132w ago - Over the weekend Treyarch developer JD_2020 has shared details on their official site (linked above) of the upcoming Call of Duty: Black Ops PS3 v1.04 patch.
To quote: Hey PS3 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Resolved several issues with parties getting disbanded unexpectedly.
Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
Prevention of exploit that allowed players to keep custom classes and killstreaks...
To quote, roughly translated: Waninkoko has been working on developing PS3mlib, a high level library that provides application programming for PS3, including all types of basic features for video, audio, controls, camera, events, etc. This library will be released under GPL in a few days.
To demonstrate some of the functions supported by this library, he has created the application "TKC Demo 01", a technical demo for PS3 developed with the legal SDK "PSL1GHT."
This demo utilizes simple graphics drawing, playing sound files (using a SPU) and has support for the Playstation Eye (Eyetoy does not work yet.) You can interact with the application through the controller pad:
Up / Down: Increase / Decrease vertical speed TKC logo.
Left / Right: Increase / Decrease speed TKC horizontal logo.
START: Exit the application.
Finally, below is a picture and video courtesy of PSGroove.
3) going into vsh.self
look at 64-bit big endian value at 0x290 - 0x0000000000000900 (2304 decimal), its start of first segment (vsh0) in vsh.self, next 64bit BE value at 0x298 is size of this section - 0x00000000002cb8fd (2930941 decimal) , perfectly matched to size of out vsh.0z
132w ago - A few days back graf_chokoloreleased a PS3 SELF Decrypter PSGroove payload, and today Heden of DeLiGhT has released at PSGroove (linked above) a PlayStation 3 SELF / SPRX Decrypter application followed by an update below.
To quote: Unlike graf_chokolo's method, DeLiGhT's application does not require a special payload to decrypt.
Simply place the SELF/SPRX you want decrypted into /dev_hdd0/game/DCRY00001/USRDIR/SOURCE/ Then run the SELF/SPRX DECRYPTER from the XMB, and finally retrieve the decrypted files from /dev_hdd0/game/DCRY00001/USRDIR/DESTINATION/
From the ReadMe File: SELF/SPRX DECRYPTER - V0.5 BETA
12/04/10 - V0.5B - Initial BETA Release
- Decrypting internal PS3's SELF/SPRX files
[BETA - The decrypter hangs on some files]
GameOS utilizes files to make the console work (I won't give details) These files (SELF = EXE, SPRX = DLL) are stored in /dev_flash. This tool enables to decrypt...