JFW DH PS3 CFW Delay, Custom Firmware to Support 3.7+ Games

1500°
134w ago - Today Spanish PlayStation 3 developer DemonHades has announced that the upcoming JFW DH PS3 CFW has been delayed, however, the Custom Firmware is now said to support 3.7+ games!

To quote, roughly translated: Well as the title says demons, DH JFW will suffer a delay in its launch date for several reasons, including that one of the devs in charge of openpstore this very busy with college, the other manager's manager suffered plugins a sporting accident and has his hand in plaster (blipi) so it works much more slowly.

Without the plugin manager can not control Thegra plugins, and without the openpstore can not be connected to the platform JFW updates for the DH.

It was all planned by the date specified on October 1, but with these problems we can not give an exact date (just a week, 15 days) do not know, what if I assure you is that the wait will be worth, and that once this JFW published an exploit that part (not out) you can play all future games (no matter the 37x version, etc), we will not say the method ... (this has been always the error publish the methods) but just the theme keys (do not make us as needed).

1saludo and to let you know I'm very bad demons, I think...
 

RSXGL - The RSX Graphics Library for PS3 is Now Available

700°
134w ago - Following up on previous news and the PS3 Linux kernel module, this weekend PlayStation 3 developer gzorin (aka Alexander Betts) has made available RSXGL - the RSX Graphics Library for PS3.

Download: RSXGL GIT

To quote: RSXGL - The RSX Graphics Library

This library implements parts of the OpenGL 3.1 core profile specification for the PlayStation 3's RSX GPU. It's suitable for use in programs that have exclusive access to the RSX, such as GameOS software (and is likely unsuitable for implementing a multitasking desktop, as the library
doesn't arbitrate access to the RSX).

Please see the STATUS file for up-to-date information about the current capabilities of this library.

Briefly, the following OpenGL 3.1 features haven't been implemented yet (the RSX is capable of supporting most of them):

  • Full GLSL support. Currently, GLSL and Cg shaders can be compiled offline and used with a OpenGL ES 2 style API.
  • Instanced draw commands.
  • Framebuffer objects and...

 

Showtime PS3 Media Player Repack v3.3.045 Update is Released

1400°
134w ago - Today PlayStation 3 developer Redsquirrel87 has updated the unofficial build of Showtime PS3 Media Player to version 3.3.045 which now allows users to resume videos.

Download: PS3 Showtime Media Player Repack v3.3.045

PS3 Showtime Media Player Repack v3.3.045 Changelog:

  • Resume video from last position when playing the same item again.
  • Improve video_deliver_frame() API a bit
  • Fix some video debug info
  • Fix use of uninitialized var
  • Drop unnecessary code
  • Write current time of video in meta database when watching a video
  • Simplify
  • fa_scanner and metadata: Fix some bugs. Add better debug logging



 

Video: ProgSkeet PS3 Solderless and Dual NAND Kit Tools Demo

1300°
134w ago - This weekend the ProgSkeet Team has made available a video demonstrating the ProgSkeet PS3 Solderless and Dual NAND Kit Tools alongside details below.

To quote: We are happy to introduce you the SOLDERLESS KITS for our ProgSkeet device!

The main word is "BE FLEXIBLE" as ProgSkeet project will be the BEST TOOLKIT for the NAND and NOR flashing!!! We present today the NAND TOOL KITS, in few days we will be ready also with NOR TOOL KITS!!! Stay Tuned

1 - PROGSKEET is 100% PIN to PIN compatible with the SOCKET tool sold from this site http://www.360-clip.com

Just connect the ProgSkeet 32 pin special flat cable. (please note that this version don't support programming or reading with out the device is powered on. A new version will be released with the VCC pad to manage NANDS with a self power provided from PROGSKEET) 360-clip.com and also us we will offer this socket in a package together with the 20 cm 32 PIN flat cable.

2 - ADAPTOR PCB: This pcb is an adaptor from 50PIN ZIF PROGSKEET CONNECTOR (necessary for the coming "NOR SOCKET" solderless tools) to 2 x 32 PIN ZIF connector. With this adaptor progskeet is able to manage 2 NANDS on the DEVICE and also extra 2x SECONDARY NANDS (for dual nand feature). The kit...
 

Video: PSN Exclusive Rochard in Action at Fantastic Fest 2011

100°
134w ago - Sony Senior Social Media Manager Jeff Rubenstein has posted up some new video footage today on PSN Exclusive Rochard in action at Fantastic Fest 2011.

To quote: We have showcased PSN exclusive Rochard before - we examined its gravity-based side-scrolling gameplay and Team Fortress-esque aesthetic in previous posts.

But it wasn't until the game was right in front of me at Austin's Fantastic Fest that the premise, art style, and gameplay all came together into a coherent whole. Being able to control your character and the gravity of the entire level takes a bit of getting used to, but after a few minutes, it clicks.

While Rochard is packed with clever puzzles, it's also very much an action game. See for yourself in our new video walkthrough above, which we shot at our Fantastic Fest community meetup and where Blog readers got their hands all over a host of upcoming PSN and PS3 games.





Watching Rochard in action, I was struck by the large number of ways you could dispose of enemies and obstacles: the physics-based g-lifter, the scorching plasma gun, melee blows - even dropping a box on an unsuspecting enemy's head (netting you a "Death From...
 







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