130w ago - Sony's Senior Social Media Specialist Rey Gutierrez has shared details on this weeks new PS3, PSP and PSN releases today, as follows:
The PlayStation Network delivers on all fronts this week, with an assortment of digital stocking stuffers with over 25 games for your PS3, Move and PSP.
The long awaited sequel to echochrome finally arrives on PS3 and on PlayStation Move when echochrome II emerges from the shadows this week, fans of Godzilla or Power Rangers will enjoy trashing a fictional metropolis with Eat Them! and rounding out what's been an amazing collection of 50 PlayStation Move titles, Top Darts hits the bulls-eye. "...But I heard him exclaim, before he drove out of sight, Happy Holidays to all, and to all a goodnight!"
echochrome II (PlayStation Move Compatible): Utilizing the PlayStation Move motion controller and the PlayStation Eye camera, players can rotate levels and control light and shadows to change the way objects are viewed and the shadows they cast.
The ultimate goal is to lead your character through the path from beginning to end, while learning...
130w ago - Today French site PS3Gen (linked above) reports that the anonymous coder who brought us PS3SX and GenesisPlus GX PlayStation 3 emulators is now working on an NDS3 Nintendo DS emulator (DeSmuME port) for PS3 JailBreak users.
To quote, roughly translated: After a night's work, he offered us an exclusive alpha version of its emulator Nintendo DS based on DeSmuME.
The emulator is currently in testing phase but you can play 2D games like Yoshi's Island with good fluidity. Anonymous is working on compatibility and accelerate 3D games as well as the inclusion of sound.
It will also add a pointer to use the tactile features games, knowing that for now the L3 button enables a pressure on the screen, which is quite useful when a game requires to support it. Backups are functional and a menu selection opens ROMs when the button is pressed R3 to change the game without having to restart the emulator.
Anonymous wants to improve his first emulator before distributing it.
131w ago - I wanted to give myself a summary of what's new in PS3 SDK 3.41 compared to PS3 SDK 1.92. diff proved to be less than helpful here, because of all the copyright and SDK version headers that changed.
So I put together a simple program to filter the diff results. It stripped almost 150K from the diff of the SPU headers, and nearly 300K from the diff of the PPU headers (approximately 25%). It should also be possible to use this exact same program to filter comparisons on any future incomplete SDK leaks.
I'm hopeful this can be helpful for other developers, so I'm sharing my diffs and the program to create and filter them. The zip contains the following files:
To create your own SDK diffs, modify build_diffs.sh to point to whichever two SDKs you want to compare, then run make && sh...
131w ago - As a follow-up to his previous article, today ps3mrenigma details PS3 Mount Points, FileSystems and Alejandro on his blog (linked above).
To quote, roughly translated: Following the publication in the day yesterday the source code indicating the SYSCALL used for the assembly system is no longer necessary for security, keep this information privately, and whether the information actually had not been published by my, despite claims to the contrary by many users, was to prevent misuse and attack the flash, anyway as I said in my last post we had in mind when it was polished release something new, everybody is free believe us or not, but it is.
For more information, an old post of mine: http://ps3mrenigma.wordpress.com/2010/11/10/a-quick-note-a...reversing-post/
As is the case, step assemblies are writing, how they work, and which are assembled and disassembled as explaining in turn the SYSCALL used in the process.
First of all understand that this post is a technical post, so that many users will serve you for nothing more than for your personal knowledge, which I think is worth more than any other program exists or can be made to root it.