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Video: Sony Reveals Resistance: Burning Skies PS Vita Multiplayer

50°
129w ago - Nihilistic Software Designer D. Reed Monroe has revealed today on Sony's blog details on the Resistance: Burning Skies multiplayer game mode for the PS Vita console alongside a video below.

To quote: We at Nihilistic Software are excited to finally be able to pull the wraps off Multiplayer for Resistance: Burning Skies, coming May 29th for PlayStation Vita!

In addition to its all-new single player campaign, Burning Skies features an online (via Wi-Fi) multiplayer in which you and up to seven of your friends can compete over PlayStation Network!

We know you've all been asking about multiplayer in Burning Skies, so please enjoy the first look at it in this new trailer!

When designing Resistance: Burning Skies, our goal was to bring a high-quality console experience to a handheld, and thanks to the power of the Vita, we've ended up with an unprecedented mobile FPS. Experience the dual analog sticks for precision aiming, touch screen interactivity for precise and quick secondary weapon fires, and portable online connectivity.





We've just showcased that game at an event in NYC, showing off some of the cool things we're doing with online:

8 player multiplayer - Small games...
 

PS Vita Firmware / System Software Update v1.67 Arrives, Details

550°
129w ago - Following up on their previous update, today Sony has released PS Vita Firmware / System Software version 1.67 for those who own their latest handheld console.

Download: [Register or Login to view links] / [Register or Login to view links]

While PS Vita Firmware 1.66 offered an adhoc play PSP title bugfix over PS Vita Firmware 1.65, there is currently no official PlayStation Vita System Software v1.67 changelog available.

As always, once new details surface from Sony we will update this article with the changes included in this revision.

Update: Sony's [Register or Login to view links] now states that PS Vita Firmware v1.67 fixes a game-related issue with Dream Club Zero Portable which...
 

Showtime PS3 Media Player Testing Build 3.5.122 Update Arrives

1400°
129w ago - Today PlayStation 3 developer Andreas Oman has updated Showtime PS3 Media Player Testing Build to version 3.5.122 with the changes outlined below, as follows:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Showtime PS3 Media Player v3.5.122 Changelog:

3.5.121-g9598cbf

ps3: Fix DVD playback

Showtime should now be able to play back both ISO files and VIDEO_TS DVD folders.

Fixes #507
Fixes #921

3.5.110-g843527f

ps3: Fix playback of 3.0 audio

Fixes #914

3.5.108-g6775194

ps3: Fix support for 4.0 audio channel layout

Fixes #886

3.5.105-ga4e10cc

ps3: Round timestamps to ms precision before feeding them to the SPU decoder

For some unholy reason the SPU decoder seems to hang when timestamps are not rounded to ms precision. I've no idea why.

Fixes...
 

Video: Mortal Kombat Hits PS Vita May 1st, New Kitana Trailer Out

100°
129w ago - Mortal Kombat Producer Hector Sanchez has shared some fresh Kitana video trailer footage today of Mortal Kombat, which will be hitting the PlayStation Vita handheld on May 1, 2012.

To quote: Developing Mortal Kombat for PS Vita was an incredibly rewarding experience for the team here at NetherRealm Studios.

The ability to utilize the numerous new features available on PS Vita was a very gratifying mission, and we are delivering the best possible on-the-go fighting experience for fans.

Our design team jumped at the opportunity to devise 150 new Challenge Tower missions that incorporate the DLC characters (like Freddy Krueger!), while also integrating the front touchscreen and accelerometer in ways that made sense and enhanced the complete Mortal Kombat experience.

The artists enjoyed creating some excellent new costumes (still to be revealed!), as well as re-creating an iconic MKII arena that integrates the rear camera that will give players the ability to literally Fight Anywhere.





Our programmers worked diligently to make sure the players' experience of Mortal Kombat on PS Vita was pristine and up to NetherRealm standards: fine tuning controls (while adding new controls, such as touchcreen...
 

The Legend of Dragoon: PS1 RPG Classic Reborn May 1st on PSN

300°
129w ago - SCE Worldwide Studios President Shu Yoshida has announced today that the PS1 RPG classic The Legend of Dragoon is coming to PSN on May 1, 2012.

To quote: The Legend of Dragoon was one of the last projects I worked on as a producer in Japan Studio and by far the biggest team I managed hands-on.

We started the project in 1996 with only a handful of people, hired one by one as we were building up teams for Ape Escape, The Legend of Dragoon, and Ico simultaneously. During the peak of the game's development, we had well over 100 people working internally in the studio on The Legend of Dragoon - for a PSone game!

We had roughly 10 artists dedicated just to drawing concept art for this gigantic RPG. As the game contained lots of pre-rendered maps and full-motion videos, we were forced to spread the content over four CDs, which was the maximum number of discs that the fattest PSone game case could hold.

It took nearly three years to build the team and develop the game, which was released in December 1999 in Japan and June 2000 in the US. As I moved from Japan to the US in March 2000, I was able to personally handle the game's release in both Japan and the US.

Following the game's launch in Japan, we learned from players that certain parts of the game were too difficult....
 
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