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Videos: MAPS3LV2_Load & multiMAN 4.0 on JFW-DH CFW 3.56 MA

1500°
136w ago - This weekend some videos were posted by Kike and DemonHades demonstrating MAPS3LV2_Load alongside multiMAN 4.0 on JFW-DH CFW 3.56 MA.

To quote, roughly translated: Hello demons, as we all know after the departure of JFW-DH 3.56 some users have experienced an error.

For example: black screenshots consoles backwards compatible with PS2 games, movie reproduction in BD, mini games... This is why a patch of MA LV2 gives some kind of conflict... So the mini games do not work etc.

Well that was till today, after a large study by blackdeath I come to show how we solved these problems little by little in the next video will MAps3lv2_load, basically what we can do is load a new LV2 in ram as the mini games are no longer a problem.





UPDATED: Well I can say that the problem of the failure of some movie is playing by the lv2 stripe! I have all working all my movies from the ofw lv2. I will continue with detail. Uninformed of saludo. Kike

UPDATED-2: From dust and also works MASCOMPATIBLELV2 loading and imagine the PS2 games also but without a retro console I can not prove.
 

DexL0ve PS3 Patched DEX LV2_Kernel.Self for CEX Consoles Arrives

1300°
136w ago - Following up on the previous update, this weekend PlayStation 3 homebrew development group DexL0ve have made available a PS3 patched DEX LV2_Kernel.Self for CEX consoles followed by a revision below that fixes PS3 crashing issues.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

Essentially this PKG release is a patched LV2 DEX (Debug / Test) kernel for CEX (Retail) PS3 consoles based on the recent LV2 Loader release.

To quote: From my limited understanding of PS3 coding and reading the NFO file, that by using the LV2_Loader released by Team Rebug earlier, and by QA flag'ing your CEX machine, this file is basically a patched LV2 DEX kernel that will load fully on your CEX machine and thereby give you some DEX (aka) TEST machine L0VE on your Jailbroken PS3 Console.

From Cyberskunk:...
 

MultiMAN v04.01.00 DEX Update Mod (20120204) PKG is Released

Above 1500°
136w ago - This weekend an anonymous PlayStation 3 developer has made available a MultiMAN v04.01.00 DEX Update Mod (20120204) PKG for those who own PS3 Debug / Test consoles and wish to enable game back-ups on it.

Download: [Register or Login to view links]

To quote: You need to install the mmCM v04.01.00 released yesterday first on your DEX, then run this UPD PKG to get multiMAN to now run & play games from your HDD

This makes the mmCM function as normal multiMAN on DEX machines running 3.55 just like on CEX, but of course without the Cobra exclusive functions!

Not much more can be said about this release, but it seems to work on QA flag'ed CEX machines also thanks to LV2_Loader and the previous dexl0ve posting


 

PS3 SFO Reader and SFO2SFX Homebrew Applications Released

1000°
137w ago - Following up on his previous work, this weekend PlayStation 3 developer deroad has released a PS3 SFO Reader and SFO2SFX homebrew applications complete with source code.

Download: [Register or Login to view links]

To quote: Since today sandungas talked about a bug in the old SFO Reader, i immediately fixed it (you can find it here: ps3devwiki.com/wiki/Dev_Tools#SFO_Reader).

Then he started talking about SFX. They are simple XML files that the ps3 can read as SFO. This is an example:

[Register or Login to view code]


 

LV2 Loader PS3 Homebrew Application Arrives from Rebug Team

1350°
137w ago - Today the Rebug Team have made available a LV2 Loader PKG PS3 homebrew application for PlayStation 3 developers.

Download: [Register or Login to view links]

To quote: LV2 Loader is a tool for devs to allow the quick testing of modified lv2_kernel.self by launching it from the root of dev_flash without the risk of bricking the PS3 or need for a flasher if the new kernel does not work.

The app will run on any 3.15, 3.41, 3.55 CEX or DEX firmware that has lv1 mmap and lv2 peek and poke patches. It also has udp_printf support which will return the offset of the lv2 boot path in lv1 and a little bit of info about what it is doing.

It works by searching lv1 memory for the lv2_kernel.self boot path then modifying it to point to the root of dev_flash instead. After it finishes searching and patching the path LV2 Loader will reboot lv2 gameos without rebooting lv1.

If the app has already been ran once and the user attempts to run it again before rebooting lv1 or the current lv2 kernel does not have peek and poke it will return you to the XMB.

PREPARATION:

Using FTP or multiMAN/file manager place your modified lv2_kernel.self into the root of dev_flash on your PS3.

HOW TO USE:

1:...
 
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