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Dungeon Hunter Alliance Brings Epic Fantasy Journey to PS Vita

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131w ago - Today Ubisoft PR Specialist Alex Monney has outlined the epic fantasy journey that Dungeon Hunter Alliance brings to PS Vita.

To quote: Over the next week, Ubisoft will be profiling our upcoming portfolio of launch titles for the PlayStation Vita.

All these titles will be available a week prior to launch, giving gamers the opportunity to build up their library prior to the launch of this highly anticipated PlayStation handheld or experience the games early if you are picking up the First Edition bundle on February 15th. Let's kick off the week by stepping into the fantasy genre.

But first, a question for my fellow PSP launch owners. How much fun was exploring the fantasy world of Untold Legends? I remember going over to my friend's house to sit side-by-side as we tackled different dungeons. With Dungeon Hunter Alliance, we're bringing back that feeling of exploring a fantasy universe along with your friends.

You may already be familiar with the PS3 version of the game, but soon you'll be able to take the experience with you, exploring the depths of Gothicus, facing off against evil creatures, and enhancing your character while you're on the go.

Dungeon Hunter Alliance will also enable PS Vita owners to team up with up to three friends locally and via WiFi –...
 

Showtime PS3 Media Player Repack v3.3.409 Update is Released

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131w ago - Today PlayStation 3 homebrew developer Redsquirrel87 has updated the unofficial Showtime PS3 Media Player Repack to version v3.3.409 with the changes detailed below.

Download: [Register or Login to view links]

PS3 Showtime Media Player Repack v3.3.409 Changelog:

  • Merge pull request #62 from wader/osx_fixes
  • osx: spotlight: Assign ctype properly
  • Fix uninitialized warning
  • osx: spotify: Fix logic and cleanup configure arg
  • Update Bulgarian translation
  • Various fixes for libav 0.8
  • Update German translation
  • Update Italian translation

Andreas Oman has done some important announcements:

  • An automatic build system is nearing completion
  • He will be leaving on a six week vacation and during that period he will not do any PS3 related development

This essentially will have two important consequences on these unofficial builds:

1. Obviously, if there will be no update to Showtime's source code then there will be no need to compile new builds, so in the next 6 weeks you may not find new builds here.

2. When the automatic build system will be completed...
 

Twisted Metal Goes Gold, Comes with Starhawk Sweet Tooth Skin

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131w ago - Twisted Metal Producer Chad Cox has officially confirmed today that Twisted Metal has gone gold, and it comes with a Starhawk Sweet Tooth Skin as well!

To quote: Hey everyone, I'm back with some great news- Twisted Metal's gone gold in North America!

We - the crew over at Eat Sleep Play and Sony Santa Monica - have been working so hard for the past few years and it's tough to express just how happy we are to be one enormous step closer to putting Twisted Metal in your hands this coming Valentine's Day. We put a lot of love into this game and can't wait for you all to play it and let us know what you think.

But the good news doesn't stop there. Our friends over at LightBox Interactive have been cooking up something really amazing, and I'm excited to show it to you all today- the Sweet Tooth Outcast Multiplayer skin for Starhawk, coming May 8th! Every copy of Twisted Metal will include a voucher for this awesome skin.

On top of that, if you pre-order Twisted Metal you'll get early access to Axel and a free upgrade to the Limited Edition that comes with a code to download Twisted Metal: Black.

We'll be sharing even more news up through Twisted Metal's February 14th launch, so be on the lookout! Until then, let us know - what about Twisted Metal...
 

Online Features in ModNation Racers: Road Trip for PS Vita

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131w ago - Today Product Development Director Erich Waas has shared details on the online features in ModNation Racers: Road Trip for the PS Vita handheld console.

To quote: I wanted to give Mark Wilson a break this week so that I could talk about the robust online features in ModNation Racers: Road Trip.

The team here in San Diego created an impressive list of online functionality to take advantage of the WiFi/3G and GPS functionality. This game is intended to let you take advantage of your road trips--whether they're across the country, to another state or just traveling between home and work or school.

More importantly, ModNation Racers: Road Trip was designed to work around your schedule and let you compete with your friends whenever (and wherever) you want.

1. Competitive Localized Leaderboards

When a gamer who has opted to "Use Location Data" posts a lap time to the Leaderboards, that time is connected to their current location. Gamers can personalize their location names (i.e., My Home, My Work, Mark's House Where I Always Win, etc.) for easy reference. These times become part of the Local Leaderboards which gamers can use to compete in a fun arcade-style atmosphere.

Gamers can also select one of their saved locations and view other competitors'...
 

TikGames: The Making of Stick Man Rescue, Hits PSN Tomorrow

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131w ago - Today Howard Lehr at TikGames has shared details on the making of Stick Man Rescue, which will be hitting fans on PSN tomorrow.

To quote: Stick Man Rescue was born of a conversation with my 12-year old son, Colin. He had just discovered the freeware Pivot Stick Figure Animator and, like any 12-year-old boy would, he was using it to make hilarious death animations.

Given that game designers are perpetual 12-year-olds at heart, I joined in. This prompted visits to various stick man death websites which provided a surprisingly long-lasting source of giggles that attracted my younger son. Soon the three of us were pondering how to make stick deaths into a video game.

Dusting off my rusty programming and non-existent art skills, I co-opted my kids to start making animated gifs of stick deaths and created a prototype game bent on seeing how many of our most ridiculous ideas could be worked into it.

So, I had a prototype as you can see, but had a long way to go to turn it into something that could be useful for a real game design.

Working at a publisher and developer like [Register or Login to view links] has its advantages. First, there are a bunch of talented people around to help hone ideas into something that works. I enlisted the help of Adrian Ludley,...
 
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