300w ago - A bit of unexpected news on this LEAP YEAR DAY indeed.. a nice guy has leaked PS3 Debug Firmware 2.15 today! A picture of it on my TEST console is below, and also there is an unpacked FileList of it for those interested. It adds a new "vm" folder to the PS3 HDD among other things, but we have yet to thoroughly look through it.
This is VERY cool news mainly because (as we all know) even the retail PS3 Firmware 2.15 isn't available yet from Sony!
For other PS3 Devs to examine, we will be adding the 2.15 Firmware to our PS3 Downloads this weekend as it's a bit sizeable weighing in RAR'd at 103 MB (108,852,452 bytes).
303w ago - Mainman has updated his PS3 NAND Extractor/UnPacker to v0.4 recently! Changes to the latest revision include support for multiple dumps. The NAND Tool now scans for files, versus using a fixed position making it much more robust with extracting files.
It includes BETA support for the 40gb PlayStation 3 flash, however, we are still working out a few major bugs prior to a public release.
As mentioned above, extraction now dumps the files, plus additional data including the IDL section. It extracts the MAC Address, and also dumps the asecure loader section. More on this soon..
In other news, we are waiting for the InFeCtuS Team to update their program to support the new Samsung Flash revision, so we can experiment more with our recently discovered PS3 downgrading technique. Until then, not much new to report on this area yet.
Finally, we have been successful with running PS3 Retail game back-ups on a PS3 Test from both Internal and USB HDD (along with DVD). Unlike PS2 and PS1 development systems, a PS3 Test won't play a 1:1 copy/scene release.
It only plays development copies, so the executables (EBOOT.BIN) had to be decrypted and rebuilt for them to load. However, as mentioned previously,...
306w ago - "Why isn't the PS3 broken already?" We hear this every day. Someone somewhere thinks they can write a better media player with HD support. A guy wants to release his game but needs the RSX for the amazing graphics it can generate. Why can't we just tear open the PS3 solder a few wires and be done with it? The answer is both simpler and more complicated than you might expect.
The PSP, the Wii, even the Xbox 360 have all been hacked and can run homebrew applications so everybody thinks "the PS3 should be just as easy." The PS3 in some ways is as easy, in fact easier. No other console let you install Linux and run anything you want to. Sure Linux on the PS3 is great. You can write your own code and use it. You have the largest collection of applications anywhere (thats right, WAY more than Windows). It's all free (or at a very low cost).
But it's limited. You can't touch the RSX (The very powerful graphics chip in the PS3), you can't use the full hard drive, and nothing is really optimized for the PS3's fantastic Cell processor, this means that what should be fast and easy tends to be slow and cumbersome. In fact, DVD playing which can be done on any modern computer is a monumental task in PS3 Linux.
The major problem is that the PS3 isn't any other console. The PS3 is different...