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Sony to Ditch Cell Processor for PlayStation 4 (PS4) Console?

1150°
133w ago - Following up on our previous article, today Kotaku (linked above) reports that according to inside sources Sony may be ditching the Cell Processor for the PlayStation 4 console.

Below are the details, to quote: "The PlayStation 4 will not use Sony's Cell processor nor any possible successor to the vaunted chipset that was introduced to the world through the PlayStation 3, gaming industry sources tell Kotaku.

What we're hearing from sources follow a Forbes rumor last week that chip-maker AMD would make the graphics chip for a PS4, a shift from the PS3's use of a graphics chip from AMD rival Nvidia.

The abandonment of the Cell architecture would thrill the many game developers who have struggled with the complex chipset, but it could also be viewed as the admission of a mistake.

Cell was the pet project of PlayStation creator Ken Kutaragi, who dreamed that the chip- a "Power Processing Element" married to eight "Synergistic Processing Elements"- would make the PS3 the most impressive gaming console ever. He spoke of a home equipped with multiple devices that were powered by Cell, all of them linking to each other to increase the computational power driving any...
 

Solar v4.1 PS3 Homebrew 3D Screensaver Update is Released

1400°
133w ago - Following up on my previous update, today I have released an update to Solar v4.1 PS3 homebrew 3D screensaver with the changelog below.

Download: [Register or Login to view links]

Solar v4.1 PS3 Homebrew 3D Screensaver Changelog:

  • Added .TTF fonts, themable "font1.ttf & font2.ttf" in theme folder.
  • Added more camera freedom, WIP.
  • Added a new UI with moving buttons, gauge and speakers.
  • Moved all info to a centralized location thanks to new UI.
  • Freed up some more memory.
  • Added faster MP3 selection, just hold down.
  • Added Higher resolution Images, now more loaded from HDD.
  • Fixed MP3 long names... thanks DeanK.
  • Added PARAM.HIP... thanks Opium2K.
  • Removed some bugs.



 

Video: Sony Unveils Unit 13 PS Vita Training: Part 1 - How to Play

300°
133w ago - Zipper Interactive Community Manager Chris Roper has unveiled the first in a series of training videos on how to play Unit 13 on Sony's new PS Vita handheld console.

To quote: If you're going to go up against the world's deadliest foes you're going to need every advantage that you can get.

Fortunately for you we've got inside tips on how to best tackle Unit 13′s numerous missions, game types, connectivity features and more straight from developer Zipper Interactive.

Over the next week, we'll be rolling out a three-part in-depth video series to teach you everything from the core fundamentals of how to play the game to tips on how to tackle each mission type and even how to fully take advantage of Unit 13′s networking features.

Part 1, "How to Play", shows you what it will take to run with the best-of-the-best. It covers everything from a complete control breakdown to tactical combat strategies to Unit 13′s in-depth scoring system. This is as close to a Unit 13 boot camp as you'll get.





The next two videos in the series, "Game Types" and "Sharing and Competing", will be released in the near future right here on the PlayStation.Blog, so check back then for more...
 

Video: Sony Showcases New Starhawk Build to Kill PS3 Trailer

50°
133w ago - Sony Senior Producer Harvard Bonin has showcased a new Starhawk Build to Kill PS3 trailer today, complete with details below as follows:

As most of you know, Starhawk is a frenetic 3rd person shooter with a ton of toys to play with. Its got a strong solo story campaign, deep 32 player head-to-head and even co-op! You can run, fly and drive almost anywhere you want.

Its vehicular combat at its finest. The most popular question we get from players unfamiliar with the game is "What is this thing called Build & Battle?"

Simply put its a dead simple way to build up a base all around you while staying in the middle of a fierce battle. Its not block building and its not slow. We're not making Sim City. To show you, here is a nifty trailer!

In Starhawk we have one simple slogan..."Kill to build, build to kill."

It's not a gimmick. Its a really easy way for players to change the battlefield on the fly, in an instant straightforward manner. Its about dropping gigantic crates from orbit, having them smash down in front of you and having a big laser or bunker build right in front of you. You can even drop them on enemies ("Dorothy'd").





So other than dropping massive structures...
 

Video: Sony Welcomes Fans to WipEout 2048 on PlayStation Vita

50°
133w ago - Sony Product Marketing Manager Wilson Cheng has officially welcomed fans to the year 2048 in the new WipEout 2048 video game on PlayStation Vita today!

To quote: WipEout 2048 on PS Vita takes us 36 years into the future, offering a glimpse at the birth of anti-grav racing - a fictional sport that has become synonymous with PlayStation.

Take a look at our new trailer and pay close attention at the start for an impression of what two WipEout ships squaring up on the streets of modern Britain might look like.

In keeping with the theme, here are a few words from Mick Hocking, Vice President for Liverpool, Evolution and London studios, on where he thinks gaming will be in 2048.

Mick is largely responsible for the creation and development of such series as WipEout, MotorStorm and SingStar, and is well placed discuss where we have been and, crucially, where we are heading.





At gamescom you appeared as part of a panel looking at the shape of gaming in 2021. The latest WipEout game is set in 2048; what will gaming be like then?

Mick Hocking: Well the pace of change is already so fast. Just look at the advances from PSP to PS Vita. In just seven years we have added touch screens,...
 
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