131w ago - Kicking off E3 week, SCEE's Ross McGrath of the PlayStation Store Team is here with another European PSN update today, as follows:
PlayStation Store (via PS3, PSP and Media Go)
Hi all, welcome to another update! We've got more goodies for you as we continue to release the backlog of content we have for you - have a look through today's list and see if anything takes your fancy.
Apologies for not replying to comments on the Friday update, but hopefully now you have had a chance to grab your Welcome Back games a lot of those questions will be answered anyway! I will be replying to comments later on (but not for a few hours) so please do leave your messages and I will take a look at them later.
Keep a look out for more updates - don't forget to check out the Spring Offers before they're gone!
Spring Offers (PS3)
PAC-MAN Championship Edition DX - (was - £7.99/€9.99 now - £3.99/€4.99)
Worms 2: Armageddon - (was - £11.99/€14.99 now - £6.29/€7.99)
Worms 2: Armageddon Battle Pack - (was - £3.19/€3.99 now - £1.99/€2.49)
Noby Noby Boy - (was - £3.19/€3.99 now - £1.99/€2.49)
Invincible Tiger: The Legend of Han Tao - (was - £9.99/€12.99 now - £3.99/€4.99)
From the developer: This tool provides the ability to auto-compile PS3 HG based pkg's. Just a straight forward pkg builder, doesn't require cygwin, doesn't modify the eboot or param, gets the job done much quicker than my old patcher. same folder structure, drag - drop, etc.
Fixed many potential bugs, also made it intercept psn_package_npdrm's output so you can see it work.
I originally posted make_pkg because I saw Mr GoodFrag's tutorial using one of my old very poorly coded patcher to compile the pkg.
So since I had coded make_pkg for myself some months ago, I figured it could save people using that tutorial the hassle of compiling pkg's and so I went ahead and posted it.
But unfortunately, when I do post something, it's almost always buggy because I haven't thoroughly tested it for...
131w ago - Today Kotaku (linked above) and Andriasang report that both Metal Gear and Zone of the Enders HD Collections are now slated to hit Sony's PS3 entertainment system.
To quote: Metal Gear, Zone of the Enders Return With HD Collections Konami announced today that two of its most popular franchises, Metal Gear Solid and Zone of the Enders, will be getting HD compilation re-releases on the PlayStation 3 and, for the first time, will also see action on the Xbox 360.
The Metal Gear pack, due in November, will include Metal Gear Solid 2, Metal Gear Solid 3 and Metal Gear Solid: Peace Walker. These games will now feature HD graphics, new art, remastered audio and achievements.
The Zone of the Enders collection, meanwhile, includes Zone of the Enders and Zone of the Enders 2 (and will boast the same improved/added features as the MGS pack). It'll be out in 2012.
Both packs will also boast a similar feature to the recently-unveiled PSP Remaster series, which Konami is calling "Transfarring". This will allow users to, when playing a game like Peace Walker that will be available on both handheld and console, transfer their saves between the two.
The company also unveiled plans for a Silent Hill HD collection....
131w ago - Outland Lead Designer Aki Raula has announced this weekend that The Polarity of Outland is hitting PSN on June 14, 2011.
To quote: As we are now about to release Outland, I thought it would be nice to share some thoughts on developing the game, especially on its main feature, the "Ikaruga" polarity mechanic. Thinking about it almost two years later, it feels like we came about the concept easily and naturally.
At the very beginning I had an idea on creating an action adventure platforming game that would give the player similar emotions and encounters I experienced when playing some of my favorite platforming games in the 80's (Pitfall II, Jumpman Jr., Rick Dangerous etc. - see, I never had a NES).
Early versions of Outland had a guy jumping, shooting and sliding around in a jungle environment. We expanded that basic gameplay by adding a special spirit mode that made the character move faster and cause more damage.
Our spirit mode, which we called the "Flow" mode, was one where you turned from a normal guy into a superhero; blue energy surrounded you and you were nearly invincible. We toyed around different variations of the concept, from having an additional boost mode, to having Flow sources/springs in the levels...