131w ago - FluffyLogic Producer Ana Kronschnabl has shared part two today in their ongoing Eat Them! PlayStation 3 developer diary series.
To quote: So where are we? Well we have obviously done a fair amount of the game, since we demoed it at E3. Prior to this point we had spent a lot of time getting the basic structures of the game in place.
We use Sony's 3D engine PhyreEngine as the basis - it's a great engine and it gives us the important nuts and bolts of a game system, which frees us up to focus on making special graphical effects and gameplay.
One of these is the cartoon -shader effect which we have spent a fair amount of time developing and refining. We are using it to create the game's distinctive visual style. This was a time consuming process that involved our main graphics programmer and a couple of artists working together, trying to get the art tools into the PlayStation 3 and looking good.
The basic system takes the 3D models of the landscape and the monsters and draws a black line around them, as if they are flat on the page like a comic drawing. What makes it a complex process is that it's not a flat drawing, it's a 3D world that moves constantly, so our graphics tools have to draw this look on the...
131w ago - Disney Interactive Studios London Producer Jason Ried has announced that Split/Second PSP arrives this week with new features and a fresh launch trailer!
To quote: Greetings, and welcome to the next exciting installment of Split/Second. I'm happy to say we've managed to cram all of what made Split/Second great onto the PSP.
At Disney Interactive Studios, we're really proud of what Black Rock Studio created and were excited to see what Sumo Digital could add to the PSP version.
As Split/Second was a visual treat, we knew that we couldn't compromise for both the size of the power plays and sheer on-screen excitement. We set out to create a spectacular-looking PSP game and I hope that everyone will agree that this is one of the best-looking racing games on the PSP.
Another vital ingredient was to make sure that the handling and controls suited the PSP. Sumo are very experienced with years of racing experience and so set about creating a new driving model from scratch. The end result should be a fun, quick and skillful driving system that rewards users who push the cars to the max.
To add something completely new to the game we then added four all new Challenge modes which test the drivers in completely different...
131w ago - Last week we saw some footage of Call of Duty: Black Ops PS3 glitches followed by a warning to COD:BO glitchers, but today typicalgamer from CallofDutyFAQ.com (linked above) has shared a new one which includes secret areas in the map Summit.
To quote: "You may know about the sky lift, but, there is something else. What do these mysterious mountains hide?
The song used in this video is a free royalty free song supplied by the Web site www.dbsoundworks.com - this guys got amazing stuff and I recommend checking him out!"
Those interested can check out the Call of Duty: Black Ops PS3 Summit Secret Area / Glitch video below.
In related news, another Black Ops PS3 glitch has surfaced with the shot guns in the game.
To quote, roughly translated: "A member of this site, Bloodlyte, has recently accidentally discovered a very annoying bug. For those who used it is really only in your favor,...
131w ago - A few days back an FLA file and some instructions were posted to compliment the previously released update software for the PSJailBreak Team's PSDowngrade product, and today the PS JailBreak downgrade files have been leaked through a nice but anonymous source on IRC.
131w ago - While Sony is currently promoting Move, today Siliconera.com (linked above) has uncovered a patent for a Kinect-like PlayStation device filed by Sony Computer Entertainment America.
While it's not a controller-free environment, the new controller device does track the location of players.
To quote: It's equipped with a gyroscope, accelerometer, magnometer, and most interestingly an ultrasonic transmitter. The controller uses this to communicate with another device to determine the location of the controller and player through echolocation.
The controller is half of the gizmo. Users also place this device on the floor and it communicates with a console via radio signals.
Sony equipped the floor sensor with a motion detector, cameras, sound processor, and another ultrasonic processor. Image detection lets it know where players are and if it has been moved.
Like the PlayStation Move controller, it has LEDs on top that provide visual feedback for in-game events and when your batteries are low. An onboard sound processor and microphone are present for voice control."