270w ago - Sony CEO Jack Tretton is quite ecstatic with the way their Cell powered beast is selling this year. Speaking in an interview with Reuters, Tretton reveals that the PS3 is actually selling faster than they previously expected it would.
They projected that the PS3 would be able to sell 10 million units by March of next year. (Just so you know, March of next year = end of fiscal year 2008).
Tretton didn't reveal the specific figure of how many PS3 units they've already sold to date - much less which firm's sales data he's keeping track of - however, he seems confident that they'll hit their 10-million mark by March '09, no matter what happens.
To quote: "We are in good shape for that number worldwide. We are tracking at 100 percent up over last year ... about 30 percent ahead of where we should be. So sales could slow down and we will still hit our number."
272w ago - EA has made it official, after all the extenstions on the tender offers, and the presentation, they are no longer interested in purchasing Take Two and have terminated all talks.
According to John Riccitiello, Chief Executive Officer of EA,: "EA is tracking toward a record breaking year. We're launching 15 new games including award-winners like SPORE, Dead Space and Mirror's Edge, great new titles from the Sims, new family titles with Hasbro, and the highest quality slate of EA SPORTS titles on this generation of consoles. We're also expanding beyond our core business with a series of direct-to-consumer launches including Warhammer Online."
No mention of why they are no longer in longer interested, and Strauss Zelnick, Chairman of the Board of Take-Two, commented, "We remain focused on creating value for our stockholders and our consumers. This has been our goal since EA launched its conditional and unsolicited bid six months ago, a bid which was repeatedly rejected by our stockholders.
As part of that commitment, we remain actively engaged in discussions with other parties in the context of our formal process to consider strategic alternatives. We're especially proud of the success we've enjoyed over the past eighteen months and we remain confident in our ability to generate...
274w ago - IGN has reviewed Mercenaries 2 on the PS2 and the sad thing is that it looks and plays worse than the original, which was released three and a half years ago!
It seems as if the developers watered down this version, perhaps because of their PS3/XBox 360 commitments. It's so bad, they scored it a 3.9/10 and that's REALLY bad coming from the usually high scoring IGN.
To quote: The original Mercenaries came out three-and-a-half years ago. But instead of giving us a game with more than three years worth of updates, Pi Studios has actually taken three steps backwards. Mercs 2 looks worse, plays worse and is just plain worse than the groundbreaking original.
Why this watered-down version was even published is a mystery. Were this game fun, with the missions structured in a way that made them enjoyable, thaen there'd at least be a reason to rent. But there's nothing here to recommend.
275w ago - Curious what ex-Team Ninja head Tomonobu Itagaki has been up to since leaving Tecmo back in June? Our own James Mielke journeyed all the way to Tokyo to score this exclusive post-Tecmo interview with the father of Ninja Gaiden, and boy is it a doozy.
Always quick with plenty to say that can stir things up, this beefy chat with the admittedly drunk Itagaki is overflowing with gems. For example, Itagaki likens the decline of Japanese game development -- and most other things -- to aerial dogfights:
"For instance, look back to World War II. You had aerial dogfight battles with 600 planes on each side. And then, as we got into, say, the Korean War, it was maybe 50 or 60 per side. And in modern times, with modern jet planes, you only need one or two to fight a battle. So you certainly see a progression like that, but I look at it as someone who likes fighter planes and thinks they're really cool. The fact that fighter planes themselves have dwindled in number is certainly somewhat regrettable. But I still like fighter planes, and I think they're the coolest type of plane there is.
If that takes things a little too abstract for your tastes, the former Dead or Alive designer also dispels the notion that the PS3 is too difficult to develop for: