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Video: Splinter Cell Blacklist on PS3: Spies vs Mercs Detailed

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71w ago - Splinter Cell Community Developer Zack Cooper has shared a video today showcasing Splinter Cell Blacklist on PS3 which details Spies vs Mercs below.

To quote: Whether you got a chance to check out our Spies vs. Mercs trailer or not, we're bringing some deeper insight (and a live Q&A to follow) into what we're working with in Splinter Cell Blacklist's multiplayer experience.

First off, if you're not familiar with Spies vs. Mercs, I will say one thing: It is an experience like no other. Either you're playing as a Spy in third-person perspective, trying to remain undetected and hack terminals while being quick, agile, and deadly in shadows; or you're the Merc, in first-person perspective, a brute force with unmatched weaponry who's trying to defend the data from the infiltrators.

One of the cool aspects of Spies vs. Mercs in Blacklist is that you will be playing both sides before a game is done. There's a very applicable quote from "The Art of War" (by Sun Tzu) that I like to use: "Know thyself; know thy enemy."





By that, I mean that you can't truly master the Spy until you fully understand how to eliminate one. The same thing goes for playing as (and neutralizing) the Merc. A game of Spies vs. Mercs isn't...
 

Video: Watch_Dogs PS4: PlayStation 4 Development Detailed

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72w ago - Ubisoft Community Developer Nik Schmidt shared a video today detailing PlayStation 4 development on Watch_Dogs for Sony's upcoming PS4 video game console.

To quote: Today we're pleased to debut a Watch_Dogs developer diary as part of PlayStation's "Conversations With Creators," an ongoing series that focuses on PS4 game development with some of the most accomplished game studios in the world.

In this video, you get to meet two of the driving forces in the Watch_Dogs dev team: Dominic, our senior producer and Jonathan, the creative director. Together, they discuss the vision of Watch_Dogs and ultimately, some of the development details for the PlayStation platforms.

By working in close collaboration with PlayStation, the team is working to harness the full power of the PS4. This gives them the opportunity to create a truly no-compromises experience with high-resolution environment textures and advanced special effects. The game experience, much like the city you'll get to play in, will be rich, deep, and detailed.





As Jonathan and Dominic explain in the video, connectivity is at the heart of the Watch_Dogs experience. We already know Aiden is connected to his own environment, but we also want...
 

Dust 514: Uprising May 6th, Skill System Upgrade Detailed By CCP

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74w ago - CCP Games Praetorian Creative Director Atli Mar Sveinsson announced today that Dust 514: Uprising arrives on May 6th, and has detailed the skill system upgrade below as follows:

With the help of our players, we at CCP have learned a great deal throughout last year of DUST 514's beta period, especially with regard to the system at the core of your character's advancement and progression: the skill system.

Most importantly, we've gained an understanding of how you are using the items to advance through the game. This is all thanks to the terrific amount of player feedback we've received during the beta period.

As we started work on re-aligning the progression tree for the new Uprising build of DUST 514, set for release on May 6th, we realized that trying to map the new skills, bonuses and requirements to your existing items was not only complicated on the technical side, but also likely unfair to you.

You may have committed to a certain play style, and with an overhauled layout and collection of skills, you may find yourself regretting some of your prior choices. We have thus decided that it is far better to re-spec not only the skills but items as well.

In short, you will get your skill points (SP) back and the ISK and AUR (in-game currencies) value of any...
 

Urban Trial Freestyle PS3: Customization and Challenges Detailed

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83w ago - Tate Interactive GM Wojtek Bilinski has outlined Urban Trial Freestyle PS3 and PS Vita customization and challenge details today.

To quote: One of the really cool features in Urban Trial Freestyle for PS Vita and PS3 is the ability to customize your motorbike - but it's more than just picking out shiny new parts.

Bike customization is a key factor that directly affects your performance in both the Stunt and Time Attack Modes. Bike Customization allows you to adjust your bike to best meet the conditions on each of the available tracks.

Urban Trial Freestyle provides you with three main bike components to customize your vehicle - engine, chassis and wheels - customizing these parts influences three main parameters: speed, acceleration and handling.

As you advance and unlock more parts, you will ultimately have four engines, four pairs of wheels and four chassis to choose from, giving you altogether a possible of 64 combinations.

If you maximize the speed parameter, you will compromise balance (along with more rigid chassis), so you will perform better in Stunts like Highest or Longest Jump but worse in Flip Meter. When you want to beat a particular Stunt record, the choice is pretty simple and you would focus on one or two factors.

For Highest...
 

Video: Step Up to the Plate: MLB '13 The Show Hitting Enhancements

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85w ago - Sony Community Manager Ramone Russell at San Diego Studios has shared a video today spotlighting the hitting enhancements in MLB '13 The Show for PS3 today.

To quote: Hitting is such an important aspect in baseball, and it's an area we continually strive to make as realistic as possible. Last year we introduced our True Ball Physics engine to the franchise for ultra-realistic ball physics.

This year we've done even more work to really make this area of the game as dynamic as possible with true to life outcomes. Take a look at what we've done to make hitting in MLB '13 The Show more accessible to everyone.

We really want to make hitting more streamlined for players. Beginner mode allows people who have never played The Show - or have struggled with it - to learn the fundamentals of hitting. It's meant to teach you the basics of Plate Discipline, Pitch Recognition and Timing.





This mode uses adaptive A.I. that only advances as you do. If you take longer to get the hang of hitting in The Show, you won't be forced to advance. The A.I. will only advance once you've passed a certain threshold at each level.

In regards to the Push/Pull hitting Trajectories Engine, [Register or Login to view links]...
 
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