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Is Sixaxis a white elephant?

50°
338w ago - Just in case you're not familiar with the phrase, a White Elephant is something that is more trouble and more expensive than its worth and therefore a liability. Sound familiar? Welcome to our 15 month appraisal of Sixaxis - PlayStation 3's controversial motion-sensitive controller.

After nearly a year and a half, it's hard to use the defence that it's 'still new technology'. There's a wealth of evidence by which to judge its success and second-generation games should have learned from the mistakes of the launch titles.

But we have to say, it's not a very convincing case file. While Ratchet and Clank: Tools of Destruction used the tilt feature sparingly to decent effect, High Velocity Bowling actually used arm motions to control the swing's power level and in-car MotorStorm steering was a lot of fun, these are the few worthwhile efforts.

Who could forget Lair, which didn't only lack the sensitivity and precision to make control anything but a struggle, but forced the player to use tilt, even though the controller has two analogue sticks that would have worked just as well, if not better.

Formula One: Championship Edition had a large dead zone in the centre of the controller making fine direction changes near-impossible, and Uncharted: Drake's Fortune was a bit flaky when it came...
 

PS3 Six USB Port Mod video out!

250°
338w ago - Not long ago we all saw the PS3 Rear USB Port Mod Video, and today MacSolidWorks is back with his latest creation- a (6) USB Port Mod (4 front and 2 rear) for PS3!

To quote: My PS3 now boasts six (6) fully functional USB ports, the original four in front, and two (2) in the rear. We used the facilities of Dominion Lasercom's R&D lab for our work location as this is a seriously complex (and frightening) mod.

Since their are no schematics or plans anywhere on the net to do this, we had a-lot of head scratching and hurdles to deal with, but in the end it worked out very well as you can see.





Basically what we've done is cut the data path from the internal USB controller chip on the PS3 to the #4 USB port (the one closest to the center).

We then wired the upstream connection on the "external" hub to the PS3's data output on those traces, thus tricking the PS3 into thinking there's a regular four port hub plugged into the front.

After that, we wired a downstream cable from the "external" hub back to the PS3's front USB port.

To activate the two rear USB ports we simply ran 2 pairs of data lines from the "external" hub.

All power to and from the...
 

TGS 2007: Rumble Confirmed

50°
361w ago - TGS 2007. IGN has confirmed rumble in the Sixaxis. The new Burnout will be the first game to support it. (so they say)

Big shocker at today's Electronic Arts pre Tokyo Game Show press event. While playing a demo of Burnout Paradise, we felt something that we never thought we'd feel from a PS3 controller -- shake!

That's right, Burnout Paradise is the first rumble-equipped PS3 game we've ever played. Which made us think at the time, if the game is making the controller shake, the controller must be a new version of the Sixaxis!

In fact, the controller we were using to play the demo looked exactly like a standard Sixaxis, except that it had a sticker on the bottom that said "RUMBLE." It also felt notably heavier than the standard Sixaxis.

We presume this is a prototype of the PlayStation 3's new rumble controller, whatever it's going to be called.

The rumble itself felt around the level of PlayStation 2 rumble. We're not sure just yet if Sony is using any of that next generation technology Immersion has been talking about for the past few months.

A formal announcement is expected tomorrow at Kaz Hirai's keynote address.

As for the rest of the EA event, as well as details from today's Sony and Konami events, check back at IGNPS3 through the night.
 
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