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Sumioni: Demon Arts Inks Its Way to PlayStation Vita Today

200°
132w ago - XSEED Localization Specialist Tom Lipschultz has announced that Sumioni: Demon Arts will be inking its way to PlayStation Vita today, with details below as follows:

Well, the day has finally come. We've talked about the many ways to play Sumioni: Demon Arts and gone into great detail on how the game perfectly complements the PS Vita's many unique features, but now it's time to see for yourself just how addictive it truly is.

Sumioni: Demon Arts is an exclusive PS Vita action platformer from [Register or Login to view links] and XSEED Games that taps into PS Vita's powerful touchscreen. Using your finger, you'll be able to draw bridges to cross dangerous obstacles, summon thunderclouds or sacred lions to attack enemies, and much, much more.

Sumioni will be available to download for $19.99 later today on PlayStation Store. Or, if you're feeling lucky, listen to the latest PlayStation Blogcast now and submit a user tip or user question, then tune in later this week to see if you won a free download code for the game.

Still not convinced? Check out the game's official North American [Register or Login to view links] for gameplay descriptions, screenshots, videos, music, wallpapers and more.

This is our first foray into the wonderful world...
 

Video: I Am Alive to Hit PlayStation Network on April 4, 2012

100°
132w ago - Today Ubisoft EMEA Digital Marketing Manager Yannick Myrtil has shared a video trailer confirming that I Am Alive will be hitting PlayStation Network on April 4, 2012.

To quote: I Am Alive, the long-anticipated believable post-apocalyptic action-adventure game from [Register or Login to view links], will be available to download on Sony Entertainment Network on April 4th, 2012.

And as icing on the cake, early PlayStation Plus buyers - within the first two weeks - will benefit from an exclusive 20% discount on the game.

I Am Alive follows an everyman's journey to find his wife and daughter, who were lost during the "Event." A year later, he finds Haventon, his hometown, in shambles.

Buildings are destroyed, toxic ash fills the streets and society has been torn apart, causing inhabitants to take all necessary actions to survive.





For more information on I Am Alive, please visit: [Register or Login to view links].
 

PS3 IDPS Viewer Tool Homebrew Application is Released

1000°
132w ago - It's been awhile since the last IDPS update, and today I've created this PS3 IDPS Viewer homebrew application based on research I'm doing and had not planned to release the tool out yet, but if someone needs it here it is (Thanks to J-Martin for the logo).

Download: [Register or Login to view links] / [Register or Login to view links]

What does this tool?

  • Displays the IDPS
  • Shows Target ID
  • Displays Motherboard revision
  • Save your IDPS in IDPS.bin file

Note: THIS TOOL IS SAFE

When the program starts you will see the typical intro screen, if you choose "Yes" you will see the data from your PS3, if sounds three beeps indicates that it was not possible dump and show the error message, and if all went well sounds a beep and you are able to see the data.

Automatically saves the IDPS in dev_hdd0/IDPS.bin, you must open it with a hex editor and look hexadecimal values, for example (IDPS false, I will not reveal my IDPS):

e.g Notepad

[Register or Login to view code]

Hex...
 

PS Seismograph PS3 Homebrew Application is Now Available

300°
132w ago - Following up on his NoRSX PS3 2D Graphic Library for the for PSL1ght SDK, today PlayStation 3 developer deroad has made available a PS Seismograph homebrew application with details below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: Since I'm a physic, I developed a linux tool to do some experiments to reproduce a seismographer. so today I decided to try to write something similar to my university tool.

This is a simple Seismograph for PS3.. it uses all the axis of the first controller.

It uses 1920x1080 resolution, so I don't know if it will ever work on SD TV.

Anyway i hope this can show how people can use PSL1GHT SDK.

(This software was written with NoRSX)


 

Video: Sony Putting the Finishing Touches on Starhawk for PS3

300°
132w ago - Sony Senior Producer Harvard Bonin has shared a video today of the finishing touches being put on Starhawk for PS3 below.

To quote: Recently, the PlayStation.Blog paid a visit to our good friends and partner LightBox Interactive in Austin, Texas during SXSW.

While there, we unlocked the vault and loosened the chains on Mr. Dylan Jobe, LightBox President and CEO. That can be a very dangerous prospect as we never know what we're going to get, it's also fun to hear about all the details on the Starhawk front, including how the public beta affected the game's development. The teams at LightBox and Santa Monica are working incredibly hard to make sure the Starhawk experience is everything the fans deserve.

To give you some insight into that process, Dylan has some thoughts about "crunch time," fans, and game-typy stuff. Starhawk is headed in for a landing and this is a cool look into the mind of a developer at the peak of his game. Check it out!





PS. While you're at it, check out this blast-from-the-past [Register or Login to view links] about the team.

PPS. If you want to see trendy, big eared, creased-shirt-wearing Bulgarian Boxers......
 
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