Blizzard not worried about losing WOW fans to Diablo III

50°
303w ago - Blizzard has said that it is "hoping" that World of Warcraft's monstrous fan-base will take an interest in its latest game, action-RPG Diablo III, but that it isn't concerned about losing monthly WOW revenue.

"No we're not afraid of losing WOW subscribers to Diablo III," lead designer Jay Wilson said during a press conference - following the game's unveiling at Blizzard's Worldwide Invitational event in Paris this weekend.

"There's not as big of a crossover as we expected between the two communities," senior exec and Blizzard co-founder Frank Pearce offered on the same subject, "but we're certainly hoping that the WOW community will be interested in DIII."

Diablo III was unveiled in some style at the Blizzard WWI event, which we reported live. The publisher not only revealed the game, but released screenshots, a sword-whetting cinematic trailer and a massive 19 minutes of gameplay footage.

Look out for more on Diablo III as it happens.
 

PSP Custom Firmware 4.01 M33-2 with 1.5 Kernel Add-on out!

250°
303w ago - Dark_AleX has issued an update to PSP Custom Firmware 4.01 M33, fixing a couple minor bugs regarding the built-in NID resolver and recovery mode. The complete changelog for 4.01 M33-2 can be found below.

Additionally, as expected the 1.5 kernel add-on for regular (fat) PSP units running 4.01 M33 series Firmware has been released. Installing this is optional, but it will give you full compatibility with older homebrew titles that were written specifically for Firmware 1.5.

Download: PSP Custom Firmware 4.01 M33-2 / 1.5 Kernel Add-on for 4.01 M33

Changelog:

* NID resolver: Fixed scePowerGetCpuClockFrequency issue. This is the same bug that happened in 3.80 M33-1, it won't happen again ??

* Fixes recovery problems that have appeared in prior version (incorrect position of back string in language others than English, enable, and disabled strings not translated in plugins, hide pic0+pic1 couldn't be changed, language file in flash1 wasn't working..

* Spanish recovery translation typos fixed.
 

Twilight v0.1 BETA out, Compatible with Wii System Menu 3.3

200°
304w ago - So much for Nintendo's attempt to block the homebrew-enabling Twilight hack for Wii. Once again Wii Dev'ers have updated it to version 0.1 BETA, complete with support for the recently released Wii System Menu 3.3.

Essentially, this means you can now update to latest Wii firmware, free of homebrew annihilating side-effects. A changelog is below, courtesy of developer Marcan.

Download: Twilight v0.1 BETA for Wii

Changelog:

* The Twilight Hack is now compatible with version 3.3 of the Wii System Menu.
* Improvements in video configuration. The entire console should now be visible in all video modes, and scrolling has been improved.
* For the USA version, the two variants of the hack have been packed into one save file. Just select the save slot that corresponds to your version of Twilight Pricess when you start the game.
* New savegame icons by drmr. The new icons now show which region that version of the hack is for.
* This version now tries to load boot.dol, and falls back to boot.elf if boot.dol is not found.
* ???????
* Many, many bug fixes.
 

PSPCAP32: Amstrad CPC Emulator for PSP v1.4.1 out!

50°
304w ago - Zx-81 has updated his 8-bit Amstrad CPC emulator known as PSPCAP32 today. The emulator is a direct port of Ulrich Doewich's Caprice32, originally written for Windows and Unix, albeit with various PSP specific enhancements.

In addition to a bug fix regarding CRTC emulation, version 1.4.1 adds support for two virtual drives, allowing users to mount the Amstrad-compatible SymbOS on one, while storing application and game disks on the other.

Download: PSPCAP32 v1.4.1 for CFW 3.X / PSPCAP32 v1.4.1 for FW 1.5

Changelog:

* Bug fix in CRTC emulation (games such as Prehistorik II couldn't be launched previously)

* Two drives (A & B) are now supported, but only drive A can be used to automatically start a game. It might be useful with SymbOS to put the OS disk on drive 'A:' and application disk on 'B:'
 

Ten Things That Suck About Metal Gear Solid 4

650°
305w ago - The initial shock and awe of Metal Gear Solid 4: Guns of the Patriots has come and gone, and it's now time to reflect on Hideo Kojima's recently released opus. Though MGS4 is no doubt a stunning game and many would argue evidence for videogames being treated as art, it's by no means perfect.

Having just completed the game and spent some time in Metal Gear Online, I'm here to share my gripes about the game. Being a long-time fan of the MGS series, it's frustrating to see MGS4 turn out the way that it did, but I suppose it is what it is.

Be warned, I don't have any criticisms of the story, but I do discuss the gameplay in each Act of the game, so if you don't want anything spoiled, best to just move on.

1. No reason to be on the Playstation 3

Why is this game on the PS3 again, besides Sony likely throwing a ton of money at Konami to keep it exclusive? It doesn't utilize the Playstation 3's strengths at all. The previously shown SIXAXIS support is nonexistent in the final product, with only one small sequence that uses it, to poor effect at that.

And don't tell me they needed the storage space for Blu-Ray. We all know it was merely an excuse for Kojima to use uncompressed audio throughout the game. Throw some lossy compression at the audio (that 99% of users...
 







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News