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Video: Balancing Control and Combat in Wheels of Destruction

50°
131w ago - Lead Designer Peter Porai-Koshits has posted up a video trailer today showcasing the balancing control and combat in Wheels of Destruction for PS3 below.

To quote: That perfect balance of smooth vehicle control and weapon mastery was always our most difficult and most important task. It's so easy to do them separately:

Here's your car control - drive wherever you want; here's your weapon control - fire at will. However, putting them together is a bit of a puzzle.

At the beginning, our weapons were at a fixed crux to always shoot forward as the car moves. As a result, you could either shoot while at a standstill, or shoot in every direction, when rotating the car or chasing someone. Everything became a merry-go-round where 'A' chased 'B' and shot at him, while 'B' was chasing 'C' who in turn was chasing 'A'.

We knew we needed another approach. The tried-and-true approach is the have the left stick control the vehicle and the right stick control the camera and the direction of weapon fire.

This immediately resulted in lower game speed. It's rather difficult to drive somewhere while watching from the side, or backwards. You're driving into a wall within seconds. Ultimately, everyone ends up standing in their own corner, shooting at everyone....
 

Video: Music Unlimited Now Available for PS Vita, Walkthrough

50°
131w ago - Sony Network Entertainment VP Eric Lempel has shared a video walkthrough today on Music Unlimited, which is now available for PS Vita beginning today.

To quote: We're excited to bring you some great ways keep you entertained with music and video anytime and anywhere on PS Vita. Check out our new video walkthrough to see how it all works.

First off, with a global library of more than 15 million songs, the Music Unlimited service is now available on PS Vita. The PS Vita application, which is now available, comes with some added features that take advantage of the PS Vita's unique capabilities, enhancing the experience and making it one of the best versions of the service available.

With the Music Unlimited service on PS Vita, you can use the touch screen for easy browsing, navigation and search. You can even manage your playlists on-the-go, adding tracks from our global library of millions of songs, with automatic synching of all of your playlists and preferences across the growing list of supported devices.

One of the most exciting features that Music Unlimited brings to PS Vita is the ability to download and store songs for offline play. Completely new to the Music Unlimited service, you can download songs from our channels, library or from your playlists, and as long as...
 

PlayStation Suite SDK Open to Developers in April, PS Vita Support

700°
132w ago - Following up on our previous article, today Engadget (linked above) reports that Sony's PlayStation Suite will be open to all developers beginning in April with PS Vita support followed by a full SDK coming afterwards.

The PS Suite SDK will allow licensed developers to create and run performance testing on all PlayStation-certified Android smartphones and tablets as well as the PS Vita.

This SDK Beta will be free of charge, while the official version will come later this year and require a $99 annual subscription in return for allowing devs to make their wares commercially available on Sony's platform.

Below is the official Sony Press Release, as follows:

Sony Computer Entertainment to Expand PlayStation Suite by Further Strengthening Support for Content Development

Open Beta Version of SDK to be Released in April, Official Version to be Released Later This Year

TOKYO, March 7, 2012 PRNewswire - Sony Computer Entertainment Inc. (SCE) today announced that it will release the open beta version of PlayStation Suite SDK *(1) to content developers in April 2012 and the official version later this year. Through the introduction...
 

PS3 Custom Firmware (CFW) Validator Application is Released

650°
132w ago - Today PlayStation 3 developers Grimm and Berion have released a PS3 Custom Firmware (CFW) Validator homebrew application for those seeking to check and validate the integrity of PS3 CFW / MFW PUP files downloaded from the Internet.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Required)

From the included ReadMe file, to quote: Custom Firmware Validator is a program designed mainly for veryfing downloaded or manually patched firmwares for PS3. This aplication compares checksums from the database with those which are being calculated on the currently open file.

If at least one would match, the following things will appear: the name of the firware and its short description, the option to show the list of additional functions and the option to visit the author's webpage, also one could copy a file onto USB with the proper directory stuctrure and its name (PS3, PSP, PSV).

Databases are external, written in the stardard XML and UTF-8 coded, so everyone can edit them and propose any possible...
 

Video: Quantic Dream Unveils Kara GDC Demonstration Trailer

350°
132w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Kara demonstration video trailer below courtesy of Quantic Dream from this year's GDC event.

To quote: Head-turning videogame tech demos are a dime a dozen at Game Developers' Conference, but developer Quantic Dream might have this year's crop beat.

Watch the full tech demo video for "Kara" below to see how the creators of Heavy Rain are looking to expand virtual performances in video games.

And just to be extra clear: No, "Kara" is not Quantic Dream's next game.

Director David Cage was on-hand at GDC to debut the new video to the press, and his presentation touched on the origins of "Kara" - we've selected a few choice quotes below. Check back tomorrow to hear our full interview with Cage on the Official PlayStation Blogcast. It's one interview you won't want to miss!





After Heavy Rain, we wanted to push the envelope in terms of quality, starting with the visuals. We wanted to improve many things - things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch.

We also wanted to improve the quality of the acting. With Heavy Rain, we did what many games do - split performances,...
 
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