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PSP 1.5 Kernel Add-on v2 for 3.90 M33 CFW released!

50°
358w ago - Dark_AleX released an update today for the 1.50 kernel add-on for standard PSP units running Custom Firmware 3.90 M33.

The update adds support for memory sticks greater than 4GB in size under the 1.5 kernel and fixes a display bug that affected TA-86 units when resuming from sleep mode.

To install, simply copy the "150k_installer" folder to GAME and run the installer from the PSP's Game menu.

Download: PSP 1.5 Kernel Add-on v2 for 3.90 M33 CFW [Right-click, Save As]

Instructions: Copy to /PSP/GAME and run.

Changes:

- TA086: when being in 4th brightness level and recovering from sleep mode, the display was black. Fixed.
- Added support in the 1.50 kernel for memory sticks greater than 4 GB. (I finally got my 8GB card! )
Before, only the first 4 GB portion was recognized by the 1.5 kernel.
Now, the theroetical limit is 4GB*512 = 2 Terabytes. ("only" 1 TB, if sony were using signed variables).
 

PSP Custom Firmware v3.90 M33 & v1.5 Kernel Add-On released!

50°
360w ago - Dark_AleX has updated to PSP M33 CFW v3.90 today! The firmware update can be applied either directly via Network Update if you're already on 3.80 M33, or by following the manual instructions below.

The previously released 3.80 M33 POPSLoader does work with 3.90 M33. However, you cannot run the 3.80 POPS with it. Also released today is a 1.5 kernel add-on for regular (non-Slim) PSP units running 3.90 M33. Instructions for installing the add-on are provided below as well.

Download: PSP Custom Firmware v3.90 M33 [Right-click, Save As] / PSP v1.5 Kernel Add-On for CFW v3.90 M33 [Right-click, Save As]

v3.90 M33 CFW Instructions:

- Copy the UPDATE folder into /PSP/GAME/
- Get the 3.90 sony update from somewhere, and put it in same folder, with name "390.PBP".
Alternatively, you can let the installer to download for you via wifi.
- Run it, the update will be done by Sony updater. At the end when you are asked to reboot the
PSP pressing X or O, do it.

v3.90 Changes:

- 3.80 -> 3.90
- March33 NO UMD: fixed (yet another) bug related with exiting with home. (infinite semaphore wait)

Changes...
 

Finally A Shark Gun For The Wii

50°
364w ago - So you've got yourself a Wii for Christmas, and you've managed to snag the system's best games, maybe a controller sleeve or one of those nifty charging cradles, but one thing still bothers you. Where the hell's the shark gun?

Here the hell's the shark gun. $10.86 at DealExtreme snags you the Paga Shark Light Gun for the Wii, finally adding the "True Experience" of pointing a shark at your television, just like the U.S. Military. Just slip the Wiimote up top, plug the nunchuk (also named mushroom head?) into the shark's anus and you are good to go! Marine sodomy has never been so much fun!

As you can see, I wasn't making up the mushroom head thing. In case you were wondering why you would need a shark-shaped light gun for your Wii, the answer is right there, plain as day.

"With lively appearance and smooth lines, shark gun makes you feel comfortable, and give you a strong sense of shark-like invincible force."

It kinda sounds like Cake lyrics if you space it out just right. I don't even know why I am still typing. You've already all left to order yourself one of these. Just remember, "This product shouldbe put in the dranghty and rentilafect no matter being used or leave unused." Or else.
 

Warhawk add-on in December?

50°
375w ago - It's being reported that Sony and developer Incognito are planning a content download pack for the multiplayer only title, Warhawk.

December is the month we're told to this could happen and the download's biggest pull is said to be a new vehicle. It's being dubbed a missile-launching, airlifting drop ship by some, but without official confirmation, we'll just have to wait and see.

Warhawk director Dylan Jobe was unable to talk about the rumored expansion, but did tell Shacknews the studio remains committed to supporting the Warhawk community.

"We've already made significant updates on the server-side to help issues with stats and connectivity," said Jobe, "and we will further update the community with additional server-side updates, as well as client-side patches."
 

PSP CFW v3.71 M33-2 and 1.50 Kernel Add-on v2 released!

50°
377w ago - Today Dark_AleX released both PSP CFW v3.71 M33-2 and 1.50 Kernel Add-on v2.

Downloads: PSP CFW v3.71 M33-2 / PSP 1.50 Kernel Add-on v2

3.71 M33-2 Changes:

- There was a bug that caused corruption when writing files of more than 32256 bytes using usb flash. The bug has been corrected, and now the implementation is as reliable as it was when it was based on 1.50 kernel. (tested with a full restoration of a dump)

- PSP Slim: a functionality to let the charge of battery when connecting a usb cable has been added. This feature is based on Noobz plugin code. By default is not enabled, you can enable it in recovery. Note that the charge of battery may be delayed some seconds since the moment you plug the cable.

- After installing this update, program at /PSP/GAME/UPDATE will always be executed on 3.71 kernel, despite configuration.

- VSHMenu: vshmenu will not be executed when onscreen keyboard is active, to avoid the lost of the select button function in the keyboard. An option to reset the psp has been added.

- VSH plugins are not longer executed anymore in recovery mode, that was the cause of pseudo-bricks.
 
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