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Online Features in ModNation Racers: Road Trip for PS Vita

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130w ago - Today Product Development Director Erich Waas has shared details on the online features in ModNation Racers: Road Trip for the PS Vita handheld console.

To quote: I wanted to give Mark Wilson a break this week so that I could talk about the robust online features in ModNation Racers: Road Trip.

The team here in San Diego created an impressive list of online functionality to take advantage of the WiFi/3G and GPS functionality. This game is intended to let you take advantage of your road trips--whether they're across the country, to another state or just traveling between home and work or school.

More importantly, ModNation Racers: Road Trip was designed to work around your schedule and let you compete with your friends whenever (and wherever) you want.

1. Competitive Localized Leaderboards

When a gamer who has opted to "Use Location Data" posts a lap time to the Leaderboards, that time is connected to their current location. Gamers can personalize their location names (i.e., My Home, My Work, Mark's House Where I Always Win, etc.) for easy reference. These times become part of the Local Leaderboards which gamers can use to compete in a fun arcade-style atmosphere.

Gamers can also select one of their saved locations and view other competitors'...
 

TikGames: The Making of Stick Man Rescue, Hits PSN Tomorrow

100°
130w ago - Today Howard Lehr at TikGames has shared details on the making of Stick Man Rescue, which will be hitting fans on PSN tomorrow.

To quote: Stick Man Rescue was born of a conversation with my 12-year old son, Colin. He had just discovered the freeware Pivot Stick Figure Animator and, like any 12-year-old boy would, he was using it to make hilarious death animations.

Given that game designers are perpetual 12-year-olds at heart, I joined in. This prompted visits to various stick man death websites which provided a surprisingly long-lasting source of giggles that attracted my younger son. Soon the three of us were pondering how to make stick deaths into a video game.

Dusting off my rusty programming and non-existent art skills, I co-opted my kids to start making animated gifs of stick deaths and created a prototype game bent on seeing how many of our most ridiculous ideas could be worked into it.

So, I had a prototype as you can see, but had a long way to go to turn it into something that could be useful for a real game design.

Working at a publisher and developer like [Register or Login to view links] has its advantages. First, there are a bunch of talented people around to help hone ideas into something that works. I enlisted the help of Adrian Ludley,...
 

Video: Creating Monsters for Doctor Who: The Eternity Clock PS3

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130w ago - BBC Worldwide Executive Producer Simon Harris has shared some video footage today on creating monsters for Doctor Who: The Eternity Clock for the PS3 entertainment system.

To quote: Welcome to the second blog on Doctor Who: The Eternity Clock. I'm Simon Harris and I am the Executive Producer for BBC Worldwide on the game, which means the project is my overall responsibility.

I need to ensure that all aspects come together to make a great game that stays true to the Doctor Who brand. This means working with our developer, Supermassive Games, across areas such as design, art and programming. It also extends to working with the Doctor Who teams in London and Cardiff to ensure that everything looks and feels as it should.

For this blog post, I thought I would give you some insight into the monsters which will be appearing in the game. This goes alongside our first gameplay trailer, released today, which showcases them.

Choosing the monsters for the game turned out to be a more of a complicated process than you would imagine. Initially, when [Register or Login to view links] put in their design pitch for the game, they had chosen the four monsters they would like to see, both as Doctor Who fans and from a gameplay point of view.



 

Trash Box PSN for PS3 CFW 3.55 is Now Available by Duplex

Above 1500°
130w ago - This weekend PlayStation 3 scene release group Duplex have released Trash Box PSN for PS3 CFW 3.55 Custom Firmware users following their previous releases with the details outlined below.

The PlayStation 3 release name is Trash.Box.PSN.PS3-DUPLEX (1362 MB) for those wondering, and as always additional information is available in our ongoing thread.

From the PS3 NFO file:

Trash Box
Date: January 2012
Languages: English
Platform: PS3 CFW 3.55
Genre: Puzzle

Release Info:

Trash Box/Thrash Panic is a new, downloadable puzzle game that challenges players to stop a virtual environment being swamped by an ever-flowing tide of rubbish

Notes:

Enjoy another PSN Classic Hit working on CFW 3.55/3.41

1.) copy files to FAT32 USB Key/USB Disk
2.) install game (.pkg already contains the crack)
3.) run game from xmb

Enjoy This Fine DUPLEX Release.

Told you more were coming. Enjoy it!


 

Sony PS3 Debug / Test Firmware 4.01 is Leaked, Now Available

1350°
130w ago - Following up on the previous PlayStation 3 Debug Firmware updates from last week, today Frodo The Hobbit reports that PS3 Debug / Test Firmware version 4.01 has now been leaked as well.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror: SCEA / SC3APR)

To quote, roughly translated: "Very soon after its released version 4.00 debug Sony decides to release a Firmware 4.01 for stamped its consoles Test / Debug. We remind you that this type of firmware is not installed on the consoles so-called "Retail" we just buy in the store.

No changelog available at this time. See us before long a 4.01 in our living room, only time will tell. The file is available for download if you want to update your console...
 
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