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LittleBigPlanet Karting: Sackboy Revs Up PS3 Multiplayer for E3 2012

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134w ago - Sony Producer Kyle Zundel of San Diego Studios has made available a glimpse of LittleBigPlanet Karting for PS3 multiplayer fans, which will be featured at E3 2012 next week.

To quote: With [Register or Login to view links] less than a week away, I wanted to take this opportunity to provide a quick update on what you'll be seeing at the show in Los Angeles.

We'll be unveiling our multiplayer mode, which supports one to four players offline and one to eight players online, and I'm sure you'll be reading plenty of hands-on reports from the press during E3 week. I can tell you that it's addictively fun - you won't want to put the controller down!

We'll also be showing off more of the single-player campaign that users will be able to explore, as well as some of the additional non-racing experiences that are unique to LBP Karting, so get ready!

Secondly, I wanted to quickly thank our friends in the press who have spoken highly of Sackboy's newest karting adventure. As IGN put it..."LittleBigPlanet Karting is already an incredibly promising step up and a great new direction for the LittleBigPlanet franchise."

Lastly, I wanted to pass along a quick reminder about our pre-order bonus offer.

Those who pre-order the game through [Register or Login to view links]...
 

Travel, Ecology and Music All Coming Soon to PlayStation Vita

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134w ago - Sony European Product Manager Mayumi Donovan has announced today that travel, ecology and music are all coming soon to PlayStation Vita in a series of three new free applications outlined below!

To quote: PlayStation Vita was developed with the idea creating and delivering compelling content for gamers.

With the recent announcement of t@g, the graffiti-based app that combines creative expression, location-based gaming, AR and urban art discovery we continued to build PS Vita's portfolio of applications.

We are now offering you the opportunity to travel the world, manage an ecosystem and express your musical side all via the powers of your PS Vita.

We are really excited about the three  latest applications for PS Vita -  Travel Bug, Ecolibrium and Imaginstruments which will all be available free to download from PlayStation Store very soon.

In Travel Bug, you can and personalise your very own travel bug and give it travel-based missions to complete. Your bug can take "travel snaps" on its journey and you can track its whereabouts on an interactive map.

This innovative application also invites you to compete against friends to reach destinations first - all tracked via the "near" application.

Take on a divine role in...
 

Mad Riders Developer Interview with Level Designer Marek Sobol

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134w ago - Ubisoft International Product Manager Assistant Arnaud Marchand has shared a Mad Riders developer interview today with Lead Level Designer Marek Sobol below.

To quote: What is [Register or Login to view links]?

It's a super-fast, super fun arcade racer with beautiful environments, incredible stunts and unrivalled speed. Mad Riders is full of content: 45 tracks, customizable vehicles and drivers, various single-player and multiplayer modes.

The challenge was to do something different than the traditional package for a racing game and we think we have a game that offers great value for money!

Can you describe the idea behind the development of Mad Riders in one word?

Most definitely 'fun'! Mad Riders was never meant to be a simulator, it's an arcade game that had to be easy to pick up and enjoyable for anyone.

We needed to get into this crazy mind-set of creating an arcade game in the best sense of the word, old school fun for everyone but infused with the spirit of competition, and this "No way! Did you see THAT?!" feeling you get when playing with friends.

So you're getting hours of fun for the price of a large pizza, now is this stuff extreme or what?!

How does that...
 

Video: DrinkBox Studios Unveils Guacamelee for PS3 and PS Vita

50°
134w ago - DrinkBox Studios COO Graham Smith has officially unveiled Guacamelee for PS3 and PS Vita today alongside some video footage below.

To quote: Hello good-looking, internet-savvy readers. Now that you've been buttered up a bit, DrinkBox Studios is excited to announce that our new Mexican-themed co-op-multiplayer dimension-swapping Metroid-vania beat-em-up platformer, titled [Register or Login to view links], will be released through the PlayStation Pub Fund program!

If you have never heard of Guacamelee! the best thing to do is to open your mind, relax, and watch the below trailer:

I know what you are probably thinking..."What is this 'Pub Fund'? And what does this mean for ME?"

Well it simply means that you can expect Guacamelee! to exclusively launch on the PlayStation Network for both the PlayStation 3 and the PlayStation Vita. That's a lot of 's! You can also expect the game to take advantage of the special features offered by each of the platforms (details of these to come later - stay tuned).

Set in a world inspired by Mexican culture, Guacamelee! features a down-on-his-luck agave farmer named Juan Aguacate, who sets out to save the world when El Presidente's Daughter is kidnapped by an Evil Charro Skeleton. The story takes place in and around...
 

Video: FuturLab's Velocity for PSN - The Soundtrack Story Detailed

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134w ago - FuturLab Managing Director James Marsden has shared some video footage today spotlighting the soundtrack story details of Velocity for PSN.

To quote: Our new game [Register or Login to view links] has been out for a couple of weeks now, and we're delighted with the reception.

We've had superb reviews, so today I'm going to reveal how Velocity's soundtrack came to be, and how it's absolutely essential that you don't give up on something you believe in, ever.

MUSIC

When I was little (7 or 8), I used to tinker on the piano. I couldn't read music, but I could work out how to play a tune after hearing it a couple of times. I used to practice and practice until I had it mastered. I spent a good deal of my younger years messing about with toy keyboards, writing little songs and playing them to people.

However, in secondary school, I infuriated my music teacher because she was trying to skim through many different practical exercises, and all I wanted to do was get the first exercise mastered.

When she mentioned that I was disrupting the class to my parents, I became very insecure about it, and ultimately stopped doing it, deciding that I was actually no good at music after all.



 
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