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Video: Chime Super Deluxe Hits PSN on March 29 with Multiplayer

50°
188w ago - Today Producer Brynley Gibson at Zoe Mode has shared a video announcing that Chime Super Deluxe hits PSN on March 29, 2011 and includes four-player multiplayer.

To quote: We're excited to announce that Chime Super Deluxe will be released and available to download from the PlayStation Store on 29th of March in the US. We can't wait!

In the meantime, I would like to tell you a little more about what Super Chime Deluxe has in store for you.

To play the game, you have to place down irregular-shaped blocks one at a time on the grid, fit them together 3 X 3 or more and you will build a quad. The quads score you points and this creates coverage, which fills the grid.

The challenge is to fill the grid before the time runs out. This core rule set alongside multipliers, time bonuses, block fragment crashes and more create an addictive and mesmerising strategic experience.





But where does the music come in? Each block you place plays a note, and a different note depending on where it is placed. Every quad you create plays a longer musical phrase depending on the size and shape of it. The backing track is driven forward depending on how much coverage you have. The composition of the music is therefore remixed by you as you play.
 

SNES9x PS3 v4.4.7 Super Nintendo Emulator Update Arrives

1400°
189w ago - Today the Super Nintendo Emulator PS3 port has been updated to SNES9x PS3 4.4.7 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

Complete changes are detailed below, as follows:

SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

WHAT'S CHANGED:

  • Added new shaders (waterpaint-normalcontrast, waterpaint-normalcontrast-scanline,
    waterpaint-highcontrast, waterpaint-highcontrast-scanline, crt-highgamma)
  • Optimized crt, crt-highgamma shaders - both run now at 60fps at 1920x1080.
  • Reduced lag.
  • Fixed Turbo Mode toggling - works the same now as in 4.4.4.
  • Fixed RSound bug with Windows OSes.
  • Fixed L2 button mapping issue.

BTW, regarding that error above with GCC - that has been fixed.


 

SNES9x PS3 4.4.6 Emulator Arrives with HD Shaders and Fixes

1400°
192w ago - The Super Nintendo Emulator PS3 port is updated once again, this time to SNES9x PS3 4.4.6 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.6 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

Changes are detailed below, and now include HD shaders and several fixes as follows:

==================================================
Build 4.4.6 (16-02-2010)
==================================================

  • HD version and Normal version merged into one - there are now HD shaders that do the same as the previous HD version.
    * HD shaders (which upscale the resolution to 512x448) instead of hacked HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to come.
    * The HD version in version 4.4.5 ran in interlaced mode - with the HD shaders, you can run in either progressive or interlaced mode.
  • Fixed PAL50/PAL60 automatic activation in 576i/p mode.
  • Fixed Rise Of The Robots interlacing issues - other games which use interlaced mode also corrected.
  • Fixed Multiplayer controls - only player 1 worked.




 

SNES9x PS3 4.4.5 Emulator Includes New HD Version with 4xSoft

1400°
193w ago - Today the Super Nintendo Emulator PS3 port is updated to SNES9x PS3 4.4.5 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.5 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) (23.09 MB - Includes both HD and Normal Versions) / SNES9x PS3 4.4.5 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) (Fixed 3.55 CFW Version)

OK, I promised Netplay was going to be in the next release - but it's going to have to wait until the next release. Sorry about that. BTW - check out the HD version this time - try it out in combination with 4xSoft and I think you'll be pleasantly surprised.

SNES9x PS3 4.4.5 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) changes:

==================================================
Build 4.4.5 (14-02-2010)
==================================================

  • New HD Version - every game runs at the SNES' high-resolution mode (512x448 interlaced mode). Try this with the right shader on (4xSoft) and this can make the games look beautiful. Both progressive (1080p/720p/480p/576p) and interlaced modes (480i/576i/1080i) work with this - try interlaced for best results.

 

Video: Sony Ericsson Xperia Play Official Super Bowl Commercial

400°
194w ago - Yesterday Sony Ericsson officially confirmed Xperia Play, which is arriving on February 13, in a Super Bowl commercial ad video which can be seen below.

To quote from Engadget: Sony Ericsson has finally stopped teasing, winking, and nodding knowingly and has just come clean - the Xperia Play is most definitely real and it'll be one of the first devices announced at this year's Mobile World Congress in Barcelona.

We're treated to a date and time, February 13th at 6PM GMT, a pair of full frontal shots of the Gingerbread-running, gamepad-wearing smartphone, and the full version of that creepy ad we saw for it a couple of days back.

Those interested can check out the Sony Ericsson Xperia Play 'Android is Ready to Play' video below!




 
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