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Video: Sony Unveils PlayStation Access Episode 17 Preview

100°
135w ago - Sony Community Manager MusterBuster has unveiled a preview video of PlayStation Access Episode 17 below today.

To quote: Here's something that's sure to give you that Friday feeling - Episode 17 of Access TV is now available on [Register or Login to view links] complete with mega PS3 exclusive The Last of Us as game of the week.

The team flew out to Naughty Dog towers in Santa Monica to bring you exclusive access to PS3′s most talked about game of 2012, including interviews with creative director Neil Druckmann and game director Bruce Straley.

Also on the agenda is super-powered action sequel Prototype 2, as the Access TV crew fly out to Canada (they're really wracking up the air miles) and catch up with developers Radical Games.

Spawn creator Todd McFarlane is also on hand to talk about his latest project - the sprawling delights of fantasy RPG Kingdoms of Amalur: Reckoning. Everything from the design of monsters to the landscapes has been overseen by the comic book ace, and it really shows.

There's your regular does of PS3 news and PlayStation Store content to feast upon, including all the info you need on Access' ongoing Vita Rooms events, which let you get hands-on with PlayStation Vita before its UK launch...
 

Video: Adding 'Install Package Files' on PS3 4.00 Dev_Flash Mod

1300°
135w ago - Below is a video demonstrating my PS3 4.00 Dev_Flash modification, which simply allows users to install Retail signed package (PKG) files from the PlayStation 3 XMB.

Note: This modification does not allow the installation / usage of unsigned content / PS3 homebrew etc. This is purely a convenience hack and is aimed for use by those who have hardware flashers which allow dual boot.

After technodon's work creating a modified kiosk dev_flash which lets you install retail signed package files. The restrictions of having to use kiosk firmware inspired me to find a way to add "Install Package Files" for retail firmware.

This is hack does the following things:

  • adds "★ Install Package Files" and "★ /app_home/PS3_GAME/" to "GAME" on the XMB (allowing the user to install retail package files anytime they want)
  • adds other debug functions which are small but still there
  • does not give access to "★ Debug Setting" (reasons for this are explained below)

Installation instructions:

This installation procedure is the similar to technodon's original dev_flash hdd swap procedure

For this...
 

Video: Capcom Officially Reveals Resident Evil 6 for PlayStation 3

500°
135w ago - Today Capcom Product Marketing Manager John Diamonon has officially revealed Resident Evil 6 for PlayStation 3 alongside a video trailer below!

To quote: Ni Hao PlayStation Playas, this is John Diamonon, the Brand Manager for Resident Evil in North America, and it's been a while my friends.

Last time I was here, I announced MvC3 and you were all like, "Yeah!" This time, I have news that's gonna make you say, "EFF yeah!"

It's my pleasure to announce that the next installment of the canonical Resident Evil series, Resident Evil 6, returns on November 20, 2012.

That gives you a whole month to enjoy the game (enjoy life really) before the end of the Mayan calendar when the real zombie apocalypse happens. We figure you might need some practice killing the infected to prepare yourself.

Oops. Did I say zombies? Resident Evil 6 has zombies? Watch the trailer and find out.





WHAAAAATTTTT??? Man, when I had hair in the 90's, it looked exactly like Leon's. I seriously think there's [Register or Login to view links] for his doo. He needs a fade or something.

Anyway, comment below and tell me what you think. Oh. It might be a day before I get...
 

Video: Bend Studios Unmask Uncharted: Golden Abyss Characters

400°
135w ago - Today Creative Director John Garvin at Bend Studios has shared some video footage unmasking the Uncharted: Golden Abyss characters in the upcoming PS Vita video game.

To quote: Learning how to bring characters to life with all the nuances of personality, habits, quirks and mannerisms was really Sony Bend's first and most important job when we started to work on Uncharted: Golden Abyss.

We have an awesome example in the Uncharted series, and we wanted to give the characters a level of depth that transcends the screen. These videos show just a glimpse of our process and how we worked with our eclectic cast of characters.

I'm no stranger to writing, having written all the [Register or Login to view links] games, but this title taught me some new tricks. By the time we started shooting in February 2011, I had gone through over 40 revisions, changing everything from setting, characters, names, dialogue and action. If we count all the in-game VO dialogue, we ended up with over 400 pages of script for Uncharted: Golden Abyss.





Of course, writing and performance capture was just beginning. What followed was an intense year of motion capture clean-up, animation,...
 

Mortal Kombat on PS Vita: Touchscreen Fatalities, Challenge Tower

300°
135w ago - Sony Senior Social Media Specialist Sid Shuman has shared details today from Ed Boon, who talks touchscreen fatalities and a new challenge tower in the upcoming Mortal Kombat title for PS Vita.

To quote: The good news: Mortal Kombat is coming to PS Vita! The bad news: Details are so scarce that we haven't seen so much as a single screenshot!

Luckily, [Register or Login to view links] Creative Director Ed Boon emerged from the shadows to share first details with readers, including the existence of a PS Vita-exclusive second Challenge Tower and hints at how the game will take advantage of PS Vita's unique hardware capabilities.

Read up on our full Q&A below and check back soon for more details on this spring's eagerly anticipated portable pugilist.

PlayStation.Blog: What's the scope of Mortal Kombat for PS Vita? Does it include all the content from the PS3 game?

Ed Boon, Creative Director, Netherrealm Studios: It's actually everything from the PS3 game: the entire Story mode and all the downloadable characters and content, plus additional modes and features that are tailored for PS Vita. We really wanted to take advantage of Vita's hardware.

PSB: How have the graphics transitioned to PS Vita? Did...
 
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