15w ago - Today Derek Yu at Mossmouth announced on Sony's blog that Spelunky lands on both PS3 and PS Vita via PSN with details below.
To quote: Spelunky is arriving on PlayStation Store today for PS Vita and PS3. As part of PS Vita Summer Select, PS Plus members will receive 20% off through September 2nd! Yay!
This is Spelunky's PlayStation debut as well as its handheld debut. It also happens to be the first game I've ever released on a handheld, which is personally very exciting, as portable gaming has been such a big part of my life. And I can't think of a better game or system to do this with!
Spelunky has two qualities that make it a great portable experience, in my opinion. On the one hand, it's very much a classic arcade game - challenging, but short.
It may take you a thousand tries to finally beat it, but each run will last under an hour (some only a few seconds!). On the other hand, Spelunky also borrows a lot from roguelikes, like the randomization, freedom of choice, and numerous, surprising possibilities.
The result, I hope, is a game that you will play for years and years on your Vita: on your bed, on the train, and abroad (maybe even in a real cave somewhere?).
16w ago - Just Add Water CEO Stewart Gilray announced today via Sony's blog that Gravity Crash Ultra is coming soon to PS Vita.
To quote: Back in 2009 we released Gravity Crash for PlayStation 3, a love letter to classic '80s shooter gaming.
The game was a labor of love for our small team, a team that wanted to produce a title with precision controls, high definition visuals and memorable sound but remain a modern-day interpretation of retro arcade gameplay.
If you're unfamiliar with the game, Gravity Crash is a side-scrolling space shooter featuring well over 40 levels, a host of enemy types and five major boss battles.
We here at Just Add Water are excited to reveal that we're now working on a native PS Vita version of Gravity Crash, which will retain that all important 60 frames a second speed with native PS Vita graphics running at the full 960 x 544 resolution, making the most of that stunning OLED screen - we're really excited about how vivid and rich Vita makes our game look.
To us, PS Vita is the number one platform for the game - the bite-sized level design and clear structure making it the ideal game to play on your daily commute, and the system's controls - with the dual analog sticks and touch-screen - allow for pixel-perfect precision in both the...
16w ago - Muse Games Team Lead Howard Tsao announced today that Gun of Icarus Online is coming to the PS4 console with details below.
To quote: To have the opportunity to bring Guns of Icarus Online to PS4 is a dream come true for us. We are Muse Games, a small studio in New York City where Guns of Icarus Online has been our baby and our life for almost 3 years.
What if you took the thrilling moments of using those big mounted turrets in shooters and made it the core of a game? You blowing stuff up with this mammoth artillery or heavy machine gun, mowing down lines of enemies.
What if, instead of being alone, you were placed in an enclosed space with 3 other people on an airship in the sky, bringing down enemies, triumphing, and perishing together, as a single entity? Coordinating which guns to man, what needs repairs, all hell breaking loose on deck as other ships are torn apart around you.
In Guns of Icarus Online, you and your crew slip into specific roles to steer the ship in and out of combat, hop on big guns to take out enemies, and make desperate repairs in hopes you survive another encounter with an airship that approaches you from beyond the horizon.
We started this journey on napkins and notepads. We wanted to push the boundary...