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Video: Sony Re-Introduces The World of Binary Domain on PSN

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127w ago - Sony PlayStation Store Manager Mike Kebby has re-introduced the world of Binary Domain on PSN today to fans.

To quote: The Machine Age Has Begun - I'm sure you'll have already heard of [Register or Login to view links]'s forthcoming game Binary Domain - from the legendary creator that is Toshihiro Nagoshi - so for most of you this is something of a re-introduction.

For those of you who haven't then please allow me the pleasure of giving you the lowdown on our forthcoming title.

The narrative focus of the game is thus: the world is a much different place in the year 2080 and catastrophic climate changes since the 20th century have forced the major nations of the planet to adapt to new ways of living. Rising sea levels have wreaked havoc on many countries, resulting in new cities being built upward, and on top, of the older ruins of once-great metropolises.

Thankfully, incredible innovations in robotic technology have made these changes easier on humanity. Due to the huge undertaking of rebuilding existing cities, robots were manufactured at an incredibly fast rate in order to relieve a lot of the strain on manual labour supply.

Before people knew it, robots were everywhere and had taken over many of the other difficult and menial tasks that...
 

Sony Announces Start The Party! Save the World Hits PSN in March

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127w ago - Sony Assistant Producer Shaun Wharton has announced today that Start The Party! Save the World will officially be hitting PSN on March 6, 2012.

To quote: On March 6, we're bringing PlayStation Move's fun-filled Start The Party! franchise back for a brand new adventure with a heroic twist in Start The Party! Save the World.

Available exclusively for PlayStation 3, this PSN downloadable title uses PlayStation Move and the latest augmented reality technology to turn you and up to three of your friends and family members into super heroes for the ultimate party experience.

It's up to you to save the world by thwarting the unbearable Dr. Terrible and his evil schemes while competing in 20 madcap mini-games. Using the PlayStation Eye camera, you can snap a photo to put your face in the center of the action and then use your PlayStation Move motion controller to save stranded divers, defuse bombs before they explode, splat mutant piranhas, battle dangerous dinosaurs and zap abominable alien invaders!

It's easy to keep the party going - just pass your Move controller to your friends to let them join the fun or have them simultaneously jump into gameplay using a DualShock controller to either help or hinder the exciting on-screen action!

Check out Start The Party!...
 

Touch Controls in Virtua Tennis 4: World Tour Edition on PS Vita

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129w ago - SEGA Executive Producer Mie Kumagai has detailed the touch controls in Virtua Tennis 4: World Tour Edition on the PS Vita today.

To quote: When we were developing the game we wanted to incorporate the new features of the Vita into Virtua Tennis as much as we possibly could, whilst obviously making the best game possible.

One of the key features for the PlayStation Vita is front and rear touch. Virtua Tennis takes full advantage of this technology and allows players to play the most precise and responsive shots with a touch of their fingertips.

With a single touch of the screen you can tell the player where exactly to move to on the court, before taking one of a variety of shots by swiping your finger across the screen towards the area of the court you wish to hit the ball to.

A simple forward slide with your finger will play a top spin shot, a backward slide will play a backspin shot and a sharp backwards movement followed by a forward slide will play a lob shot.

Virtua Tennis also includes a match momentum system which rewards players for good shots by slowly filling the match momentum bar.  Once your match momentum bar has completely filled up you can also play a 'special' shot by hitting the shot with two fingers.

There is also the option...
 

Video: Step Into the World of WipEout 2048 on PlayStation Vita

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131w ago - SCEA Product Marketing Manager Wilson Cheng is here with an introductory preview video of WipEout 2048 for the PlayStation Vita platform.

To quote: What you'll find below is a specially narrated cut of the cinematic intro to WipEout 2048 on PlayStation Vita.

Essentially, the movie's goal is to take you on a journey through the evolution of motorsport in Studio Liverpool's vision of the world, up until the point where Anti-Gravity technology has replaced modern day automotive technology and the first season of the Anti-Gravity Racing Championships has kicked off on the streets of Nova State City.

So, without further ado, sit back, press play and let Game Director Graeme Ankers, and Art Director Lee Carus, take you on a trip through time to the year 2048.





What did you think? Pretty cool, no? What's really interesting about WipEout 2048 and the direction the team at Studio Liverpool took with it, is that it takes place in the not too distant future and serves as a precursor to the events that take place in the original WipEout on PS one. And because of that it differs from WipEout experiences in the past.

Races are now multi-tiered - one minute you're barreling through the busy streets...
 

PlayStation Vita Hello World via PSP Save Game Exploit Rumored

1300°
135w ago - Shortly after the PS Vita PKG AES Key news from SKFU, mamosuke reports that Japanese PlayStation Vita developer teck4 is rumored to have [Register or Login to view links] a PSP Save Game v6.31 exploit that works on PS Vita and is demonstrated by the typical Hello World pictured below.

To quote, roughly translated: The title of the PSP PlayStation Vita (only available for PSN) is to launch the strength of the Vita. What worries me is the save game exploit what works for PSP, PS Vita me to try to work immediately on Mr. teck4 owns a PSP save game exploit unpublished.

The result was of course also take over the vulnerability of the PSP. Hello World at PS Vita (own code) can be performed.

PS_Vita_Hello_World

PS Vita PSP at the first place only because it is emulation, emulator running on the fact that just because we can run your own code does not change much. So while hacking into the system are reproduced in an environment that is running on the PSP will own code.

Half-start at the maximum of the PSP Homebrew Byte Loader (reproduction of) is enough. Some might suspect that I'll not do...
 
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