Video: SSX PS3 Q&A: Better Shred Than Dead on PlayStation 3

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131w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Q&A and Better Shred Than Dead video today on SSX for the PlayStation 3 entertainment system.

To quote: Whether it's the socially enabled online mode, the deadly new "Survive It" challenges, or the mammoth mountains modeled after NASA satellite maps, the new SSX is hardly short on ambition.

During a recent hands-on session, I caught up with art director and series veteran Geoff Coates to discuss how this classic PS2 series is handling the jump to PS3 for the first time.

During our chat, I was able to slip in some questions from the PlayStation.Blog community and squeak out some tantalizing hints of the PS3-exclusive Mt. Fuji level.

PlayStation.Blog: What does the PS3's technology bring to SSX? What can you do now that you couldn't do in the PS2 era?

Geoff Coates, Art Director, SSX: I worked on all the previous SSX games, and at the time we had a lot of big ambitions that we couldn't execute due to technological limitations - whether it was console hardware power or software holding us back. We've just caught up now from a technical perspective, so it seems like the best possible time for a new SSX game.





Terrain is a...
 

Assassin's Creed Revelations: Your PS3 Questions Answered

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131w ago - Sony Senior Social Media Manager Jeff Rubenstein has outlined an FAQ on the upcoming Assassin's Creed Revelations video game for PlayStation 3 today!

To quote: Recently, Ubisoft invited us to sample the first few hours of Assassin's Creed Revelations for PS3. I learned a lot during that play session:

• The control scheme has been revised, pushing Eagle Vision to L3. This frees up the Triangle button for secondary weapons such as daggers.
• Altair comes into play via flashbacks following the thrilling Masyaf key retrieval missions, which are the successors to Assassin's Creed Brotherhood's Lairs of Romulus.
• The game map now has a Google Maps-style satellite view that I enjoyed while skipping around the sprawling city of Constantinople/Istanbul.
• The Den Defense mission brought tower defense-style sequences that are completely unlike anything I've seen in the Assassin's Creed universe.
• I saw someone actually *use* the Apple of Eden.
• I noticed some different UI in the Animus, and started to wonder why the interface was different (and no, Ubisoft wouldn't tell me).
• I saw Ezio stab a dude with a guitar - I think they called them "lutes" back then.

And I saw it all in 3D - those leaps of faith are now even more impressive....
 

Video: Rocketbirds: Hardboiled Chicken: Flash to Full 3D on PS3

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131w ago - Ratloop Head Programmer Lucas Pope has shared a video today of Rocketbirds: Hardboiled Chicken going through the transition from flash to full 3D on the PS3 console below.

To quote: Our upcoming PSN game, Rocketbirds: Hardboiled Chicken, got a few upgrades on the way to PS3, and I'd like to dive into some of the technical details of that transition.

Hardboiled Chicken is a vastly expanded and improved game based on our earlier Flash release, Rocketbirds: Revolution.

In going from Flash to the PS3, we added better controls, more screens, more chapters, more weapons, more enemies, and more gameplay modes. And we seriously upgraded the visuals. In this article, I'll talk about some of those visual upgrades and how we did 'em.

Rocketbirds

If you haven't seen or played Rocketbirds, it's a non-scrolling 2D game with a strong visual style. Think of classic 2D action-adventure games like Flashback, Oddworld, or Blackthorne. It could be considered a platformer, but there's no scrolling and each screen is revealed whole-hog when you walk off the edge.

2D Like We Mean It

For the original Rocketbirds: Revolution, we kept things simple. Each screen had a static foreground image and a static background image that were composited...
 

Sony European PSN Game Store Updates for October 12, 2011

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131w ago - Today Andy Stewart of Sony's Playstation Store Team is here with this weeks European PSN Game Store updates, as follows:

Hello everybody, today we have some games and downloadable content I hope you will enjoy including Castlevania: Harmony Of Despair, Resident Evil 5 Gold Edition, Warhammer 40,000: Space Marine and much more, see below for the full content list.

Sideway: New York is available from today, find out if you have got what it takes to battle your way through a twisted graffiti world! Beware, in Sideway New York, you're in a world where your favourite colour might just kill you! So try out the trial today, I know I will be.

Also for you Dragon Age 2 fans, we have the Mark of the Assassin expansion pack available. Embark on a thrilling adventure of deception and intrigue alongside a mysterious assassin.

Resistance 3 gets an expansion pack today with the Survival Pack. Take back a piece of your homeland from the Chimera or conquer new territory as a Chimeran soldier with this Invasion multiplayer game mode, along with four new character skins and an exclusive static theme.

And finally we have the Call of Duty Sale starting today, including some great content for you guys to expand your games and get those trigger fingers in training.

So...
 

Sony Chief Information Security Officer Warns of Network Breach

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132w ago - Today Sony's SVP and PSN Chief Information Security Officer Philip Reitinger has issued an official warning that PlayStation Network security appears to once again be breached.

To quote: We want to let you know that we have detected attempts on Sony Entertainment Network, PlayStation Network and Sony Online Entertainment ("Networks") services to test a massive set of sign-in IDs and passwords against our network database.

These attempts appear to include a large amount of data obtained from one or more compromised lists from other companies, sites or other sources.

In this case, given that the data tested against our network consisted of sign-in ID-password pairs, and that the overwhelming majority of the pairs resulted in failed matching attempts, it is likely the data came from another source and not from our Networks. We have taken steps to mitigate the activity.

Less than one tenth of one percent (0.1%) of our PSN, SEN and SOE audience may have been affected. There were approximately 93,000 accounts globally (PSN/SEN: approximately 60,000 accounts; SOE: approximately 33,000) where the attempts succeeded in verifying those accounts' valid sign-in IDs and passwords, and we have temporarily locked these accounts.

Only a small fraction of these 93,000 accounts...
 







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