3w ago - Guerrilla Games Game Director Steven Ter Heide posted up a video today showcasing conversations with PS4 creators of Killzone: Shadow Fall on PlayStation 4.
To quote: With Killzone Shadow Fall, we are part of an exciting line up of launch titles for PS4. This is both daunting and exciting, but a good feeling to have!
Since the game's announcement earlier this year at the PlayStation Meeting 2013, we have been hard at work on Killzone Shadow Fall.
At the event, we were able to give you a brief glimpse of the direction we are taking the game with live on-stage gameplay.
The demonstration focused on setting up the new conflict between the two warring factions that now occupy the same world, we are very much looking forward to sharing more of the exciting new gameplay opportunities soon.
Today we are happy to show you a developer diary as part of PlayStation's Conversations with Creators. In this video, we briefly talk about what it means to us to be a launch title on this new platform.
Killzone: Shadow Fall is scheduled for a Holiday 2013 release, and will be available exclusively on PS4.
3w ago - Sony Associate Producer Dais Kawaguchi is here with a new Rain video trailer today dubbed Two Silhouettes for PlayStation 3 below.
To quote: In our previous blog post, we introduced you to the very first chapter of rain where a young boy ran after a girl with an invisible silhouette brought to life only in the rain.
This imaginative story continues as you progress through the game and today we'd like to pull you deeper into this world with our new trailer, Two Silhouettes.
As the boy chases after the girl, he enters the mysterious world of rain and learns that he has also become invisible. In the pouring rain, he is lost and frightened as he is hunted by ghostly creatures. But, his determination to save the girl only grows stronger and he presses on.
In the new trailer above, you will discover that eventually the paths of the invisible boy and girl collide. Each of the locations they'll visit throughout the game varies dramatically from the next.
For instance, the church where the boy and girl nearly meet on their venture houses a number of rooms near the altar and scaffolding to hide from enemies while the abandoned factory presents a more...
4w ago - Thekla Incorporated President Jonathan Blow shared some video footage today which include conversations with the creators of upcoming title The Witness on the PlayStation 4 / PS4 video game console.
To quote: It's been a few months since our last post, so I think it's a nice time to let people know how the game is coming along.
If you haven't heard about The Witness, it is a game about exploration and puzzle-solving in an open world. Here's our trailer:
The open-world aspect of the design is important; it means you have freedom in terms of where you go and what puzzles you choose to approach right now. At any time you can just stop what you're doing, turn around and go somewhere else, and the game world has plenty of new things to show you.
It's interesting to try and design a puzzle game this way. Puzzle games are usually linear, because the designers want to make sure you have solved a puzzle before going on to a more difficult one.
But in The Witness we have a broader idea about what makes puzzles interesting, and this lets us be versatile in designing the flow of gameplay. We build systems of puzzles...