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Sony Announces Silent Hill: Downpour Comes Full Circle on PS3

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138w ago - Today Sony Senior Social Media Specialist Sid Shuman has announced that Silent Hill: Downpour is coming full circle on the PS3 entertainment system in an interview below.

To quote: I'm a sucker for horror games, so I jumped at a recent opportunity to watch a short demo of [Register or Login to view links] upcoming PS3 survival-horror epic Silent Hill: Downpour.

In a development applauded by series fans, Downpour strongly emphasizes creeping psychological horror over the twitchy action of recent entries like Silent Hill: Homecoming.

You play as Murphy, a maximum-security inmate with a deeply troubled past. You awaken on the fringes of the cursed town of Silent Hill after your prison transport bus crashes.

True to Silent Hill form, you'll spend the rest of the game evading the town's monstrous denizens while piecing together Murphy's deepest secrets – including the dark truths that brought him to Silent Hill.

I spoke with Producer Devin Shatsky, who answered some key questions while playing through the first section of the game. If you have questions, leave them in the comments and I'll do my best to get you answers!

PlayStation.Blog: From an interface perspective, how is Downpour different from the last game in the series, Homecoming?
 

Oddworld: Stranger's Wrath HD Comes to PSN on December 27th

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142w ago - Just Add Water CEO Stewart Gilray has announced today that Oddworld: Stranger's Wrath HD is coming to PSN on December 27, 2011 and a week earlier on the 21st in Europe.

To quote: We've been working on Stranger's Wrath, one way or another for around 15 months now. From the initial discussions, to actually starting work on the project true, to then getting it done!

As most of you may know we originally planned to release the game around Easter, to be able to do that we were to have started full development in September last year, but as it transpired, we didn't actually start until April 2011, which gave us our hoped late Summer release; but we ended up spending another couple of months on it, so here we are DONE AND DUSTED for release.

As such I'm extremely pleased to announce that [Register or Login to view links] HD will release on December 27th in North America for $14.99. And we will be releasing worldwide! (all stores, except for the Far East/Russia/Ukraine and Portugal at this time).

We had planned on shipping with support for stereoscopic 3D and PlayStation Move and a few other little things, due to time limits we are not able to bring those features in this initial version. However we WILL be bringing them in an update in a couple...
 

Video: Where Is My Heart Comes to PSN on November 16, 2011

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146w ago - PS3 Game Designer Bernie Schulenburg at Die Gute Fabrik has announced today alongside a video trailer that Where Is My Heart is coming to PSN on November 16, 2011.

To quote: I'm a game designer at [Register or Login to view links], a small Indie Studio based in Denmark. We are just about to release our debut on PlayStation Network minis (PS3 and PSP).

It's called "Where is my Heart?", and it's about a family of monsters lost in the woods. In the game you have help them find a way back to their home - a mysterious tree with a heart in its branches. The whole story is set in an 8-bit style environment made up of woods, mushroom caves, crystal rock pools, fern fringed creeks and waterfalls.

Nils, our artist, is going to talk more about the concept art and environment design of the game below. As for the game mechanics: the basics play just like a usual platform game, but the world is visually sliced into rectangular fragments (or panels) which are placed on the screen at unexpected locations.





With this game mechanic - the messed up way of representation - I attempted to evoke the sensation of being lost. On top of that, the visual slicing also allowed us to add further...
 

Videos: Tokyo Game Show 2011 Comes to PlayStation Home

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155w ago - Today PlayStation Home Community Manager Locust_Star has shared some videos announcing that the Tokyo Game Show 2011 has arrived in PlayStation Home alongside some fresh mall updates below.

To quote: This Thursday, September 15th will see the release of one of the most luxurious personal spaces to ever be published in PlayStation Home.

The ultra-modern Tycoon Penthouse sits atop a towering skyscraper, overlooking a world-class city teeming with action. Releasing alongside a suite of sleek and chic furnishings and amenities (my personal fave being the Jacuzzi), the Tycoon Penthouse is the perfect addition to your collection of rare and exotic properties around the world.

Those of you who enjoy the finer things in life can pick this premium locale up this Thursday from the Estates store in the PlayStation Home Mall.

The 2011 Tokyo Game Show is coming to PlayStation Home this week. Visit this space on Thursday, September 15th and pick up exclusive rewards based upon some of the most highly anticipated games that will be coming soon to your PS3 - such as the The ICO & Shadow of the Colossus Collection and UNCHARTED 3!





As a show of thanks to the entire PlayStation Home Community for your valiant efforts in slaying...
 

Video: Q-Games Reveals PixelJunk Lifelike Becomes PixelJunk 4am

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155w ago - Q-Games President and Executive Producer Dylan Cuthbert has revealed today alongside a video from TGS 2011 that PixelJunk Lifelike is now becoming PixelJunk 4am.

To quote: So here we are creeping up onto yet another [Register or Login to view links] and we have a big announcement to make... and an unusual one at that!

We are announcing a name change - I'm sure many of you have seen information about PixelJunk Lifelike over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas.

Well, after long deliberation we are changing the name to "PixelJunk 4am" to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated [Register or Login to view links]'s answers for you:





Why the name change?

Baiyon: PixelJunk Lifelike was originally conceived as an extension of the PixelJunk Eden world. Our idea was to create a kind of living speaker for people to play their music through, using natural imagery and taking strong visual...
 
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