119w ago - Sony European Product Manager Erica Doddato has shared a video trailer today for the PlayStation Move party game Start the Party's sequel dubbed Save the World!
To quote: Following on from the 2010 Move-exclusive smash-hit Start The Party! comes a heroic sequel that will turn every party into a race to save the world.
Packed with over 20 fun filled mini-games, Start The Party! Save the World! puts you, your friends and family into the heart of the action and on the screen.
The evil Dr Terrible has gone berserk and is trying to destroy the world - use your PlayStation Move to stop him!
See how with the trailer below:
Get your face in the game and interact with some wacky objects that will appear straight into your living room: save stranded divers, defuse bombs before they explode, splat shoals of mutant piranhas, do battle with dinosaurs and zap alien invaders out of the sky.
As you can see, they are pretty dangerous missions - but no need to worry: you can always ask your friends and family to help out.
Every mini-game can be enjoyed in two types of multi-player mode: pass the controller to get your friends into the action or use both a motion controller...
122w ago - Today Sony Senior Social Media Specialist Sid Shuman has shared some hands-on interview details for Rage on the PlayStation 3 entertainment system.
To quote: Last week, Jeff and I went hands-on with the PS3 version of Rage, id Software's October-bound first-person shooter.
All told, we experienced more than two hours of post-apocalyptic action, driving, and exploration in a nuke-shattered world of exquisite visual detail and startling violence.
Afterwards, we spoke with id Software President Todd Hollenshead to discuss what made the legendary DOOM developer shift gears to a story-driven, open-world playground – and to learn more about the mysteries lurking in that sprawling wasteland.
Todd Hollenshead, President, id Software: "You have to sort of experience it, it's very difficult to explain. The megatextures allow us to make the entire world unique. It's all painted and modeled and because we're streaming the textures, we're not really constrained by system memory. We can have completely unique elements throughout the world without costing us performance."
Sid Shuman, PlayStation.Blog: Any hands-on discussion of Rage must begin with its stunning visuals. Rage is...
128w ago - Today PlayStation Correspondent Andy Burt has shared details from developer Minority's introduction to the dream-like world of Papo & Yo on PSN.
To quote: Puzzle-platformers are no rare breed on PSN, but one upcoming title, Papo & Yo, is looking to revitalize the genre in a number of intriguing ways.
Introduced in early June, Papo & Yo tells the story of Quico, a young boy who has an unlikely best friend: a giant hulking beast named, appropriately, Monster. Together, the duo must navigate an ethereal world that's reminiscent of a South American town but is set entirely in Quico's imagination. The world itself is made up of dream-like neighborhoods to roam and populated with puzzles to solve.
After getting my hands on the game at E3, it didn't take long to notice the unique approach developer Minority is taking when it comes to navigation and puzzle solving. Controlling Quico from a third-person perspective, I wandered a bit around Papo & Yo's surreal world.
Players can easily run and jump around the expansive environments, and also use visual cues to direct Monster (as well as a cute little flying robot named Lula) to points of interest. Utilizing all three characters to solve puzzles is key to progressing in the game, and...
To quote: "Hello world" programs are so cliche. So here is my first simple piece of homebrew made using PSL1GHT (everything else I've released for PS3 was made with the leaked SDK).
You control a space ship using the left analog stick well the world relentlessly follows you and pleads for you to stay. There is no real objective, scoring or anything like that. It's a non game.
I've just realized that it doesn't seem to be working at lower resolutions. It works fine in HD with an HDMI cable but when using component cables it just goes to a black screen.
The same thing happens with the RSX test sample (which is what I used as the basis of this) so the problem isn't something I introduced. I'm guessing there is probably some flaw with the videoGetResolution function but that's just a blind assumption. I haven't done any real testing yet or made any attempt to correct the problem. It would be helpful if there was documentation to consult...
166w ago - Today Associate Producer Eric Miller at Redoubt has introduced PDC World Championship Darts: Pro Tour for the PS3 entertainment system via PlayStation Move.
To quote: Developing PDC World Championship Darts: Pro Tour has been great fun, with plenty of challenges involved as well as some perks such as being able to get direct access to the PDC for Character and Environment reference photography, access to top Darts manufacturers such as Harrows and Winmau and getting to meet Sid Waddell and John Gwynn - more on these guys later!
Of course, being one of the first PlayStation Move motion controller titles has made developing this game distinctly different from anything we've been involved with previously.
Unpacking the prototype units we received early in development and getting to play with it in the prototype environment that Sony provide caused quite a stir around the office, with everyone eventually coming over to have a quick go; of course, once we'd implemented it into Darts: Pro Tour they came back again to see how we'd done!
The PlayStation Move is such a natural fit for a Darts game, and it truly feels great to load up the latest build, stand up and fire off a 9-Darter (I've had a lot of practice!) to hear Sid and John exclaim about the spectacle!