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Sony Confirms PS Vita to Hit Japan on December 17 at TGS 2011

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158w ago - Today at Sony's Tokyo Game Show (TGS) 2011 [Register or Login to view links] the PS Vita handheld console has been confirmed to hit Japan on December 17, 2011.

According to [Register or Login to view links] via [Register or Login to view links], there will be twenty six PlayStation Vita titles (game logos pictured below) at launch, including Ultimate Marvel vs Capcom 3, Sony's Hot Shots Golf & Uncharted: Golden Abyss, with various other titles like Dark Quest, BlazBlue, and Rodeo.

For those curious, PlayStation Vita will sell for 24,980 yen (US $324) for the Wi-Fi version and 29,980 (US $390) for the 3G model, which will be available in partnership with Japan's biggest mobile operator NTTDoCoMo.

In the US, a PS Vita model that connects to the Internet only using Wi-Fi will be priced at US $249, while a version of the gadget featuring 3G connectivity to telecom data services will be priced at US $299. Sony did not reveal when the PS Vita will be heading to North America or Europe yet, however, it is predicted to arrive during Q1 of 2012.

Sony also issued a Press Release stating that a memory card will not...
 

Video: LittleBigPlanet for PS Vita at Gamescom: Touch of Creation

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161w ago - Today Sony Senior Social Media Manager Jeff Rubenstein has shared some Gamescom 2011 footage of LittleBigPlanet for PS Vita dubbed a Touch of Creation below.

To quote: LittleBigPlanet and LBP2 enabled PS3 players to play, create and share custom-made levels and game modes online for all to enjoy.

Now, with the upcoming PS Vita game harnessing the handheld's plethora of inputs and sensors for playing and creating, Sackboy's new adventure will be the most accessible - and empowering - LittleBigPlanet yet.

We've seen glimpses of what PS Vita adds to Play starting at E3, when SCEE's Pete Smith demonstrated how the touch screen, gyroscopes, and rear touch panel helped Sackboy navigate levels in all-new ways.

At Gamescom, Smith was joined by Tarsier Studios designer Richard Meredith to show us some more Play possibilities and tools you'll use to Create new types of games.





Even the "Super Oval" shape of PS Vita is giving the development team novel new possibilities. Smith turned the Vita vertically to demonstrate a gravity-based game where players rapidly sort colored balls into the right chute - reminiscent of a touch-enabled version of PSN game Droplitz.

Next, the duo demonstrated an air hockey game...
 

Video: Virtua Tennis 4 PS Vita Exclusive Features and VT Apps

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162w ago - Sony Senior Social Media Manager Jeff Rubenstein has made available some video footage today of Virtua Tennis 4 for PS Vita which showcases the game's exclusive features and VT apps below.

To quote: Virtua Tennis 4 for PlayStation Vita first stepped onto the court at E3. Even at that early stage in its development, the game showed signs of ambition.

It seems that Sega is taking great care to adapt the tried-and-true gameplay for PS Vita by extensively leveraging the handheld's hardware strengths, all without dumbing down the series's winning formula.

Now, at Gamescom, I finally got to see some of these game modes in action.

Virtua Tennis 4's core experience is nearly identical to its recently-released PS3 counterpart; you can create a character, start a career, and participate in tournaments while enhancing your skills through all kinds of bizarre tennis-related skill tests. Likewise, you can jump into the shoes of Andy Roddick, Roger Federer, or other real-world tennis stars.





What PS Vita brings to the court is a new, yet optional way to control the main serve-and-volley action, plus a series of "VT Apps."

The core gameplay opens up considerably thanks to the PS Vita touch screen. Tap on the screen...
 

Video: Escape Plan: PS Vita Trailer from Gamescom 2011

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162w ago - Fun Bits Interactive Producer Chris Millar has shared a video trailer below for Escape Plan on the PS Vita handheld from Gamescom 2011 today.

To quote: Some of you may know me as one of the collaborative partners with SCEA Santa Monica Studios for the award-winning PlayStation Network exclusives, Fat Princess and Fat Princess: Fat Roles.

I'm not only here to introduce Fun Bits Interactive to you, but to also introduce Escape Plan, as one of the upcoming titles for the PlayStation Vita.

Escape Plan made its debut on Tuesday at the Sony Computer Entertainment Europe press conference and I have to express how thrilled I have been to see how well it has been received by colleagues and media alike throughout the week.





Placing bite-sized entertainment in the palm of your hands, Escape Plan features two hapless characters, Lil and Laarg, who have been captured and need your influence, skill and brainpower to escape from a dark labyrinth of irreverent puzzles and traps.

Escape Plan takes advantage of the PlayStation Vita's multi-touch display, rear touch panel and swipe interfaces. Players can swipe, squeeze, poke and slap these guys to interact and manipulate the environment and help Lil and Laarg survive each deadly...
 

Video: Hands on with Resistance: Burning Skies for PS Vita

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162w ago - Sony Senior Social Media Manager Jeff Rubenstein has made available some hands-on video footage today of Resistance: Burning Skies for PS Vita below.

To quote: Ever since the PS Vita was unveiled in January, the handheld's dual analog sticks have promised a proper first-person shooter experience on the go.

The reveal of Resistance: Burning Skies at PlayStation's gamescom press conference showed that the future of portable shooters will be bright from the outset.

Immediately after the conference ended, I met up with Rob Heubner from developer [Register or Login to view links], who detailed some of what we can expect from the Vita's first FPS foray. The next morning, Huebner and producer Frank Simon presented an extended play-by-play for international media.

Huebner said the studio's core mission was to create a "no-compromises experience with all the elements you'd expect from a Resistance game."





The Burning Skies demo fit neatly into the Resistance universe, but brought significant new features that evolved the game's interactivity. As mentioned in the press conference, you'll battle new Chimeran enemies with new weapons, all through the eyes of protagonist Tom Riley - a New York City fire fighter.
 
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