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Video: Lego Batman 2: DC Superheroes Hits PS Vita and PS3 Today

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117w ago - Sony Senior Social Media Manager Jeff Rubenstein has announced alongside a video trailer that Lego Batman 2: DC Superheroes assembles on both PS Vita and the PS3 console today.

To quote: After seeing Lego Batman 2: DC Superheroes at GDC this year, then playing the PS Vita version at E3, I've found myself anticipating its imminent release (it's out today).

With a huge Gotham City hub world and a cast that reaches far beyond the Caped Crusader, Lego Batman 2 appears to be the most ambitious entry in the venerable Lego series.

A few days ago I caught up with Matthew Ellison, a Producer at TT Games via transatlantic cable, er, telephone. We talked at length about PS Vita, the plethora of playable DC heroes, and bat nipples. Do read on:

Jeff Rubenstein, PlayStation.Blog: After seeing this game over the past few months, it's occurred to me that the title "Lego Batman 2" really sells the game short...

Matthew Ellison, TT Games: This is a sequel to the first game (Lego Batman: The Videogame), and that's a key point for us. We've learnt lessons with the first game and when we wanted to make Lego Batman 2, we thought how can we make it bigger and better.

The idea of bringing in Superman and other Justice League characters just seemed like...
 

Babel Rising on PSN Today, Unleash God-Like Powers with PS Move

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118w ago - Mando Productions Marketing Director Michel Bams has confirmed that fans can unleash God-like powers with PS Move in Babel Rising which hits PSN today!

To quote: Available later today on PSN, [Register or Login to view links] puts god-like powers in gamer's hands as they smite humans who are attempting to build the Tower of Babel.

Conjure up a series of divine powers - tornadoes, tsunamis, earthquakes and more - to halt the progress of the pesky humans.

When developing the game, we looked to really empower the players. Having players use these powers with a PS3 DualShock controller was great, but we wanted to really immerse the players and make them feel powerful, which led us to integrate the PlayStation Move motion controller.

The precision of PlayStation Move led to the development of our movements - a small gesture and a large gesture. We wanted to create believable movements that empowered players.

Releasing the smaller powers, which occur frequently, would require smaller gestures while the devastating ultimate powers demand much larger, powerful gestures.

In addition to the fun of feeling almighty, the PlayStation Move also offers a good balance to the player between concentration and action.
 

Video: PS Vita Gets Augmented Reality Puzzle Game PulzAR Today

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118w ago - Sony Associate Producer Shaun Wharton has confirmed that PlayStation Vita owners will have access to augmented reality puzzle game PulzAR beginning today with details below!

To quote: We're very excited to announce the release of PulzAR today, available on PSN for $1.99. In case you've missed our past PulzAR blog posts, here's a word from the game's lead designer to usher in today's release.

I'm Neall Jones, Lead Designer for the next great addition to the PS Vita AR games, PulzAR.

So, what's PulzAR all about then? Well the Earth is in grave danger, somewhere just beyond our planet's outer atmosphere five giant asteroids are heading on a deadly collision course with the planet.

It's up to you, the player, to command a network of laser powered rockets to try and blast the asteroids into a harmless meteor shower before they hit the Earth.

The first Play Card placed is used as the Arena card and draws the level out, then the puzzles use up to 5 Play Cards to place the three types of objects in the game; Reflectors, Splitters and Color Filters.

There have been other laser and light based games before, but none of them have let you see the game world and play it on your table top, something that can only be done with the PS Vita.

The...
 

Escape Plan: The Asylum DLC Hits PSN Today for Just 25 Cents

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118w ago - Fun Bits Interactive Team Lead Chris Millar has announced that Escape Plan: The Asylum DLC hits PSN today for just 25 cents!

To quote: It's an insane time for Escape Plan, as we have a ton of new content launching for everyone this week: The Asylum DLC arrives for just 2 25 cents, Patch 1.02 goes live, five free Avatars are coming for PS Plus members and the Escape Plan Demo will be available for all PS Vita players - all with today's PS Store publish!

Since launch, our fans have chipped in to provide feedback and thoughts on Escape Plan. All of these little nuggets of advice and tips have helped us to improve and change the overall experience, and so for a limited time, we're giving back to fans by dropping The Asylum DLC from $4.99 to a just a handful of change - $0.25, to be exact.

The gameplay of The Asylum picks up right where Lil and Laarg left off at the end of Escape Plan. Lil and Laarg travel through a sewer pipe, only to find themselves in Bakuki's Asylum. This latest conundrum is filled with padded walls, shocking minions, gruesome blades of mass destruction and even more helpless sheep.

The Asylum delivers a ton of crazy content, including the Lil and Laarg Dressing Room where fans can check out the God and Luchadore Super Pack costumes, with the Poindexter...
 

Video: Gravity Rush Launches Today on PS Vita, Inside DLC Scoop

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118w ago - Game Director Keiichiro Toyama has announced alongside a video trailer that Gravity Rush launches today on PS Vita with the inside DLC scoop below!

To quote: To help celebrate today's U.S. launch of Gravity Rush for PlayStation Vita, I'm excited to share this new trailer which will give you a taste of what the game has in store for you.

Gravity Rush was based on the inspiration I received from the artwork I saw in a magazine when I was a teenager. When I joined the industry, I thought that someday I would want to create a game with a world setting as vivid as that piece of art.

It's been awhile since Japanese videogames have carried the clout that they used to in our industry. When I began my career, I was striving to find a way to break through.

I thought about making a game based on the top global marketing strategies, major genres that were popular at that time, and even based on a character that would be widely accepted in the Western market. However, none of those concepts produced the results I desired, which is when I realized I was trying to put the cart in front of the horse.





After that, my ideas began to gain more momentum. The Gravity Rush project started with the simple...
 
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