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Hot Shots Golf: Out of Bounds - Now with Voice Chat via PSN!

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310w ago - SCEA Associate Producer Chris Hinojosa-Miranda shared the following via PS Blog today:

Happy Friday Hot Shots Golfers! It's been a while since our last HSG post, but we've been busy testing new features, new costumes and some very special items for a holiday surprise!

As you might have noticed, we've started to roll out some new costumes for the wonderful cast of Hot Shots Golf: Out of Bounds. The first batch was a hit, but with the second batch we wanted to throw in a little something extra.

Something that had a little more kick. Something that could be heard above the chatter... something like VOICE CHAT.

Yes, your eyes do not deceive (and pretty soon your ears, too): the Clap Hanz team has been arduously devoting their time to make sure that Voice Chat, a feature you the fans have been asking for, was flawlessly implemented into Hot Shots Golf: Out of Bounds.

So now all users, for the low price of FREE, will be able to enjoy a friendly tit-for-tat with their fellow Match Mode players. Simply download the most recent Hot Shots Golf update (available now through any interwebs connections near you), go online and start chatting away with your fellow golfers.

I envision it to be something like this

P1: Nice putt
P2: Why...
 

Criterion Announces Burnout Paradise Toy Cars DLC Pack on PSN

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310w ago - The Toys are Back Town! It's Week 3 of our 6 week Burnout Paradise 2009 blow-out! If you missed out our last exciting announcements, you can see them all here, in our Coming Soon area.

This week, we're showing the Burnout cars as you've never imagined them - Toy cars are taking over Paradise City.

Below is a screenshot to get you in the mood.

Regular Burnout fans will recognise 5 Paradise City classics - the Carson GT Concept P12, the Kreiger Racing WTR, the Hunter Takedown 4x4 and the Hunter Manhatten, but there are 9 awesome vehicles in this range.

We promised we'd take you into uncharted territory! In 2009, Burnout Paradise is taking a journey into the unknown. If you want to join us, just pick up a copy of Burnout Paradise on PlayStation 3 or Xbox 360, take it online and take you pick from the year's downloadable packs.

We'll be releasing these Special Edition Burnout Collectibles in '09.
 

USB 3.0 Details Confirmed, 5Gbps and About 12 Months Away

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310w ago - Just under three months ago a preliminary USB 3.0 FAQ was published, and today both USB 3.0 final details and a date has been confirmed.

USB 3.0 is set to arrive during late 2009 or early 2010. It will be able to transfer at incredibly fast speeds of 5Gbps per second, so that's about an average sized movie every second.

To quote: USB Implementers Forum President Jeff Ravencraft let loose with some information about USB3.0, which is expected to appear late 2009/early 2010.

It'll apparently be able to transfer at blisteringly fast speeds of 5Gbps per second (roughly 600MB per second), or for media junkies that's about an average sized movie or eight average sized music albums EVERY SECOND.

In comparison USB 2.0 takes ten times as long, and we pity the fool who's trying to shift this sort of data using USB 1.1 on a knackered old laptop.

Negotiations are apparently afoot to work out which operating systems will get the technology, though Microsoft is obviously at the forefront. The word so far is that at least Windows Vista should get support, if not XP as well.

To be honest if Microsoft is still trying to push people towards Vista in a year's time we...
 

Video: New Super Street Fighter II Turbo HD Remix Trailer out!

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310w ago - Remember Super Street Fighter II Turbo HD Remix? Remember how it was supposed to come out this summer? Yeah, guess that didn't happen.

The team at Capcom and Udon Comics have been working very hard in tweaking the game, making sure the visuals are smoother than ever.

Check out this new trailer, which takes the "retro vibe" that Capcom's going for, and punches you in the face with it.

For those wondering, Super Street Fighter II Turbo HD Remix is scheduled for release later this month on PlayStation Network and Xbox Live Arcade.




 

The Truth About Microsoft's XBox 360 Game Console

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310w ago - The infamous Xbox 360 "red ring of death" (indicating a failed unit) has caused Microsoft - and its customers - untold pain in the three years since the console's launch in 2005, and cost it $1.15bn (£738m) last year.

Microsoft has never said publicly why the console was plagued with faults: it seems that poor production quality was at the heart of the failures - an all-round problem with no single cause except impatience on the company's part as it tried to become the leader in videogame consoles.

It was an ambitious attack. Microsoft's engineers started working on the Xbox 360 at least a year after Sony's engineers began work on the PlayStation 3, yet wound up shipping a year earlier. With the first Xbox, the company lost $3.7bn (£2.3bn) over four years, mostly because costs of the box - particularly its hard drive - were too high.

Bill Gates didn't really care about the losses; that was simply the ante for getting into an exciting new business. But Steve Ballmer, who took over from Gates as chief executive during the first generation, really wanted the Xbox business to be profitable second time around.

Software-hearted

Even though early testing showed that production machines had flaws, Microsoft didn't delay the launch because it believed...
 
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