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FBANext PS3 Emulator Port Updated to r439 for PS3 CFW

1300°
178w ago - The PlayStation 3 MC68000/Z80 arcade emulator has also been updated today to FBANext PS3 r439 for PS3 CFW, with the changes detailed below.

Download: [Register or Login to view links]

  • Optimize performance and reduce lag
  • Code optimization

Place your roms in the folder: /dev_hdd0/game/FBAN00000/USRDIR/roms/

The first time you launch FBAnext, a file-fbanext ps3.xml will be generated. This file your stock options.

If you want to change the path of your roms, edit fbanext-ps3.xml. .Zip/.7z/.rar extensions are supported.

In game Controls:

L2 + R1 + R2 Pause / Return to menu
R3 Service Mode
Reset Rom current L3


 

Stella Atari 2600 Emulator v3.3 r3 for PS3 Custom Firmware Out

400°
178w ago - Here is a minor update to the Stella Multi-platform Atari 2600 VCS emulator bringing it to verion 3.3 r3 for PS3 Custom Firmware users with changes detailed below.

Download: [Register or Login to view links]

Stella v3.3 r3 for PS3 Changelog:

  • Fixed menu Blocking

Installation:

  • Extract the archive
  • Place. pkg to the root of a USB key
  • Start the installation of this. pkg life on the PS3 "install package file"



 

PS3 Rebug 3.55 & 3.41 Stealth Custom Firmware Versions Arrive

50°
179w ago - PS3 hacker blazie151 has made available PS3 Rebug 3.55 and 3.41 Stealth Custom Firmware versions for PlayStation 3 CFW users, which has been rumored to be the initial cause of the recent PSN outage.

Download: [Register or Login to view links] / [Register or Login to view links] / Guide

To quote: I (blazie151) made a stealthed version of Rebug 3.55 and 3.41. These versions include ce24 and ce27 for Console ID spoofing.

Keep in mind at this time FckPSN and ce27 are useless since FckPSN doesn't blank your Console ID on SP-INT. For that reason I included ce24 as well, so that you can blank your console id with charles.

This also has a stealthed version of rebug selector tested working. Its stealthed as the tetris demo, so if you have that game already, use my homebrew stealthing application and stealth it as something else.

The 3.41 version has a stealthed rebug selector...
 

Portal 2 Confirmed as First PS3 3.60 Firmware Encrypted Game

550°
179w ago - Today Portal 2 has been confirmed as the first PS3 3.60 Firmware encrypted game, however, as it spreads on torrent sites PlayStation 3 hackers are already examining potential work-arounds to get the game running for PS3 Custom Firmware users.

To quote: We all knew this day would be coming, just like before with the v3.50!

Yep, all the rumors were right! -- Portal 2 would be the first game that was pressed using the currently unreleased APP v3.60 keys!

If you are looking to enjoy the sequel to the acclaimed Valve's puzzle-action hybrid, the Portal 2, then you need to learn to setup your own portal, because playing it on a 3.55 CFW console right now is not possible.

You are looking at different sets of method being tested such as the famous PARAM.SFO editing, EBOOT decrypting, it's just useless without the 3.60 keys. To say that the upcoming L.A. Noire is on the same ride will be my heartbreaking May moment.

So, I hope someone will find the solution for this or just roll on the 3.60 CFW already! But remember to eat some cheese with all that wine!

Something always unfolds in the scene, to get you back into the 'gaming'!
 

Valve Software Interviewed, Answers All Portal 2 PS3 Questions

300°
179w ago - Sony's Senior Social Media Specialist Sid Shuman has shared an interview with Valve Software today, who answered nearly every Portal 2 PS3 question on the minds of fans!

To quote: Valve Software has repeatedly described Portal 2 for the PS3 as being "the best console version of the game."

And for good reason, given that you'll get a free PC or Mac version of Portal 2 along with your PS3 copy, as well as exclusive cross-platform PS3-to-PC co-op gameplay and voice chat, Steamworks features and much more. Good stuff!

Not long ago, we asked you to submit your very best PS3 Portal 2 questions. We wanted every nerdy, detail-obsessed question possible and, as we've come to learn, PS3 fans never disappoint.

Last week, we finally cornered Portal 2's Project Lead Joshua Weier and Writer Erik Wolpaw in a bare concrete room under harsh florescent lighting.

We slapped a thick stack of your questions on the table, cracked our knuckles, and extracted the answers via a combination of brow beating, idle threats, and good old-fashioned seduction.

Actually, we just called them on the phone and goofed off for an hour or so. It went something like this:

Jeff Rubenstein, PlayStation.Blog: I'm one of the people who played...
 
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