...
 

PS3MrEnigma on PS3 LV2 Kernel Reversal and Memory Hooks

500°
195w ago - Spanish PlayStation 3 developer PS3MrEnigma has recently started a blog (linked above) sharing his experiences with PS3 LV2 kernel reversal and memory hooks.

Below are the details thus far, roughly translated:

In this post we will see how to make hooks (hooks) in the LV-2 SYSCALL. The possibilities are endless da hook, only to be limited to our imagination and what we want to achieve with the hook.

For this section we should bear in mind that we need to meet the following requirements:

•Having a dump of the entire LV-2, possibly without being modified in any way by a payload.
•Knowledge of assembler to understand the original SYSCALL to create our hooks.
•Understand how the / s SYSCALL we will modify.

For this post'll take the example of a LV-2 3.41 Debug (for it is that I work mostly), but can be applied just as in a LV-2 Retail.

The first thing you need to know is the beginning of the SYSCALL_TABLE, and the number of SYSCALL we want to put a hook.

For example put a hook to the SYSCALL 0 – 363 (867) to alter the machine model that we will return.

The SYSCALL_TABLE is at position 0 – 303130 (at any position in the LV-2 assume that they add the base address 0 – 8000 ...), knowing the number of the...
 

ScummVM Emulator PS3 Port is Under Development

1000°
196w ago - Today PuppetMaster reported that a ScummVM emulator PS3 port is currently under development by lousyphreak with source code available below.

Download: ScummVM Emulator PS3 Port Build 05 3.41 / ScummVM Emulator PS3 Port Source Code / ScummVM Emulator PS3 Port Build 08 with Source Code / [Register or Login to view links]

To quote: "For anyone that does not have a clue on what ScummVM is, take a look at this site here: scummvm.org. It has a ton of info on what ScummVm is and does. But basically:

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

A quote from the man himself:

Hi, I am currently working on a ScummVM port for the PS3, much of it already works, but there are still some points which need...
 

Gameboy Color and NES Emulators for PS3 in Development

650°
196w ago - Previously it was reported that shinhalsafar started work on an FCEU NES emulator port for PlayStation 3, and today Robo Hobo has shared a WIP of his Nestopia (NES emulator) and Gambatte (Gameboy Color emulator) PS3 ports for JailBroken consoles.

Download: Gameboy Color and NES Emulator for PS3 / Gameboy Color and NES Emulator for PS3 r2 / Gameboy Color and NES Emulator for PS3 r3 / [Register or Login to view links]

Note: When upgrading do not delete your old version, it will delete any savegames you've made. Just choose install package, when it tells you the current version is already installed just tell it to install anyway.

Changelogs:

Release 3:

•Settings are remembered between sessions
•Option to underscan output, up to 10% for nestopia and 50% for gambatte
•Option to enable Vsync and Linear Filtering(to reduce scaling artifacts, in exchange for blurriness)
•Maybe...
 
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