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Has Microsoft's XBox 360 Console Run Out of Technical Steam?

550°
295w ago - Whenever the issue of the Xbox 360 running out of technical steam is risen, you always get the same answer, "there's still more it can do", no offence but this excuse is getting old pretty quickly.

Is there really any thing left in the Xbox 360, hardware wise? I really don't think so.

It's been 3 years and still there are less than a handful of games that have pushed the visual boat that much farther, notably... Gears of War and Gears of War 2, what else has really brought outstanding graphics to the table? Halo 3?

In contrast in just 2 years the PS3 has seen exclusives games that easily destroy what is on the Xbox 360, games like Killzone 2, Uncharted and Metal Gear Solid 4 spring quickly to mind, and these are out of what has been released, looking at what is still ahead, Uncharted 2, God of War 3 and Heavy Rain, the pattern looks set to continue.

So how in 3 years the console has only 1 series producing great graphics, and when one compares the visuals of gears of war 2 to that of the first, the difference isn't much...

My question is 'what really is left in the Xbox 360' technically? I know developers can get more out of the console through art styles and optimisation but it looks to me like the main bulk of tech hardware in the Xbox 360 has been squeezed dry.
 

Bilkent Tech to Make DVDs with 1,000 Times More Capacity

300°
296w ago - The Bilkent University Nanotechnology Research Center (NANOTAM) has developed a new technology that enables DVDs to store more than a thousand times as much data as those currently on the market.

Developed by Dr. Ekmel ├-zbay, the head of NANOTAM, and students ├-zg├╝r Attila ├çakmak and Koray Ayd─▒n, the new nano-materials will pave the way for production of the next era of DVDs, which will be able to store thousands of movies on a single disc.

The invention by the Turkish scientists was published in one of the most prestigious physics journals, the Physical Review Letters. Dr. ├-zbay said they focused their studies on concentrating rays on a point that covers as small a space as possible.

"We have developed a new technology that enhances the number of rays passing through a small dot by thousands of times. With this technology more data will be stored on DVDs in a smaller area," he said.

├-zbay said a normal DVD has a maximum capacity of 50 to 100 gigabytes and that they will increase this by at least a thousand times. "We have created a magical material which enables rays to pass through a very small point," the NANOTAM head noted.

The new technology permits a far smaller notch to be etched on the DVD surface with a wider wavelength. It is expected...
 

GameSpy Online Gaming Technology Now Available to Indie Devs

50°
299w ago - Small and independent developers can now access advanced GameSpy technology, with the first title from the program being Buccaneer by Blitz Games.

Press Release: SAN FRANCISCO - MARCH 27, 2009 - GameSpy Technology, the video game industry's leading provider of online gaming services, today announced the availability of a new pilot program, GameSpy Indie, designed to support independent game developers and advance innovation in online-enabled gaming across the industry.

In conjunction with the launch, Blitz Games Studios announced that the first game from the new program - Buccaneer: The Pursuit of Infamy, developed by Stickman Studios - will be released next week.

Through this new program, GameSpy Technology is now being made available to smaller developers that can benefit from high value online services but may have been prohibited in the past due to resource or implementation barriers. The program expands the reach of GameSpy's industry-leading suite of technologies and services, which are available for every existing gaming platform.

"At GameSpy, we are committed to advancing innovation in online and connected play within the gaming industry," said Jamie Berger, SVP Consumer Products and Technology, GameSpy Technology. "This means that we not only work to...
 

GDC '09: Insomniac Makes Available PS3 Water Tech for Devs

50°
299w ago - Insomniac Games Engine Director Mike Acton announced today that the PS3 Water Tech code is now freely available for developers to use:

Hello from GDC 09! My name is Mike Acton and I'm the Engine Director at [Register or Login to view links]. Last year at GDC we announced our [Register or Login to view links] and how we were going to use that to share some of the source code and research that happens here at Insomniac Games with the industry as a whole.

I'm really pleased to say that over the last year we've seen a lot of good responses to that initiative. From individual students, to large studios and publishers, and even companies outside the industry, we've seen that people are interested in using what we have offered and contributing back ideas and changes.





Nocturnal is really about giving back to the industry. We know that we're here because we learned from those that came before us and we have a responsibility to give back in turn.

We take that responsibility very seriously and so we've worked hard to make sure we've added regularly to both our research documentation and source code over the last year. Just about every two weeks...
 

Logitech Adapter Lets You Use Any Harmony Remote with PS3!

400°
300w ago - Woot! Finally a Universal Remote for the Sony PlayStation 3 console.

To quote: Logitech just spilled an upcoming adapter that'll let you use any Harmony remote with the PS3.

Not many details (price/date), but it'll do the usual Harmony magic and won't swallow a USB port.

A picture of it is below, and those interested may wish to keep an eye on the [Register or Login to view links] blog.
 
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