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Sony Details First 2 Hours of Child of Light PS4 on PlayStation 4

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24w ago - Sony Social Media Specialist Ryan Clements detailed the first two hours of Child of Light PS4 on PlayStation 4 below today.

To quote: Before a crumbling statue in a dark wood, Aurora faces her first enemy in Child of Light. As it screeches in the little girls' direction, she hefts her oversized sword into the air with supreme confidence.

She's unfazed by its arachnid frame and menacing gait. This encounter depicts Child of Light in its purest form: unflinching, beautiful, and defiant of expectations. It's a PS3 and PS4 RPG that celebrates the RPG tradition while striking out on a new path, wholly its own.

When I first wrote about Child of Light last year, Aurora had already embarked on her adventure through the enchanting world of Lemuria.

Earlier this week, I had the opportunity to play the opening two hours, uninterrupted. The result: an unassailable emotional connection to Aurora and her quest. The team at Ubisoft Montreal has crafted a heart-rending story, steeped in detail and welcoming to young gamers as well as old.

Aurora's arrival in Lemuria is immediately tragic. Daughter to an Austrian duke, the young girl falls ill and wakes in...
 

Video: High Pressure: New SOMA PS4 Trailer on PlayStation 4

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24w ago - Frictional Games Creative Director Thomas Grip posted up a new PS4 trailer video showcasing SOMA on PlayStation 4 dubbed High Pressure today.

To quote: It's time to reveal a secret about our upcoming horror game, SOMA. Before reading any further, take a look at this trailer:

That's right, our next game will be set deep below the water's surface - at the bottom of the sea. It was a decision which came very swiftly; Jens (co-founder of Frictional Games) and I sort of decided it on whim during a meet-up.

But it's something that had been brewing inside us for a long time. Most of our earth is covered in ocean, and yet it's something that we know very little about. It is an incredibly hostile environment filled with strange creatures, and it is right on our door step.





Most of the ocean is devoid of sunlight and inhospitable to us. The differences in pressure between the surface and even a modest depth of 100 meters is enough to turn a human into mush. That pressure, that depth, is nothing compared to the true ocean deeps.

And as if this isn't enough, the creatures living there seem like they're from another world. Gigantic squid, luminescent fish and creatures that are all mouths and teeth...
 

Spry Fox: Road Not Taken on PS4, PS Vita: Living a Full, 15-Year Life

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25w ago - Spry Fox CEO David Edery shared details today on Road Not Taken for PS4 / PS Vita dubbed Living a Full, 15-Year Life below.

To quote: This post is about Road Not Taken, Spry Fox's upcoming roguelike for PS4 & PS Vita. If this is your first time hearing about RNT, check out our [Register or Login to view links]!

Lately, we've been doing a ton of playtesting of Road Not Taken, particularly with fellow game developers. (If you're ever looking for brutally honest feedback, other game developers are a good place to start.)

In general, the feedback has been pretty positive: people love the game's basic mechanics, art and audio. But one big issue repeatedly crept up in many of our playtests: people weren't sensing the depth of the game and weren't feeling a strong sense of progression. This post is all about how we've been fixing that.

I like to think of Road Not Taken as an iceberg floating in the ocean: a tiny percentage of the total game is visible above the surface when you first start playing, while the vast majority of the game lies unseen, waiting to be discovered.

A large part of that depth comes from all the unusual creatures and objects you can encounter as you explore the enchanted forests of the game. Another large...
 

Tribute Games Announces Mercenary Kings is Out Today on PS4

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25w ago - Tribute Games Writer Yannick Belzil announced that Mercenary Kings PS4 is out today on PlayStation 4 with details below.

To quote: Here it is! The most anticipated day of 2014 from all of us at Tribute Games: the launch of Mercenary Kings on PS4!

It's a thrill for us to finally share this labor of love (and explosions, tanks, maniacal warlords...) with all of you. Mercenary Kings air drops you into a colorful world of stylized, cartoonish warfare.

When the Cybernetic Loyalist Active Weapon clan (CLAW) steals the Mandrake Formula, capable of reshaping any living thing into a dangerous weapon, King and Empress are sent in to retrieve it. CLAW's leader, Commander Byron Baron - aided with his dog Alpha and a cloned army of miscreants - controls the entire laboratory base of Mandragora Island and seeks to make it the birthplace of a new, terrifying age.

Assisted by their own crew of experts, the Kings take on a multitude of missions where they must slice and blast their way through Baron's band of bad guys, retrieve the formula, and save global peace.

Mercenary Kings might feel like something from the 16-bit past, but - like the Kings' weapons - it's crafted with brand new pieces into an explosive, modern package. Vanquished enemies drop a variety of materials that...
 

Second Son Update: Change Time of Day, HUD Off, 30FPS Option

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25w ago - Sucker Punch Productions developer Brian Fleming announced that the Second Son update is incoming, which features the ability to change the time of day, turn HUD off, and a 30FPS option!

To quote: Ten days. That's how long it's been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle).

I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It's been amazing to see the excitement and passion of inFAMOUS fans, new and old. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future.

We also want you to know that we listen to your complaints. Some big, some small, but we take them all to heart. We never want to lose sight of how important it is that we listen to all of you. We can always be better.

So to say thanks, not just for all the support but also for your passionate requests to make the game better, we've started work on a few small features which we'll be delivering in the weeks to come.

Change Time-of-Day

Once you beat the game, a new entry will appear on the options menu to allow you to select the time of day! A very...
 
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