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If You Want The FFXIII Demo Start Saving For Last Remnant

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356w ago - Earlier this year we posted reports from Japanese Gaming Magazines Famitsu and Degeki speaking of a Final Fantasy XIII demo. Tetsuya Nomura, Character Designer for the Final Fantasy XIII, said himself that they plan on releasing a demo so fans of the series and everyone else anticipating the game can see the battle system in real-time for themselves.

This announcement, along with earlier speculation in 2007 about a possible demo, has led to various debates about the format the demo would come in, and to whom it would be open to. A Playstation Network demo, a solo demo disc, or possibly packaged another Square Enix game, all of these are possible. We're going to dissect the ramifications of each of the possibilities to see which we can expect in the near future from Square.

Playstation Network (PSN) Release

A PSN released demo is a no brainer for most of us these days. Anyone interested in demos with a PSN account has downloaded at least a few and took them for a spin. Burnout Paradise, Devil May Cry 4, Motorstorm and Uncharted are all examples of extremely popular demos for the Playstation 3, and they were all released through the Playstation Network. However, many triple-A games have breezed past releasing PSN demos, such as Assassin's Creed and Metal Gear Solid 4. Ubisoft simply did not release...
 

GDC: New action IP will be deeper than Enemy Territory

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356w ago - Talking to videogaming247 ahead of GDC in San Francisco today, Enemy Territory: Quake Wars developer Splash Damage has confirmed that it's now working on a brand new IP - an action project leading on PC - and that it will be as "deep, or deeper" than last year's id franchise-shooter.

The studio is currently negotiating a deal with an unspecified publisher on the new title.

Start of work on the game is responsible for the studio's recently announced recruitment drive.

"We want to demonstrate that we can do something completely new," said Splash Damage owner Paul Wedgwood, adding that ongoing attempts to make Enemy Territory: Quake Wars easier on new players had informed the entire approach to the new game, with "a third" of the company's efforts going into making an interface to help out newbies.

"Accessibility is the key," he said. "The new game will be as deep, or deeper, than Enemy Territory, but easier to get into."

Wedgwood said that the PC remained the key focus for prototyping and development at Splash Damage, with Texan developer Nerve Software handling the company's console versions.

"The PC is really strong," he said. "But you have to develop specifically for the PC, because back-porting from consoles just doesn't...
 

Evolving Aquaria: From Bloody Shooter To Indie Exploration

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356w ago - Indie darling Aquaria may be best known for its serene underwater setting and gorgeous hand-painted artwork, but its genesis lies in one of the most twisted, most violent video games ever created, I'm O.K.

That game, designed in part by "attorney" Jack Thompson, was part of the self-described school shooting expert's "A Modest Proposal" an ultra-violent game concept that was supposed to elicit a $10,000 pay out from Thompson, should someone be bold enough to make it.

Jack, as expected, welshed on the promised charitable donation when I'm O.K. hit the Web, but the freeware shooter garnered the attention of Aquaria co-creator Alec Holowka.

At GDC today, the two creators walked attendees through the undersea exploration game's development, from Yu's and Holowka's early programming experience with BASIC to early stabs at freeware. It was Holowska's Deep Sea Adventures, an early oceanic summer project, that bears the most resemblance to the final game, more so than any of the co-creator's other games.

The two creators hooked up after the release of I'm O.K. when Holowka praised the game in a Slashdot thread on the subject. Yu, who says he was very cynical about the idea of indie games and their potential nonetheless partnered with Holowka on what would eventually become Aquaria. Holowka,...
 

Major LotRO announcement planned for Connect 2008

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356w ago - Codemasters confirmed this morning that a "major announcement" concerning The Lord of the Rings Online will be made at its Connect 2008 conference in Birmingham next month.

The news will hit at a press preview on March 14, ahead of the public event on March 14-15. There are no details on what to expect as regards the LotRO update, but a presentation by developer Turbine has been confirmed.

The preview will also allow the first ever hands-on with NetDevil's Jumpgate: Evolution, the recently signed sci-fi MMO.
 

Haze: Big improvements made, will be released very soon!

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356w ago - A post in the Official Ubisoft Forums by a Free Radical Staff:

Sorry guys but Haze is NOT Duke Nukem Forever

Normally we have to be a bit careful about what we say on forums in case it incurs the wrath of Neko or Dr. Doak for giving too much info away, but this time I'm very safe in saying that Haze is coming.

While we can't explicitly say what improvements we've made (I'd love to tell you all the cool stuff we've been putting in!...but I also love my job too lol) I can guarantee you that the extra bit of time has made a big difference for the better.

We understand the frustration caused by shifting things around a bit, but we just want to make sure things are right for the people who'll be playing Haze *very* soon...
 
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