130w ago - Sony Senior Social Media Manager Jeff Rubenstein has made available an E3 2011 video today featuring Scott Rohde answering some common PS Vita questions from fans.
To quote: The most talked-about PlayStation product out of E3 was, and continues to be, PS Vita. Yes, the hardware is impressive - especially at the starting price of $249 dollars.
But - as is always the case - it's all about the games. Fortunately, Vita looks set to launch with a plethora of big names and innovative indie games.
Who's responsible for ensuring an awesome PS Vita launch lineup? People like Scott Rohde, Senior Vice President of Worldwide Studios Product Development at SCEA.
In our E3 interview, Scott Rohde talks about the making of Vita and the flexibility of the platform. It's safe to say that fans of traditional button-and-analog-stick controls will be satisfied, all while incorporating innovative new interfaces like the back touch panel.
I've got to say, I love working for a company where a senior vice president doesn't wear a suit. Like, ever.
130w ago - Santa Monica Studio Producer Matt Morton has posted up a video today spotlighting the Indescribable PixelJunk Lifelike from E3 2011.
To quote: While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn't catch them when they aired live.
Dylan Cuthbert, Ariel Angelotti and Baiyon flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.
Here we have the interview in which Baiyon does a live performance of his new collaborative title: PixelJunk lifelike! This title garnered a lot of buzz during the show.
It's nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon's performance.
130w ago - Capcom's Shawn Baxter has shared some Dragon's Dogma PS3 video footage today from E3 2011 stating that the video game is not an RPG.
To quote: In the beginning of Dragon's Dogma, you are immediately confronted by a dragon that rips out your still-beating heart and flies away. Your quest is to track down the dragon and discover why he stole your heart and why you can still hear his voice echoing in your head.
At PlayStation's E3 livestream, Product Manager Mike Schmitt gave a live demo of our E3 build of Dragon's Dogma. The dragon rears its head, breathes a spout of fire and flies off, paving the way for an intense battle with Orcs and Harpies.
It also introduces the Chimera, a monstrosity that combines the attributes of a serpent, goat, and lion. The E3 demo introduces the gameplay concept of "pawns," or computer-controlled companions that aid you in the fight.
Dragon's Dogma is not an RPG. The development team has previously masterminded the Devil May Cry games, Resident Evil 4, Killer 7, and many more. This team likes action, and that fact shines in Dragon's Dogma – a game with fast, stylized combat in an open world filled with massive beasts.
Our E3 build had playable characters including Ryu, Ken, Guile, Abel, Sagat, Cammy, and Chun-Li from Street Fighter as well as Kazuya, Nina, King, Marduk, Hwoarang, Julia and Bob from Tekken (with plenty more to be revealed soon!).
Capcom's own Wes Phillips swung by to do a live demo at PlayStation's E3 livestream. Wes also discusses special guest Cole from inFAMOUS, our exclusive bonuses for the PS3 and PS Vita versions of Street Fighter X Tekken!
During E3, top fighting pros and newcomers alike stormed our E3 booth for hours of furious fights, leading to tons of feedback. It's a blast to jump right into Street Fighter X Tekken and start exploring, but the mechanics we've shown are far from complete....