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Video: Foosball 2012 Dev Diary: PlayStation Move Motion Controls

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135w ago - Grip Games CEO Jakub Mikyska has made available some video footage today of Foosball 2012 as part of their developer diary series which spotlights the PlayStation Move motion controls below.

To quote: In March, we announced our upcoming PS3 and PS Vita game Foosball 2012.

And now we've returned to showcase a series of short developer diaries where we introduce you to some of the game's coolest features, like PlayStation Move support, full cross-platform compatibility between PS3 and PS Vita and also the online multiplayer mode.

Our first video demonstrates Foosball 2012 and PlayStation Move motion controllers in action, showing that you can play this game exactly the way you are used from a real table football ("foosball") game.

Thanks to the precision and zero lag of PlayStation Move, even the slightest movements of your hands can be properly translated into the game, allowing you to precisely control the shot power, positions of your foosmen, and so on.

One or two PS Move controllers can be used by one player, or you can ignore motion controls and play with the time-tested DualShock 3 controller, where the left stick controls the poles and movements of the ball and the right stick is used to shoot, allowing you to accurately aim and control the shot power.
 

PS3 SPU Emulation Alpha 2 Module, Allows x86 PCs to Emulate SPU

700°
135w ago - Following up on the initial release, today KDSBest has updated their PS3 / PC SPU emulation project to Alpha 2 which allows your x86 machine to emulate the PlayStation 3 SPU.

Download: [Register or Login to view links]

To quote: SPU Emulation Alpha2 has been released: mBox implemented and MFC prepared, bugfixes, breakpoints implemented and all commands for metldr as far as KDSBest knows.

Hi Community,

I wanted to contribute to the scene, so I coded a tool that might help the community our members and fellow dev's. This Tool is intended for dev's so please be careful if you don't know what you do. I will not be held responsible for any harm.

My tool is a emulator for PS3 modules (e.g metldr), it is in pre alpha stage but I thought, it would be great to get some community feedback.

How to use:

Not all SPU Commands are implemented yet, but it is easily extendable and I will make it support DMA, all SPU Commands and SPU Mailbox soon.

First open a .kds file. Check out the metldr.kds to see an example....
 

PS Vita and Carmelita Revealed for Sly Cooper: Thieves in Time

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135w ago - Sanzaru Games President Glen Egan has revealed news of a PS Vita port and Carmelita gameplay today for Sly Cooper: Thieves in Time with details below.

To quote: We recently joined Spike's Geoff Keighley on the latest episode of GTTV tonight to show off some cool new Carmelita gameplay in addition to a very special announcement: [Register or Login to view links] is coming to PS Vita this fall!

First off, a look at new gameplay. As every Sly fan knows, Sly Cooper and Carmelita Fox have a long and torrid history - a history that's destined to continue in Sly Cooper: Thieves in Time.

The game picks up where Sly 3 left off, and Sly is feigning amnesia so he can be with the love of his life, Carmelita. But when he rejoins the Cooper Gang on their time-traveling escapade to restore his family's legacy, you can be sure Carmelita will quickly become embroiled in their wild adventure.

Carmelita is radiant on the PS3, and the powerful graphics hardware allowed us to make her much more detailed and expressive than in the past titles on PS2. She is, of course, a fully playable character in Sly Cooper: Thieves in Time and so we also spent a lot of time evolving her gameplay.





We...
 

Video: Sony Details Starhawk's Final Days of PS3 Development

50°
135w ago - Sony Senior Producer Harvard Bonin has detailed Starhawk's final days of PS3 development in a video chronicle below.

To quote: Warheads! Last Tuesday, May 8th, [Register or Login to view links] and Santa Monica Studio released Starhawk into the wild.

Getting here was a real pain at times, but it sure as hell has been a fun ride! If you'd like to peek behind the curtains look at the final days of Starhawk's development, check out this video.

We shot it a few weeks before release and it'll give you a nice glimpse into the inner workings of a game developer in crunch mode.

We'll also be able to tell you more about some great downloadable items soon, including our first free map...Cypress. Stay tuned for details!

Those interested can check out the Starhawk - Behind the Scenes: Launch video below!




 

Video: Table Top Tanks Bringing Explosive AR to PS Vita May 22nd

250°
135w ago - Devil's Details Director Steve Oldacre has announced today that Table Top Tanks will be bringing explosive AR to PS Vita on May 22, 2012 with a video trailer below!

To quote: I'm Steve and I'd love to tell you about the latest great PS Vita Augmented Reality game Table Top Tanks, which we developed at Devil's Details in Sheffield, UK.

When we were asked if we'd like to develop Table Top Tanks by our friends at SCEE we couldn't believe our luck: Who doesn't like blowing stuff up with Tanks? And we got to play with and help develop PlayStation's AR technology too. So, we said "Yes please!" and got down to work.

So, what's in Table Top Tanks? Firstly, there are the tanks: They're quite quick, nimble and fun to drive and you can choose from 10 different colors.

Their main cannon is pretty powerful and you can upgrade its shell type by running over pickups; my favorite is the bouncing missile - they're great fun to spray into the edge of the arena and watch them cause carnage and confusion as they bounce around.

To get you started playing the game we've included a single player campaign, which will teach you how to play and challenge your tank skills.

But the real fun comes making your own maps using the simple editor. You...
 
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